Opinions needed on charges for incoming alchemy
30 posts
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Hello everybody,
i'll try to be quick. I'm about to alchemize my brand new armor and weapons awaiting in my vault. I'm a ranger, so i have two weapons, which on those i'll put dot proc. On the chest i'll put Melee Health buffer reactive. On the rest of the armor, i'll put reactive dot, except, for some charges on the less hit components. My doubt concerns what charges and how many. I was oriented this way: - dot charge on bow, to eventually start a fight with the opponent already dotted, or for dotting a caster - str/con debuff on boots, to try to debuff tank opponents (and maybe ns/infis, when there is time to land it) - dd (spirit or energy) on the gloves, to make istant damage to someone far away (1350 range) What do you think? Would you change or dump some of these charges? Would you add a qui/dex debuff on helm, to use it specifically versus ns/infis? Thanks for all the opinions you will give me ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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DoT only interrupts on the first tick, not on every tick. So you can leave it out and stick with the DD charge (which has greater range anyways). On debuff charges, don't know, they sure might be useful, but TBH I never used any didn't miss them really. Might be a nice extra in some situations.
“DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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Precious as always ![]() So, a possible solution might be: - str/con debuff on bow, to land a final debuff after having pulled an enemy tank - dex/qui debuff on boots, to land it (when possible) on enemy shades before starting the fight - DD on gloves, for insta dd on far away enemies What do you think then? Is that dex/qui debuf a waste of slot? And the other one on the bow? Would you move them elsewhere? On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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arent bow procs not working/implemented here?
Ecati - 50 Cleric, Leg SCer - Deleted |
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It looks like he is putting the str/con debuff charge on bow to fire just before swapping to weapons. If i read that right
Nightshade, Blademaster, Bard, Mentalist
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u just ve to ve an item equiped to use a charge
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My english is so terrible then? ![]()
In any scholarized form it would be? ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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I tried with a DD charge and there is a period after u fire the bow before you are able to /use the item. So, it should work with the debuff charge once u have the timing down
Nightshade, Blademaster, Bard, Mentalist
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I tried as well and it works flawlessy ![]() As the last arrow has been released, you will have to wait 2 mere seconds, to have it ready to cast. I also tried to see if it can be interrupted with a bard insta dd and sword swings, but as long you don't keep arrowing or start fighting, it will strike your target, so it's damn good, because you can debuf the opponent even if it has begun swingig ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Str/con and DD sounds fine, doesn't matter where you put what, as long as you got the item equipped you can fire it always (e.g. from bow even if you have selected melee weapons). Not sure about the use of dex/qui debuff. OK its fine vs. pierce users, but when you use it vs. infiltrators before they hit you, str/con seems just as apropriate since it reduces their hitpoins. remember after firing a bow on targets str/con will not reduce HP since it reduces total HP, not current, so if you do dmg before the effect is gone.
As for de-stealthing assassins I think that debuffs will not destealth (at least they should not), and after you use a charge you cannot use your weapons for like 1 second. so take care not to debuff and then get PAed because you are unable to attack them for a short time. DD might be more useful in that situation, or destealth with melee first and debuff right after. You could put DD and str/con debuff on bow and gloves and leave the feet slot open. so you can decide later if you need d/q debuff, or put a reproc on it later if you don't. Edit: D/Q debuff is great vs. friars, though. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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Get befana's seal for dot charge, use ring of elements for the dd charge, equip slash mainhand harpy's gaze for d/q debuff, and wait until it procs and then swap in something else.
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Generally I agree, but
sounds like he already got his template. So this is probably not an option. Plus, befana's seal is so expensive most people can't afford it, let alone for a lowRR ranger template. Harpys gaze does debuff, but if you are not blade specced it's not really worth trying to use it/make it proc. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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I'm proud to have everything capped without those silly, and made for nerds, drops coming from that horrible and uninspiring chaos called Tajendi 2 ![]() It totally spoils the evocation Daoc can give and therefore, for me, is a place for those "Daoc professionists" only (often real time losers), that play this game only to subvert their poor real life outcome. Ring of elements is a nice and normal drop that has DD charges, but, they are only two and, without intelligence, it only gives 44 utility. Too little compared to the 59 points given by the Orey stealthy rings ![]() And finally, as shade said, if i'm asking about alchemy, it means that my tp not only is finished, but also that my stuff is already spelled! Btw, i apreciate people trying to help, so, many many sincere thanks ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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You sure are critizing people for helping you. At any rate dont bother with s/c or d/q debuff unless its vs a friar, then you can use d/q but the best option is to doublestack damage adds with the 11.3 one from either ravagers pride or gatekeeper bracer. I use a mix between dot and ablative on my ranger since I use dropped weapons. Also, spamming anytime taunt with blades wont make you win anything. Also, craft 3 bows instead and put your desired charges on it. Use as little armor parts for charges as possible. |
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I'm not criticizing anybody here. As my words clearly state, i thanked you sincerly for the effort given and simply said what i think about tajendi2 quest, drops, and people relying too much on them. Thanks for the extra informations given! I didn't know that another damage add could stack with mine. As far as i know, the only damage add available via alchemy is through charges, i wonder if it stacks with ranger natural one. To be honest, i don't think debuffs are so uselless, there should be a good reason if shades maximize their effects arriving at 50 poison while applying them on weapons ![]() Btw, i'm piercing, not blade, i'm not that kind of player that simply tries to win with anytime+taj2 drops ![]() I don't understand the advice of the 3 bows. If the only charges available are the ones of the bow in the ranged slod (equiped or not), how can i foresee the future and know in advance what kind of enemy will i meet and therefore, what kind of charges (dd, debuff, dot, etc etc), will i need? Beside that, 3 mp bows are a lot of money, i'd like to play daoc for fun, not as a second job ![]() Anyway i do agree with you about that is better not to waste armor slots for charges, infact, the maximum i'll use, it will be boots and gloves. For now i'm starting with str/con debuff on bow and DD on gloves, leaving boots clear, and deciding later if put on it dex debuf, dot charge (dmg add if stacks) or reactive dot ![]() Thanks again! On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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