Opinions needed on charges for incoming alchemy

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Badtzmaru
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Postby Badtzmaru » Sep 10, 2011 13:48

shade wrote:Str/con and DD sounds fine, doesn't matter where you put what, as long as you got the item equipped you can fire it always (e.g. from bow even if you have selected melee weapons).


Ahhhhhhhhhhhh, that is what the user pweet tried to tell me!

shade wrote:Not sure about the use of dex/qui debuff. OK its fine vs. pierce users, but when you use it vs. infiltrators before they hit you, str/con seems just as apropriate since it reduces their hitpoins. remember after firing a bow on targets str/con will not reduce HP since it reduces total HP, not current, so if you do dmg before the effect is gone.

As for de-stealthing assassins I think that debuffs will not destealth (at least they should not), and after you use a charge you cannot use your weapons for like 1 second. so take care not to debuff and then get PAed because you are unable to attack them for a short time. DD might be more useful in that situation, or destealth with melee first and debuff right after.

You could put DD and str/con debuff on bow and gloves and leave the feet slot open. so you can decide later if you need d/q debuff, or put a reproc on it later if you don't.

Edit: D/Q debuff is great vs. friars, though.


For what i have seen, one of the reason shades win, it's because you miss one blow every two.
I thought that debuffing both dex and qui, would have dropped significantly their evade rate. If i thought wrong, thanks for having corrected me :oops: I didn't hope to destealth them though, just debuff and then fight. That's why i will first test inc with shades with DD or str/con debuff, and just later decide if try also dex/qui. Do you know if damage adds from charges might stack with mine?

Ah, last question, do bleeding stiles and dot ticks, on me or on the opponent, interrupt my speed shout?

Thanks again for all, after alchemy is over, if it will ever happen, i will dedicate you my first kill :grin:
On Uthgard 1.0:
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Jonah
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Postby Jonah » Sep 12, 2011 18:48

Badtzmaru wrote:



Thanks for the extra informations given! I didn't know that another damage add could stack with mine. As far as i know, the only damage add available via alchemy is through charges, i wonder if it stacks with ranger natural one.


No just the ones from drops like ravagers pride and gatekeeper

Badtzmaru wrote:I don't understand the advice of the 3 bows. If the only charges available are the ones of the bow in the ranged slod (equiped or not), how can i foresee the future and know in advance what kind of enemy will i meet and therefore, what kind of charges (dd, debuff, dot, etc etc), will i need?

Thanks again!


U can craft lowest lvl MP bows in additon and put charge on em, i suggest 2 different materials so u can keep the charges apart, then u see the inc and can switch to the the bow u want. Put the charge u see most fit against stealthers on the normal bow that u always has eq by default.

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RonELuvv
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Postby RonELuvv » Sep 12, 2011 23:37

1) I 100% agree with Zai in that you should really try and keep charges on items that cant be hit and procs on armor. Sure, you may only have like a 5% chance at your gloves or boots getting hit, but IF they do I would like a decent chance of my proc going off.

2) Yes, ANY dmg received will drop your SoS. Bleed, DoT's, if the wind blows to strong you will lose speed. Also, I've noticed this a couple times. If you are using rapid fire and your pulling back on a shot to hit a guy and he gets out of range make sure you run forward for a second or so b4 hitting your SoS. Sometimes, not always, your SoS will only last 1 second because it thinks your still in combat.

3) As far ad DMG add's that stack, I believe they must be the 11.3 dps versions or they will not stack.

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shade
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Postby shade » Sep 13, 2011 10:54

As to the evade rate changes on dex/qui debuff, I am curious myself how much impact that has. Personally, I have never "felt" a difference between norse SB and saracen infi, though the difference in dex alone is 30-50 (depending on starting-stats and augDex).
I'm not saying it is not there though, I'd like to do some tests on evade rates on Uthgard some day.

As for charges, of course it's best to have them on items. So if you use ring of elements, for example, you can spare the DD charge. Now the more relevant question is for you what to do if you don't have them on items. It all comes down to "max. theoretical damage" vs. "best usability".

Crafting 3 different bows with DD/debuff charges lets you put reactive procs on your whole armor, resulting in max. damage from reprocs. However, you have to swap bows to use the right charge at the right time. Remember if you are in melee already and you want to use a charge from a different bow, you have to equip it, thus you will automatically have the bow as active weapon and you have to switch back to melee weapons instantly. I guess that this hustle will not only screw your next style, but also drop some stats while being attacked, all in all a lot of trouble.

On the other hand, if you put the charges on your feet/gloves, which have a total chance of 5%+5% being hit, you loose a 1% of a proc to fire (10% of being hit, and then 10% that the proc goes off while being hit).
Personally I'd rather lose that 1% chance and don't need to worry about switching items in combat.


And just some additional info from your favourite knowledge base(TM) :D, in case you didn't know:

You can create 1-click macros to use charges on items, as described here
http://adoweniih.com/tipstricks/custom-use-macros/

So you can just click the macro, instead of hitting the /use key first and then clicking the item.
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Kryss
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Postby Kryss » Sep 13, 2011 13:15

Same as some of previous posters suggested.
you should try to keep all charges on items and not armor:
you can have access to D/Q debuffs, Dots, etc
Not so difficult to make a template with everything you would need, just takes some money/raids, but overall it'll perform better.

GoGreen
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Postby GoGreen » Sep 13, 2011 14:15

RonELuvv wrote:1) I 100% agree with Zai in that you should really try and keep charges on items that cant be hit and procs on armor. Sure, you may only have like a 5% chance at your gloves or boots getting hit, but IF they do I would like a decent chance of my proc going off.


Sure you can spend billions on platin just to get a 0.5% better chance for proccing an MHB. Or you put charges on gloves and boots start with RvR improve your play and get 1000000 RP during the time you would spend in Tajendi.

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ZaiQQ
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Postby ZaiQQ » Sep 13, 2011 17:49

GoGreen wrote:
RonELuvv wrote:1) I 100% agree with Zai in that you should really try and keep charges on items that cant be hit and procs on armor. Sure, you may only have like a 5% chance at your gloves or boots getting hit, but IF they do I would like a decent chance of my proc going off.


Sure you can spend billions on platin just to get a 0.5% better chance for proccing an MHB. Or you put charges on gloves and boots start with RvR improve your play and get 1000000 RP during the time you would spend in Tajendi.


Why is everyone under the impression that it takes long to farm tajendi, or to get the desired items? You wouldn't hit that rp count before I made 200p+
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Badtzmaru
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Postby Badtzmaru » Sep 14, 2011 12:42

Thanks guys for all the help and your point of view :grin:

To be honest, i think that the solution of the many bows is nice under one aspect, because it lets you save your armor, but on the other hand you have to be cool minded (don't know how to say it in english) to take such decisions in fragments of second, and i'm not the right guy. I go into panic mode very easily and, beside this, i'm also very lazy :grin:

So i'll stay for a while with my current charges setup: str/con debuff on bow, direct DD on gloves and insta heal on bracer.
Keeping in mind that i don't wanna waste eventually more than the two less hit slots, i'm keeping off alchemy my boots, while the other parts are all done.
I'll play for some time this way and later i'll see if i feel like missing something, like another debuff, maybe a dot charge, or if i can put a reactive dot even on boots without complaints.

There is one thing that still i've not clear in mind: Do the key 'nearest enemy' works when two enemy stealthed characters cross their way? I'd say yes, but i'm still not sure because maybe it worked just because my enemy started to hit me or, it didn't because, thanks to my 'low' stealth, it's easy for me to lose them and so, when i hit the key, sometime it's too late. Can you tell me how it works please?
In case it works, i'll move my qbinded debuff beside 'nearest enemy' :grin:

That said, my ranger gives me many sadisfactions, because at 3L3 i defeated in 1vs1 many 4L/5L enemies :P
The only impossible enemy encountered was a 7L6 shadowblade, but, as Jonah can testify, in the last fight i almost killed him 8O

shade wrote:And just some additional info from your favourite knowledge base(TM) :D, in case you didn't know:

You can create 1-click macros to use charges on items, as described here
http://adoweniih.com/tipstricks/custom-use-macros/

So you can just click the macro, instead of hitting the /use key first and then clicking the item.


Does this mean that i can use charges of the items placed in the first 8 slots of the inventory??? 8O
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shade
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Postby shade » Sep 14, 2011 13:34

I knew it worked at some point on live, not sure if it works now, and it does not work on Uthgard. Otherwise this whole discussion would have been pointless :D

Nearest enemy works also for stealthed players, as long as you can see them stealthed. As soon as they are out of your detection range and therefor invisible, you of course cannot target them (in that case you lose target). This sometimes occurs in fractions of seconds.

There are two bugs on Uthgard regarding this that you should be aware of:

1. In duels, nearest enemy doesn't work (your "duel" partner is not recognized as an "enemy").
2. There is a code-specific bug for checking if your action de-stealths you or not. I'll best describe it in an example.

If you target an enemy and draw your weapon, then you will unstealth. If you do not target an enemy and then draw your weapon, you remain stealthed. Now if you target an enemy (e.g. with "nearest enemy" key) and you hit a style to attack him, it can happen that at the very same moment he will disappear and not be targetted any more. The "expected" behaviour would be you stand there with drawn weapons, but still stealthed. But the target/no target check takes place a little bit earlier, so you might destealth even if you don't have a target at that moment. Needless to say, in that case you are pretty much fvcked up ^^ destealthed right next to your enemy who is still stealthed.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

Badtzmaru
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Postby Badtzmaru » Sep 14, 2011 13:58

shade wrote:I knew it worked at some point on live, not sure if it works now, and it does not work on Uthgard. Otherwise this whole discussion would have been pointless :D


I thought so, but i wanted be sure!

shade wrote:
1. In duels, nearest enemy doesn't work (your "duel" partner is not recognized as an "enemy").


What does that mean? That if i have already selected my enemy and hit nearest enemy again (in case we are alone), i lose my focus on him and start targeting nothing?


shade wrote:2. There is a code-specific bug for checking if your action de-stealths you or not. I'll best describe it in an example.

If you target an enemy and draw your weapon, then you will unstealth. If you do not target an enemy and then draw your weapon, you remain stealthed. Now if you target an enemy (e.g. with "nearest enemy" key) and you hit a style to attack him, it can happen that at the very same moment he will disappear and not be targetted any more. The "expected" behaviour would be you stand there with drawn weapons, but still stealthed. But the target/no target check takes place a little bit earlier, so you might destealth even if you don't have a target at that moment. Needless to say, in that case you are pretty much fvcked up ^^ destealthed right next to your enemy who is still stealthed.


Thanks to my noobness, i still can't see anything better than my F8-F7-F6 sequence (nearest nemy, stick, draw weapon). Is there anything better (mouse click?? 8O ) that i should know? Maybe an old stealther trick? :D
On Uthgard 1.0:
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shade
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Postby shade » Sep 14, 2011 14:31

Badtzmaru wrote:... (nearest nemy, stick, draw weapon) ...

Right choice of style instead of "draw weapon" :D use anytimer if you are not sure about position, even better a positional if you can.


Apart from that, the "hard lesson" i learned is to not attack at all in certain situations. If you pass an opponent and see him right at your spot moving the opposite direction, it's usually better to keep on moving for 2 steps, then turn around and try to find him again.

The reason for this is that you will most likely unstealth yourself and not attack him at all. (If you see him that late, you will lose him out of sight just as fast). Of course with some levels of MoS you will not have that problem vs. assassins any more, I'm just talking from a nightshade POV.

Edit: Ah one more thing, you'll always be faster hitting 2 different keys with both hands instead of the same. So you might want to press "next target" and "stick" with your left hand and put "attack" (or anytimer, sidestun, whatever) on a thumb mouse button.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

Badtzmaru
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Postby Badtzmaru » Sep 14, 2011 16:33

shade wrote:
Badtzmaru wrote:... (nearest nemy, stick, draw weapon) ...

Right choice of style instead of "draw weapon" :D use anytimer if you are not sure about position, even better a positional if you can.

I removed F6 from combat mode, qbinded it with my anytime (squall) and passed combat mode to Canc key.
Result? After an infi stun i stood still not drawing out weapons even when the stun effect was long time finisched. :D
Hope that i went wrong in some way because of the change :grin:
On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald>
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shade
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Postby shade » Sep 15, 2011 00:46

Sounds like ;)

I always have a hard time when changing my keyboard setup. It usually fvcks me up a couple of weeks until I get used to it :D
Ye, I'm old and slow... ;)
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

Badtzmaru
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Postby Badtzmaru » Sep 17, 2011 17:36

shade wrote:Sounds like ;)

I always have a hard time when changing my keyboard setup. It usually fvcks me up a couple of weeks until I get used to it :D
Ye, I'm old and slow... ;)


This is dedicated to you my master :D
One 7L0 infiltrator defeated all alone and surviving the fight.

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Thanks for all the precious advices :grin:
On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald>
On Uthgard 2.0:
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shade
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Postby shade » Sep 17, 2011 20:57

Thank you so much :)

This enlightens my weekend, since I won't be able to play any DAOC for the next two days....
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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