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Explosia
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Joined: Apr 21, 2011 18:09

Postby Explosia » Feb 27, 2012 12:19

Hi,
We are 8 friend that are returning to play in the classic version.. I'm the only that play this server since 3 years ago.. i play for years and years a bard and infact, now, i'm rolling this...
I know the situation of uthgard about caster ecc... ecc..
But i know too that the Debuff Assist group work (albion example) yeah at low rr is not very easy but i see much group caster reach decent rr (obviusly not in the time of a classic "Charge" group...)
We are tired of the setup that all see.. And we wanna do a setup new for this server...

1) Bard: CC, Interrupt, Offheal and Demezz
2) Warden: RA Bot, PBT Bot, Resist and Heal (42Heal 49Buff)
3) Druid: Heal
4) Druid: Spec buff, Root and Interrupt
5) Eld Void: Debuff, NS(low level) and Damage *read down
6) Animist Arboreal: Damage, Interrupt and Tangler *read down
7) Animist Arboreal: Damage, Interrupt and Tangler *read down
8) Hero: Slam Bot, Guard Bot and Dashing Defence Bot or if you have better idea we could easly take in consideration.


Ok now... I know the situation of all class... Damage of Pet of Animist do not more damage with highest int but the damage pet is nothing in this setup because all the damage come from the Debuffed DD spec of Arboreal Line... Tangler are more important and that work...
Second point: Eld void... Yeah the damage of the bolt are not good because are broken but the really utility of this class in this setup is Debuff and the NS (a bit crap but better then nothing)...

I know that are not an easy group and uthgard don't help a lot... But in this years i see very much "Debuff Assist" work.. And in the forum much people confermed it (i don't speak about the people the classic people that every day repeat: "Caster group don't work" "Caster group sucks" ecc... ecc...)
The situation of this server are not pro-caster but we play daoc since the begin and we know how to play anyway if the mechanics are different... And this isn't a impossibile group like Mana Gank or Wizzy Based group... This is only a group that need people that know what must do during the inc.. Yeah a error mean instadead but is normal in a caster group in a server melee oriented...

i hope there is not people that spend all the time to say: "Do a melee group" or "These class are useless" because the bug of these class are irrelevant or minor importat in this setup :)

Danaeh
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Postby Danaeh » Feb 27, 2012 14:17

i would go for eld light ment light and ench onstead, you win lot of tools red ns demezz high dmg.. i think it would be better but animist are good asthey have high dmg, still i would prefer ment, u will need the demzz and u can also get static tempest on ment right?

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Lasastard
Phoenix Knight
 
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Postby Lasastard » Feb 27, 2012 14:49

uhm...interessting setup idea. One problem to:

The Spirit of Hatred (spec nuke in aboreal) is to my knowledge nerfed on Uthgard due to issues with the pathing (not affected by int = little damage). So you essentially can't use it in RvR. Which makes the entire setup idea a moot point^^

Ench / Eld / Menta (light) would work, I suppose.

/edit: re-read your post. So you are aware of the low-dmg issue of the spec dd, or not? Or are you talking about debuff assist with the gimpy base nuke (164 delve, I think)?either way, the setup I posted above gives you a lot more dps and utlitity.
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Explosia
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Postby Explosia » Feb 27, 2012 15:47

Lasastard wrote:uhm...interessting setup idea. One problem to:

The Spirit of Hatred (spec nuke in aboreal) is to my knowledge nerfed on Uthgard due to issues with the pathing (not affected by int = little damage). So you essentially can't use it in RvR. Which makes the entire setup idea a moot point^^

Ench / Eld / Menta (light) would work, I suppose.

/edit: re-read your post. So you are aware of the low-dmg issue of the spec dd, or not? Or are you talking about debuff assist with the gimpy base nuke (164 delve, I think)?either way, the setup I posted above gives you a lot more dps and utlitity.


I mean spec DD and I heard it too... But i just few hour ago tested with some Animist 50 with INT cap on my Hero 50 full cap and the damage work well.. And if the Animist go naked (no 75/75 INT) the damage is very less... I don't think that there is not any problem but how always happen, uthgard's member make big all bug...

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Lasastard
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Postby Lasastard » Feb 27, 2012 15:55

define 'works well ' - how much damage was it on the hero, how much buff resists did he have (i.e. resist in total?) Just curious, since I haven't tested in myself - would be interesting if it wasn't bugged.

Oh and, the Spirit of Hatred has to travel a distance to the target, correct? Rember that with the recent changes and no + cast duration etc, debuffs will last about 4 secs on the target, so if the Spirit takes 2 seks to get to the target, you may only get one nuke out before the debuff wears off and has to be re-applied.
Last edited by Lasastard on Feb 27, 2012 15:57, edited 2 times in total.
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pweet
Lion Knight
 
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Postby pweet » Feb 27, 2012 15:55

I d go Void/Mana as an eld in that case, since you need AE disease to be able to kite which is more important for u than a NS.

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Explosia
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Postby Explosia » Feb 27, 2012 16:24

Lasastard wrote:define 'works well ' - how much damage was it on the hero, how much buff resists did he have (i.e. resist in total?) Just curious, since I haven't tested in myself - would be interesting if it wasn't bugged.

Oh and, the Spirit of Hatred has to travel a distance to the target, correct? Rember that with the recent changes and no + cast duration etc, debuffs will last about 4 secs on the target, so if the Spirit takes 2 seks to get to the target, you may only get one nuke out before the debuff wears off and has to be re-applied.

Well resist was the normal cap resist 26%... And the damage was around 335

Ah and for pweet, yeah nice too, but this depend on your opponent... Mid: Disease. Alb: NS.

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pweet
Lion Knight
 
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Postby pweet » Feb 27, 2012 17:06

335 dmg is the range of an unbuffed (w/o acuity buff) specnuke 209delv vs 26%resis. if u had int and did that dmg, then its pretty bad.

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HulkGris
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Postby HulkGris » Feb 27, 2012 18:45

Lasastard wrote:Rember that with the recent changes and no + cast duration etc, debuffs will last about 4 secs on the target.

All spell duration of resist debuff has been decreased ??? It shouldn't concern eld debuff since he can't damage on this resist.
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Danaeh
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Postby Danaeh » Feb 27, 2012 21:25

seriously if i was you, i wouldn't spend my time leveling an entire setup which ppl is saying it's bug, i would just go for ench ment eld tu be sure, it'll work perfectly i think

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Explosia
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Postby Explosia » Feb 27, 2012 21:54

Danaeh wrote:seriously if i was you, i wouldn't spend my time leveling an entire setup which ppl is saying it's bug, i would just go for ench ment eld tu be sure, it'll work perfectly i think

I don't see this big bug lol... 335 is the real damage or 5% less of the real dmg of the animist DD...

/edit: And i saw that you too in a post speaked about Animist (i think because you like this class)... I say you a thing... Before listen all the thing that people say in the forum, Test it, much time the bug all say that make a class impossible to play are only or lie or bigger than they are... I don't say that all bug are like that, this server is FULL of insane bug.. But sometime some bug are not too bad.

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Akip
Alerion Knight
 
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Postby Akip » Feb 27, 2012 22:12

i like the setup, root is a strong cc and you will have lots of imo and also rupt.
go for it!
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Danaeh
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Postby Danaeh » Feb 28, 2012 09:21

yeah i do like anis but for me both setup are good! anyway like the guy above me said, go for it im sure u will have fun :)

Nujao
Myrmidon
 
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Postby Nujao » Feb 28, 2012 13:52

I would say this setup can work well against tank grps, but it will be hard against more casterbased grps.
Definitely an interesting setup and worth trying.
gl with it :)

Harvest
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Postby Harvest » Feb 29, 2012 11:21

This setup can work well if the Spec DD of the Animist work well like you say, insane dmg and good CC/Interrupt and if the Eld Void is specced 46Void(last Spec Bolt and last Body Debuff) he can have too AOE Disease and NS. This setup have a lot of utility like PBT, Slam & Guard that help caster a lot. If play well is very hard to defeat.. With a little bit of pre-kite the animist can put some tangler easy.. And Eld RR5 and Bard SOS can help well against Charge Setup... And if work(?) the RR5 of the Animist, is fun hide inside some shroom... You have also some usefull RA that can save your ass like TWF of the Warden or DD of the hero... I like pretty much this setup... If your group play well you will have fun!

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