This setup can work?

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hevi
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Postby hevi » Feb 16, 2012 10:05

Hi,
I wanna know if this group setup can be good.. Before, i know that a melee party is better than a caster party in this server but we don't like to much the melee class.

Eldritch light= MA of the group, choose the target and all do assist on him.
Eldritch light= before go in assist with the other eldritch cast NS at the enemy caster and disease if possible.
Menta mana= use red pom on healer/caster and go in assist to ma with the base dd... if healer are very busy can cast one or two heal for save the life and can demezz the no-det class.
Hero= defensive: split guard and stun bot
Druid= that spend all his time to root or interrupt healer and caster of enemy group or rez the people and quick rebuff.
Druid= healer: try to keep alive the member of the group and use only heal spell.
Valewalker= split-target: normally there is a warden but i think a valewalker have more utility in this kind of group.. Backstun, insane output damage, if rooted can deal a very good damage with lifedrain (energy and 3/4 armor are weak against energy about 15%), good melee resist comparable at a scale class without shield and can interrupt easy with two istant spell and have ichor of the deep not bad in a caster group.
Bard= mezz, heal, interrupt the heart of the group

Please don't speak about old ra or 1.69 are 2 years that say to implement it.. Speak about only the actual situation.
Thanks very much :)
Last edited by hevi on Feb 16, 2012 10:25, edited 1 time in total.
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Magicco
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Postby Magicco » Feb 16, 2012 10:13

hevi wrote:energy and 3/4 armor are weak against energy about 15%


armor wearkness against elemental damage is only given to Legendary weapons(dont exist here), but not to spellcasts :)

hevi
Myrmidon
 
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Postby hevi » Feb 16, 2012 10:27

Ah really? I doesn't know it! Anyway don't change much what i say in general :p
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Lasastard
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Postby Lasastard » Feb 16, 2012 10:32

Will this work on Uthgard, in Endgame RvR? No.

Some of the reasons:

    > 50% cold resists on Mids (light spec nuke, no debuff)
    - Along the same lines, your setup has relatively low dps without a debuffer (and a mana menta nuking baseline^^).
    - High RR Charge tanks in both Alb and Mid, that will simply run you over, unless you play well together
    - A lot of interrupt and CC, which makes playing a caster group difficult
    - The Mana menta is a wasted slot. If your healers don't get to heal in a caster group, something is going wrong anyway
    - Valewalker has no charge, but your setup depends on kiting -> you will loose the VW halfway through the fight

If you think you guys are good enough of a team to play a caster setup, you may want to try this:

Enchanter (Mana, Debuff for baseline nuke, pbae end pet)
Eldritch (Light of Splitspec for NS, disease, snare, baseline nuke)
Eldritch (Mana, pbae, base linenuke) OR Mentalist (light, high DPS on heat debuff)
Hero (Guard/slam)
Warden (Heal, resists, RA bot)
Druid (Buff/Heal)
Druid (Trispec - Stunpet, almost usable AE cc, decent heals and some shears)
Bard (CC)

[Or variations thereof]

But there is a reason why there is no Hib group playing this - it is pretty hard to do right and requires a lot of practice. One critical thing is also that nearsight can't be cured, so if one or more of your casters is nearsighted you are pretty screwed and need to kite / tank out the enemy for 50secs or so. Also, with mana being a limited resource in the current setting, you may run out of juice pretty quickly.
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hevi
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Postby hevi » Feb 16, 2012 11:01

You're right in all what you say... But the only thing that i can't change opinion is the valewalker... Yeah the group is base to kiting.. But is for this the valewalker is good..
1) At the beginning can lifedrain easly... And you too know that the damage is not the best but is good for a hybrid..
2) The tank of the enemy group MUST push against a caster party.. When push you can go melee because If the tank spend time to try to kill you he stay overextend and get killed.. And in the 90% of situation the tank follow the caster or healer.. Well the godly situation for the positional style (best damage melee in the game)..
3)Have ichor well damage + root... Without purge much class stay in the place for good time..

Yeah lesser heal but much control if needed:
Back stun 8 second (the hero can't be in every place at the same time), root (yeah with a tank are only 7 second but you know that 7 second can save the life at one healer or caster) and one dot for interrupt.
And much damage output in both situation in caster range and melee range...

I don't say that valewaler >>>>> warden in this setup.. But the warden can be replaced with a valewalker without lose performance... One is for a defensive play style the other for one more offensive..

I play for many years a zerker and a clerics and in all inc i've do i see this.. Recently i'm using a heal-druid for change realm...
And this are only my two cent :P
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Lasastard
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Postby Lasastard » Feb 16, 2012 11:19

Yes, VW is not a bad class as such, but...

While you gain Ichor and some melee utility, you loose twf (which will safe you from theurgists), resists against e.g. alb nukes and CC, a powerful RR5, heals (in our setup the warden is pretty much the main healer). So in my book the Warden looks more useful. And if you really really want a melee class on the 8th slot, I'd rather do with a blade master (higher survivabilty through RR5, charge). But again, the VW was not the biggest problem in your original setup suggestion.
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Akip
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Postby Akip » Feb 16, 2012 11:22

theurgist should oviously not be a problem in a well played caster grp also you don't realy need the warden resis nor the heal if you play good.

my favourite hib hybrid grp is bard drui drui eld ench menta bm bm/hero/animist
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majky666
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Postby majky666 » Feb 16, 2012 11:53

caster setup on Uthgard is not good idea. Honestly i think Uthgard is "anti magic" server due slightly higher resist rates, kinda low manapools of casters due allmost no bonuses to mana (no bonuses to manapool... i mean no +% bonus to manapool),nearsight is not curable here,how someone posted higher.
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bawww
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Postby bawww » Feb 16, 2012 22:00

Don't even bother with hib caster groups on Uthgard. They depend on enchnater debuff way too much and enchanter is a horrible class with minimum utility (the only class with less utility is wizard, thats because wizard has no utility) which gets shutdown too easily. Grouping 2 enchanters is even worse because you are wasting another slot on a bad class.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Xantham
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Postby Xantham » Feb 16, 2012 23:28

Dead in 20 seconds against any group that SoS's on Inc.
Edit: I know that you could SoS away as well, but, zerkers with charge are silly in this patch setting.
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Luydor
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Postby Luydor » Feb 17, 2012 14:28

Heho,

For me, that is mostly playing on the enemy side of a hib caster grp. A bm is often a bigger problem for me then a valwalker.
It is hard to control a bm, it is much easier to control a valewalker. The BM can rupt in root, too so it doesn't make that big different, but the bm isn't that long in root, it have slam and a overextended escape tool. A Bm have charge that is pretty powerful in kite group. Alb and Hibs do it sometimes like that. INC the group prekites and the bm charge in slam one or two heals and go back. That can wipe you group when the tanks are already at the casters.

Anyway the best hib castergroups were for me with eld, ench, menta, anmist,. Sound funny but it is not. That Animst tangles root nearly everything what is in range. Don't if it is working as indeed, but well if the anmist is able to put some of them to the ground while kiting it can be the key to win.

Greetz Luydor
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pweet
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Postby pweet » Feb 17, 2012 16:42

There is a reason why there are no Caster grps out on Uthgard. So better build a grp with at least 2 charge tanks and play the server not the theorie :D

Rivaldus
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Postby Rivaldus » Feb 22, 2012 15:13

Hello to all, me and me teammates started playing on Uthgard 1week ago, we have all played daoc since the beginning of official italian server (vortigern) and we had a gank mana on hib. We came back because we all love this game, and in particular old frontiers rvr, and we wanna try to do again this awesome hib casters setup. Probably we'll /rel lot of times, we are not all 10Lx as before, we have not moc 100%, baod, magestry of art, ecc.. but we all remember how to play and we'll try to kill as many ppl as possible in our mana box before to die.

It's a bit sad say "here party tank with charge rocks so all have to create setup tank"... We'll try something different and maybe more amazing then TAB, CHARGE, STICK

P.s. Sry for my bad english

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Xantham
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Postby Xantham » Feb 23, 2012 00:53

Rivaldus wrote:Hello to all, me and me teammates started playing on Uthgard 1week ago, we have all played daoc since the beginning of official italian server (vortigern) and we had a gank mana on hib. We came back because we all love this game, and in particular old frontiers rvr, and we wanna try to do again this awesome hib casters setup. Probably we'll /rel lot of times, we are not all 10Lx as before, we have not moc 100%, baod, magestry of art, ecc.. but we all remember how to play and we'll try to kill as many ppl as possible in our mana box before to die.

It's a bit sad say "here party tank with charge rocks so all have to create setup tank"... We'll try something different and maybe more amazing then TAB, CHARGE, STICK

P.s. Sry for my bad english


I hope you enjoy dying. That group will be obliterated by even semi-competent groups.
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pweet
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Postby pweet » Feb 23, 2012 01:11

A charge tank grp is not tab stick kill. but if u even plan to build a bomb tower, just listen to us this will not work.

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