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Maidrion
- Phoenix Knight
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- Posts: 1359
- Joined: Jun 10, 2006 00:00
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by Maidrion » Dec 04, 2009 02:41
Zakoraya wrote:Tumi wrote:(should help while using DD)
Sure you writing about Heroes not Champs? 
Dashing Defense.
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BlackCougar
- Eagle Knight
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- Posts: 589
- Joined: Dec 30, 2008 01:00
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by BlackCougar » Dec 04, 2009 03:38
if you dont intent to use LW, you can do with less then 50.
speccing LW you have to get 50 for annihilation.
in general for pure def like stated above, det5, lw1, i would take purge1 for those very long root/mezz, even with det5 you will stand too long to Def. and the rest pumped into mob and dashing, surplus into aug dex.
basicly everything that helps with blocking.
depends, like every RA choice, on your playstyle.
personally i feel dashing underperforms and just starts to get good at lvl3, thats 30 skillpoint though.
on lvl1 its just 10 sec, on 2 its 25 but already 15 points you could use for a diff RA.
matter of choice and trial&error really.
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saethone
- Guardian
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- Posts: 2
- Joined: Dec 13, 2009 01:00
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by saethone » Dec 13, 2009 23:31
theres really no reason not to do a 50 / 50 spec with a hero. lw or cs really comes down to preference, but annihilation is really nice for helping with peeling (and saves you the time/effort/mid fight confusion of switching to shield to get a stun off)
you still want 50 shield for slaming strafers/straight engangements (it happens), and for guarding your druid when a tank train pops on them
a hero is really versatile in combat and 50/50 helps you make the most of that. parry is pointless, if they're tanks are attacking you, they're dumb or the rest of your group is already dead.
well, unless you're main assist I guess, but then yuo're still a heck of a target to bring down even with just left over points in parry
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rufi83
- Warder
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- Posts: 19
- Joined: Dec 21, 2009 01:00
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by rufi83 » Dec 23, 2009 08:02
Parry is not pointless, helps with Tactics/DD. Also since a lot of mid groups are usually running 2-3 slash light tanks (savages/zerkers) with vendo mode, its entirely plausable to drop a hero really quickly to where the extra parry might save your life.
Although I wouldnt be totally opposed to 50 shield and less parry, I am personally 50 LW 42 shield 34 blades and 20 parry. Blades could be dropped for more shield and or parry, its all preference.
As far as spear vs LW, you can still Peel with CS since the backstyle is a hinder, probably better than LW since you can slam off but if they are immune you can still hinder, but its not as versatile as LW where you can switch to Slash or Crush depending on what weapon you use, whereas CS is always thrust.
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Dec 23, 2009 12:58
rufi83 wrote:Parry is not pointless, helps with Tactics/DD. Also since a lot of mid groups are usually running 2-3 slash light tanks (savages/zerkers) with vendo mode, its entirely plausable to drop a hero really quickly to where the extra parry might save your life.
Although I wouldnt be totally opposed to 50 shield and less parry, I am personally 50 LW 42 shield 34 blades and 20 parry. Blades could be dropped for more shield and or parry, its all preference.
As far as spear vs LW, you can still Peel with CS since the backstyle is a hinder, probably better than LW since you can slam off but if they are immune you can still hinder, but its not as versatile as LW where you can switch to Slash or Crush depending on what weapon you use, whereas CS is always thrust.
Or just do this: Zarkor wrote:Why choose when you can have it all?
50 LW 42 shield 39 spear 6 parry is my personal best spec for a versatile hero.
Of course if you are planning to fully focus on defending, 50 shield 50 spear rest parry would also be a nice choice in combination with some dashing defense at RR.
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Eclipsed
- Alerion Knight
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- Posts: 1870
- Joined: Apr 27, 2007 00:00
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by Eclipsed » Dec 23, 2009 12:59
I personaly would go with 50 LW, 50 Parry, 28 shield. Because at 50 LW you get a 9s stun, and in grp and solo you can still pull that off, with a few clever movements in solo and in grp, well chase your enemy and stun. Because of that style you dont need slam, you can even straff a caster. Slam is easyer to use, but has no use to you when your holding a LW or spear. Now you could go with 44 LW 42 shield and 46 parry, which is as good, but still only specing shield for slam. Most people are use to the need of having slam, so you may want to go with that spec. Now many are saying CS is better because its thrust, but here is the issue. Thrust dmg will never be neutral vs alb or mid, unless its cloth. Alb is allwes neu to slash and mid is allwes neu to crush, that is the law. And by going with LW you get to choose between slash and crush, giving you access to neu to all your enemys, with a few that you can choose to do +10%. With thrust your stuck with doing -10% or +10%, dont have a choice. You can easly carry 2 LW of both dmg type.
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nixian
- Forum Moderator

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- Posts: 5450
- Joined: May 19, 2006 00:00
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by nixian » Dec 23, 2009 13:05
Eclipsed wrote:I personaly would go with 50 LW, 50 Parry, 28 shield. Because at 50 LW you get a 9s stun, and in grp and solo you can still pull that off, with a few clever movements in solo and in grp, well chase your enemy and stun. Because of that style you dont need slam, you can even straff a caster. Slam is easyer to use, but has no use to you when your holding a LW or spear. Now you could go with 44 LW 42 shield and 46 parry, which is as good, but still only specing shield for slam. Most people are use to the need of having slam, so you may want to go with that spec. Now many are saying CS is better because its thrust, but here is the issue. Thrust dmg will never be neutral vs alb or mid, unless its cloth. Alb is allwes neu to slash and mid is allwes neu to crush, that is the law. And by going with LW you get to choose between slash and crush, giving you access to neu to all your enemys, with a few that you can choose to do +10%. With thrust your stuck with doing -10% or +10%, dont have a choice. You can easly carry 2 LW of both dmg type.
most get shield spec for grp play and not to slam (if LW)
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Dec 23, 2009 13:15
nixian wrote:Eclipsed wrote:I personaly would go with 50 LW, 50 Parry, 28 shield. Because at 50 LW you get a 9s stun, and in grp and solo you can still pull that off, with a few clever movements in solo and in grp, well chase your enemy and stun. Because of that style you dont need slam, you can even straff a caster. Slam is easyer to use, but has no use to you when your holding a LW or spear. Now you could go with 44 LW 42 shield and 46 parry, which is as good, but still only specing shield for slam. Most people are use to the need of having slam, so you may want to go with that spec. Now many are saying CS is better because its thrust, but here is the issue. Thrust dmg will never be neutral vs alb or mid, unless its cloth. Alb is allwes neu to slash and mid is allwes neu to crush, that is the law. And by going with LW you get to choose between slash and crush, giving you access to neu to all your enemys, with a few that you can choose to do +10%. With thrust your stuck with doing -10% or +10%, dont have a choice. You can easly carry 2 LW of both dmg type.
most get shield spec for grp play and not to slam (if LW)
He doesn't get it, all he can think of is DAoC as a 1v1 game. And it's like this in every single topic. 
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Der_Eisbaer
- Eagle Knight
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- Posts: 535
- Joined: Feb 21, 2008 01:00
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by Der_Eisbaer » Dec 23, 2009 14:44
rufi83 wrote:Parry is not pointless, helps with Tactics/DD. Also since a lot of mid groups are usually running 2-3 slash light tanks (savages/zerkers) with vendo mode, its entirely plausable to drop a hero really quickly to where the extra parry might save your life.
Although I wouldnt be totally opposed to 50 shield and less parry, I am personally 50 LW 42 shield 34 blades and 20 parry. Blades could be dropped for more shield and or parry, its all preference.
As far as spear vs LW, you can still Peel with CS since the backstyle is a hinder, probably better than LW since you can slam off but if they are immune you can still hinder, but its not as versatile as LW where you can switch to Slash or Crush depending on what weapon you use, whereas CS is always thrust.
You have a valid point here regarding parry. Nevertheless I still would stick to 50 shield because this also helps you as well as the target you are guarding as well as with Tactics. Additionally I would stick to CS because this allows you to perma-slow your enemy while LW only allows you to stun once.
Therefore I would go with following spec:
50 Shield
50 Celtic Spear
22 Parry
18 Weapon
Last edited by Der_Eisbaer on Dec 23, 2009 17:23, edited 1 time in total.
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BlackCougar
- Eagle Knight
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- Posts: 589
- Joined: Dec 30, 2008 01:00
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by BlackCougar » Dec 23, 2009 17:10
Der_Eisbaer wrote:Therefore I would go with following spec:
50 Shield 50 Celtic Spear 22 Parry 18 Weapon
jap thats imo still the best overall spec you can do.
max dmg max defense best utility.
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Dec 23, 2009 17:44
Not exactly max dmg nor defense if you ask me.
With 50 shield 50 spear I would only go 10 blades since that's where you get the side snare in case u want to use it while guarding, combined with putting the rest of your points in parry. This way you're using all your spec points and get the most out of it for a full spear defbot.
Our guild hero recently tested out 50 LW 42 shield 39 spear though and he's happy with it, coming from the shield/spear spec. He can dish out a lot more damage on slammed targets when he has time for a few swings (dmg bonus to all armor types due to being able to wield Slash, Crush AND Thrust. Not to mention annihilation just is a combination of damage and stun in one stye, saving precious dps and def time.
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Eclipsed
- Alerion Knight
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- Posts: 1870
- Joined: Apr 27, 2007 00:00
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by Eclipsed » Dec 23, 2009 18:58
Zarkor wrote:He doesn't get it, all he can think of is DAoC as a 1v1 game. And it's like this in every single topic. 
Please cut out the hurasing agenst me, just because ive made a topic and discussed it and you didnt like it, doesnt give you the right to contenue this kinda verbal hurasing, and that goes for a few others also. Or i will start reporting it, because i know that kinda stuff is agenst the forum rules. Please be mature about things.
Now my suggestion, was just my suggestion. It is a good point to spec high enough to be able to guard someone, but the only time i really see people guarding is in pve, since in rvr, most grps assist on a target, and you have to be in range of who your guarding. And you could guard someone , like the MA , but your lack of 1h weapon spec will make your choice to guard over any kinda real dmg in assisting. And those who talk about snaring your target with styles, of what i tested a snare breaks on next dmg, and with so many attacking in a grp, a snare isnt as effective, only good for solo situations, unless your on a target by your self. You also have to remember blocking is at the end of the defenses, after parry and evade, so its reduced greatly, so minor chances in the spec will not help with blocking much.
44 LW
34 1h weapon
42 shield
30 parry
Is a spec i would try out for solo and grp, for LW dmg and guarding with effetive 1h dmg. But that is just an idea. All specs have there ups and downs.
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Der_Eisbaer
- Eagle Knight
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- Posts: 535
- Joined: Feb 21, 2008 01:00
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by Der_Eisbaer » Dec 23, 2009 19:07
Eclipsed wrote:And those who talk about snaring your target with styles, of what i tested a snare breaks on next dmg, and with so many attacking in a grp, a snare isnt as effective, only good for solo situations, unless your on a target by your self. You also have to remember blocking is at the end of the defenses, after parry and evade, so its reduced greatly, so minor chances in the spec will not help with blocking much.
Blademaster as well as Hero have a back-snare style (Hero in CS and BM in CD) so this isnt quite the problem.
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Dec 23, 2009 19:19
Eclipsed wrote:Zarkor wrote:He doesn't get it, all he can think of is DAoC as a 1v1 game. And it's like this in every single topic. 
Please cut out the hurasing agenst me, just because ive made a topic and discussed it and you didnt like it, doesnt give you the right to contenue this kinda verbal hurasing, and that goes for a few others also. Or i will start reporting it, because i know that kinda stuff is agenst the forum rules. Please be mature about things. Now my suggestion, was just my suggestion. It is a good point to spec high enough to be able to guard someone, but the only time i really see people guarding is in pve, since in rvr, most grps assist on a target, and you have to be in range of who your guarding. And you could guard someone , like the MA , but your lack of 1h weapon spec will make your choice to guard over any kinda real dmg in assisting. And those who talk about snaring your target with styles, of what i tested a snare breaks on next dmg, and with so many attacking in a grp, a snare isnt as effective, only good for solo situations, unless your on a target by your self. You also have to remember blocking is at the end of the defenses, after parry and evade, so its reduced greatly, so minor chances in the spec will not help with blocking much. 44 LW 34 1h weapon 42 shield 30 parry Is a spec i would try out for solo and grp, for LW dmg and guarding with effetive 1h dmg. But that is just an idea. All specs have there ups and downs.
Look dude, your advice and way of thinking about hero's is complete bullshit since you have clearly NO CLUE about how grp RvR works.
This makes your opinion on this matter next to useless. In fact, it might even do more harm than good for people who really have questions about a hero spec and don't know that you don't have the slightest idea of what you're talking about.
This got nothing to do with any of your former threads, it's got to do with the FACT that you can not comprehend the concept of group RvR. So please, don't give advice for it either! 
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Eclipsed
- Alerion Knight
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- Posts: 1870
- Joined: Apr 27, 2007 00:00
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by Eclipsed » Dec 23, 2009 19:43
Der_Eisbaer wrote:Eclipsed wrote:And those who talk about snaring your target with styles, of what i tested a snare breaks on next dmg, and with so many attacking in a grp, a snare isnt as effective, only good for solo situations, unless your on a target by your self. You also have to remember blocking is at the end of the defenses, after parry and evade, so its reduced greatly, so minor chances in the spec will not help with blocking much.
Blademaster as well as Hero have a back-snare style (Hero in CS and BM in CD) so this isnt quite the problem.
That is true, as long as everyone does a snare style. But if the hero is also trying to also use shield for guarding, CS can not be used at that time. But since LW or CS is slower then a BM with 1h weapons doing the rear snare, its more then likely the BM will keep the enemy snared, even if the hero isnt using one, while using a slow 2h. But it all depends on situation and grp size.
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