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pweet
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Postby pweet » Mar 18, 2011 11:56

What has DI to do if i need debuff nuke or not? I dont get it :)
If u want to do grp RvR I d first decide if u want to be supporter, Tank or caster.
Easiest way to get a group is doing a BM, since there is always space for more BMs in hib grps. Druids are always needed as well. The rest of the grp is 1 Spot per Class, so might be difficult to get in one.
Regards

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Lasastard
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Postby Lasastard » Mar 18, 2011 12:01

pweet wrote:What has DI to do if i need debuff nuke or not? I dont get it :)
s


DI absorbs your first couple of nukes. Since heat debuff will increase your damage, you will burn quicker through the DI buffer.
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Zarkor
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Postby Zarkor » Mar 18, 2011 12:37

The Ment heal is badass as well. The fact that you put 'heal pet' under Enchanter pros just says enough tbh.
In defense of truth-to-experience.

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Lemonjelly
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Postby Lemonjelly » Mar 18, 2011 15:11

Chanter pet heal is laughable, not even worth mentioning. It works if you're tanking a single mob or a class with no damage output, isn't it like 150 hp every 4 sec + you need to have your pet set on passive ? On the other hand mentalist can heal for ~250 every 1.5 seconds (using red base heal with +11 mentalism to minimize variance) which mean he'll heal over 500 hp before the chanter pet even finishes it's first heal. Also chanter pet only begins healing when you're < 50% hp which means you're most likely gonna die before it even finishes casting. I can't believe you said mentalist heals are bad but chanter pet is good oO

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bawww
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Postby bawww » Mar 19, 2011 06:37

Zarkor wrote:
Lemonjelly wrote:I'd never pick a chanter with old realm abilities. Moc + pbaoe spam worked fine 8 years ago, nowadays it won't cut it. Debuffs won't be mandatory anymore since divine intervention is basically removed from the game (for example DI2 currently absorbs 5-10 nukes without debuff, depending on resists buffed or not). Baod is nice but bleh, it's just a situational realm ability on a 30 minute timer.

Mentalist is more than just a demezzer, it has very big & fast single heals with mage dex and a decent single mez, along with a nice spec dd nuke ofc.

BAoD is badass, the debuff is VERY welcome against mids. The pet's a nice extra rupt and bomb petclearance is never a bad thing. Chanter ain't bad at all with Old RAs imo.


Well mentalist can charm pet, aoe nuke>pbae for pet clearance, BAoD is on a 30 minute timer and even though debuff does give you that burst in damage I would rather have mentalist and eld nuke with their spec nukes even on mids (especially with no 2-3xDI2-3). I don't think I have to explain it to you but mentalist, even though it looks like a simple class, needs to be played extremly well (as in not played by a certain horrible italian who doesn't clear pets and dies in the first 10 seconds of the fight after his group BLANKETED THE OPPOSING GROUP OLOLOLOLO). Pets need to be cleared before they even hit anyone, demez demez demez, some heals when needed, pet control, mezzing nondet classes who come in range... People often see mentalist as a class that only needs to nuke and demez every now and then.
Anyway, what I'm trying to say is that mentalist is a superior class in any case (well, unless played by that certain someone).
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Force
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Postby Force » Mar 19, 2011 09:53

If my memory serves correctly, old AoM reduces CC as well as magic dmg. And I seem to recall it stacking directly on top of primary resists instead of the 2ndary system in NF.

If that's the case, aom3 det tanks on mid should have something like 55-59% heat resists.

Now why exactly would you wanna be nuking on that rather than <10%?

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bawww
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Postby bawww » Mar 19, 2011 16:58

I seem to recall it doesn't stack like that. What now?
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Force
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Postby Force » Mar 20, 2011 02:28

so how does it stack? as a 2ndary it would still be around 55% effective.

So how do you think its stacking?

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bawww
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Postby bawww » Mar 20, 2011 02:50

I don't know, that is the point. You can't seriously tell me that you remember how aom stacked 9 years ago on live...

As for the AoM reducing cc, I thought Uthgard had a policy of not implementing obvious bugs.


Anyway even with 50% resists I would still run a mentalist over an enchanter.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Force
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Postby Force » Mar 20, 2011 07:12

Because I don't know exactly how it stacked I applied a range to the resists that we should see, 55-59%


i rather enjoy fighting groups that don't run a debuffer, so by all means :D


And I am sure the change to AOM came during the end of NF beta and went live with 1.70, prior to that, AoM reduced all negative magic effects/dmg. There was a pretty big cry during NF beta that I recall before the change to AoM, when there were still NF values but OF's reduction of CC etc.

That was when DET was still low value NF det, so the really high RR tanks could go DET5, AOM5 and have basically old DET5 but with tons of magic resists. Mythic changed AoM to not effect CC, and didnt make DET of useful values for some time if you remember. Det tanks were ****** at that time.

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Thalien
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Postby Thalien » Mar 20, 2011 08:48

bawww wrote:
Anyway even with 50% resists I would still run a mentalist over an enchanter.


Then youre better off with a second bard/warden. With 50% resist you can't count a caster as dps anymore + no dmg while kiting + no dmg if interrupted. No matter if aom stacks or not with more then 1 caster you need a debuffer.
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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bawww
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Postby bawww » Mar 20, 2011 10:03

Thalien wrote:
bawww wrote:
Anyway even with 50% resists I would still run a mentalist over an enchanter.


Then youre better off with a second bard/warden. With 50% resist you can't count a caster as dps anymore + no dmg while kiting + no dmg if interrupted. No matter if aom stacks or not with more then 1 caster you need a debuffer.


yeah and enchanter is just rocking insane dmg while kiting and interrupted-_- Your arguments are flawed as always and based off your experience with running around in a fg at 2 p.m. killing smallman and an occasional horrible pug.


Force wrote:And I am sure the change to AOM came during the end of NF beta and went live with 1.70, prior to that, AoM reduced all negative magic effects/dmg. There was a pretty big cry during NF beta that I recall before the change to AoM, when there were still NF values but OF's reduction of CC etc.

I know it reduced CC in OF, but wasn't aom always described as a realm ability that reduces magic damage? That's why I assumed it was a bug that got fixed with NF. But then again mythic was often too lazy to update descriptions and false patch notes.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Thalien
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Postby Thalien » Mar 20, 2011 10:22

I'm working at 2pm sorry....and think i got quiet a lot experience considering hib rvr. Seems more that you don't play hib at all or only fight those small men/pugs where you don't need a debuffer.

Start insulting as soon as youre lacking arguments.... 8O

My arguments apply to grouping a warden/bard over a ment. Ofc an ench has the same rupt/kite problems as a mentalist, but he can deal damage on resists. Without debuff mentalist is a cloth wearing demezzer/healer/petclearer and then nearly every other toon will provide more. Ench utility is bad as well but he got debuff.

And all this has nothing to do with ment being played well or not. You got eld for petclear and 2 druids and bard for heals so only thing you get from mentalist is demezz. If you run 2 caster you need them as dps and you won't get this without debuff.
I don't say mentalist is a bad toon, but it only got a spot in 3+ caster setup which is very weak to push setups, although it does quiet well on uth due to lacking strong enemy groups.
Last edited by Thalien on Mar 20, 2011 11:03, edited 1 time in total.
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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Force
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Postby Force » Mar 20, 2011 11:01

bawww wrote:I know it reduced CC in OF, but wasn't aom always described as a realm ability that reduces magic damage? That's why I assumed it was a bug that got fixed with NF. But then again mythic was often too lazy to update descriptions and false patch notes.




It was poorly worded. It said it gives resistence to "all damage types of magic", referring to heat, cold, matter, body, spirit, energy. Although its impossible to know exactly what their reasoning was, it seemed to be changed from massive feedback in the NF beta saying AOM in NF was too powerful.

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Lemonjelly
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Postby Lemonjelly » Mar 20, 2011 11:51

Thalien wrote:I'm working at 2pm sorry....and think i got quiet a lot experience considering hib rvr. Seems more that you don't play hib at all or only fight those small men/pugs where you don't need a debuffer.

Start insulting as soon as youre lacking arguments.... 8O

My arguments apply to grouping a warden/bard over a ment. Ofc an ench has the same rupt/kite problems as a mentalist, but he can deal damage on resists. Without debuff mentalist is a cloth wearing demezzer/healer/petclearer and then nearly every other toon will provide more. Ench utility is bad as well but he got debuff.

And all this has nothing to do with ment being played well or not. You got eld for petclear and 2 druids and bard for heals so only thing you get from mentalist is demezz. If you run 2 caster you need them as dps and you won't get this without debuff.
I don't say mentalist is a bad toon, but it only got a spot in 3+ caster setup which is very weak to push setups, although it does quiet well on uth due to lacking strong enemy groups.


I can speak for you when I say I've never seen MB run with mentalist and very few times with an enchanter. You're talking about classes you know nothing about, it's pure theory and zero experience. Mentalist is still decent dps even against 50% resists, enchanters still suck even if they can debuff resists, what makes them suck more is absolute reliance on another mage to nuke with them. I've played enchanter here and if people don't assist you like RIGHT AWAY every time you debuff you lose all of your power and you didn't do your role because it's very unlikely you're gonna kill something by yourself.

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