Enchanter Spec

Public communication platform for all Hibernia players.
User avatar
Driaden
Guardian
 
Posts: 3
Joined: Jan 05, 2009 01:00

Postby Driaden » Jan 05, 2009 22:15

I recently joined Uthgard and I want to create an enchanter. I'm just looking for some suggestions on lvling and end rvr specs for enchanters. Also, one of the big questions, are they useful in rvr on this server and do they have a harder time finding groups than most other classes?

I've been thinking about going Moon for leveling so I can pbaoe. I just haven't been able to choose what I want to pick for end game rvr.

If anyone can offer some tips and suggestions for enchanters end game I'd appreciate it!

User avatar
Elwin
Eagle Knight
 
Posts: 557
Joined: Jun 11, 2006 00:00
Location: Poland

Postby Elwin » Jan 05, 2009 22:24

ench is not used in rvr on this server
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

User avatar
Chemical_Brother
Myrmidon
 
Posts: 100
Joined: Nov 23, 2008 01:00

Postby Chemical_Brother » Jan 05, 2009 22:39

22 Light, 49 Mana; Purge1, Serenity2/3, Mcl1, RP1, MoM/Acu~3, Dex2/3 and lots of Mana Pots(or better Barrels).

How you play? Either you get a Castergroup, or come into smaller groups, with Enchanter you wont get FullGroups that easy (maybe if youre a skillfull Caster.. :wink: ). If you get a 'normal' TankFG, you will have to runrunrunrun and ruppt or kill targets as healers or other casters, since you dont have any things like Mezz or Root. Your little Stun is only useful on Supporters or Casters, but you should always use ur HasetDebuff on Tanks from the Light Specc. Your pet plays either a small gimp-healer, or its another ruppter on enemy Healers.

The rest.. you should learn it while lvling and in the BGs.
<img src="http://s10.directupload.net/images/081220/tmlwsder.jpg">

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 06, 2009 00:30

Yep. 49 Mana, 22 Light is the best RvR spec.
RA basics should be LW1, Purge1, Serenity2. After that you could go for Mastery of Concentration3 or take the damage path (acui, mom, wp).

User avatar
Chemical_Brother
Myrmidon
 
Posts: 100
Joined: Nov 23, 2008 01:00

Postby Chemical_Brother » Jan 06, 2009 01:38

For Moc3 you need Purge2 as well,not useful on smaller Realmranks. And somehow you also need to push up the 25% dmg Malus form MoC. Even if its Bomb specc, i wouldnt waste any pts for MoC.
<img src="http://s10.directupload.net/images/081220/tmlwsder.jpg">

User avatar
Driaden
Guardian
 
Posts: 3
Joined: Jan 05, 2009 01:00

Postby Driaden » Jan 06, 2009 09:05

From some of the other stuff I've read on these forums, I'm starting to think I might be better off going with another class other than enchanter.

I have decided I want to play a caster or a type of hybrid. I've thought of Eldritch, Animist, or Valewalker. Does anyone have some knowledge they can share on any of these and their usefulness here?

I would still play an enchanter if I thought they could play much of a role in late game, but I have seen things that state the contrary.

User avatar
Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Jan 06, 2009 12:31

I have had a 50th enchanter here for 18 months and they are paper thin in rvr. One stun and you are dead and Moc is stopped by stun. They are okay in a solo situation but you will be hard pressed to get in a group. IN bg's they do very well with bomb but in Emain its a different story.

I would go 50 mana/ 20 light so you get the last Focus shield to farm anything on the server for tons of gold when you arent rvring. I would also get Jugg 2 for farming and for rvr. Jugg caster pet nukes tanks in emain for 400 a pop. Match that with a debuff and your own DD and you can mass up some serious ranged damage on the enemy healers.

In the end game hib casters arent great in 8 man. The stun lasts miliseconds with a det4 tank running around and mezz is weak. Alb casters have range and better cc with root and mezz that are strong. Albs pets seem to make a difference with chain stuns.

If your looking for big boy rvr then make a tank or light tank and you wont ever be looking for a group. Champ or BM is nice for soloing/group rvr and xp. A good start if your new to the server. You will find things are a bit different here.

Happuch
 

Postby Happuch » Jan 06, 2009 18:08

I have only a "low" enchanter (lvl 36) so I can only report for low-BNGs like Brae/Wilton.

I think in Brae no class is bad.
Enchanter is fun, if you defend keeps or bridges and you will get a grp in Brae and in Wilton for sure.

At higher lvls Ench is really good for farming.
I don't know RvR-behaviors of enches, but I never see many of them in Agra.

To other classes:
Vale is a good Damage Dealer and you can play it both, in grps or solo, very good!

With your procs and shield, you're not the best tank, but you can take still dmg.

I don't say sth. about Animist, cause I don't like them O:-)^^

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jan 09, 2009 21:13

enchanters arent made for rvr. not at all.
it has one duty and it excels at that - heavy pve farming.
making gold so you can equip and level your other toons easy.

usualy ench is my first char, if you go for mana and get the grip with the focus shield you can level pretty smooth. you can then later farm in df - or anywhere else. - for money and seals, the seals to equip your low toons and the money to get sced armor for the higher ones

best to have a bard/manamenta/drui friend to reduce downtime and increase overall performance.

starting out with a tank can become quite tiresome, its relatively easy to get in groups but chances are good you outlevel the drops faster then you want.

as a healer grouping is no problem whatsoever, but money can become an issue.
best to look for a small regular group, a good reliable shieldtank +drui/bard + whoever is avaiable for damage.

personally the mana ench is a good starter class, it can group easily and can farm solo without too much problems.

you have your own speedbuff and a minitank tailing you, ideal for exploring the country. yes, a bard is faster but once it has found a promising spot it cant do much there alone :)

your gonna be surprised how many beautiful levelspots you miss with the usual mainstreamers.

ive had hundreds of times where i went "hmm this looks promising. lets try that" and since your not the one getting beat up you always can run away AEHAM i mean fall back to regroup if you bite of more then you can chew.

with a manaench in the back pocket you can finance any class you want.

also you get to know the folks around you, can help out here and there and every lowlevel is happy over your dmg add and gonna come over and over again for it :)

so once you start your rvr toons they gonna be up in no time and will have good armor since you already have connections to the crafters.

takes time at first and you wont be able to rvr much, but in the long run (if your planning to stay for a while) its well worth it.

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 09, 2009 21:35

Ench isnt made for RvR? :roll:

Ok, he has no utility at all, but he makes good damage (debuff nuke and pbaoe)

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jan 11, 2009 17:42

whatever the ench can do in rvr an eld can do better.



the only thing that an eld cannot do is sending a focus shild pet to someone.
although that doesnt help at all with smart players, they just mezz/stun it or a mage takes it out with 1/2 blows.

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Jan 13, 2009 22:54

i got a decent rr chanter (eobair/6L7), haven´t played here for roughly 2 month though.

it is a strong rvr-class for soloing or duo´s (lvl50 rvr), but nothing for 8vs8 (unless it´s a debuff group).

if your onlinetime allows you to play during the "solo hours" it can be a rewarding class if played good.

nonexistant increased castspeed/damage is really a pain here.
kinda funny when a dps caster needs 12 seconds to get a hybrid down (who can kill you in 1/3 of that time...)

stealthers where a problem , dunno the current situation - prolly got worse.

User avatar
Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Jan 13, 2009 23:37

Enchanters have fallen to last place in pet classes. They are still great to farm items and gold with but in rvr against another pet class you are toast. Caba has nearsight and your pet is easily CCed. Sm has intercept so you must have the caster pet up but they can CC with root or mezz. BD, tricky.

Only thing I think that would be nice is if Enchanter pets were finished. Zealot pet is supposed to be darn nice but its not implemented so its a caster pet or the healer pet.

It all comes down to, enchanters are best used to farm even if the pets were implemented. I would go so far to say they farm so good that the staff changed some spawns to make it more difficult. IE sheeroe - Psalador spawn :evil:

So if you want tons of gold then run into Sheeroe hills and pull everything you can and bomb baby bomb. Then twink whatever class you choose to play in rvr. :wink:

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 14, 2009 01:52

BlackCougar wrote:whatever the ench can do in rvr an eld can do better.


Which does your Ench have? :roll:

User avatar
Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Jan 14, 2009 03:05

Mana Ench + Light Eld is nasty Duo. Mezz / debuff heat / Pet attack / nuke / stun / nuke / nuke / nuke.

I need to test the damage output in that time frame before stun wears off.

Makes me want to play my enchanter again. Slap those duo SM and caba combos.

Next

Return to Hibernia

Who is online

Users browsing this forum: Google [Bot] and 6 guests

Sunday, 06. April 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff