Hib caster race

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Teholdsedare
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Postby Teholdsedare » Jul 07, 2016 15:03

pweet wrote:
Teholdsedare wrote:
pweet wrote:There are no breaking points on Uthgard


Please post all your obviously completed testing.

I just give the solution, its a trivial task to show it and I leave that for you :wink:
There was nothing like that on Uth 1.0, breaking points were found with ToA, why should they implement those on Uth 2.0 8)


Thank you for drawing this conclusion. Just because they were found in TOA doesnt meant they werent always there.
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alexmatta84@gmail.com
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Postby alexmatta84@gmail.com » Jul 08, 2016 03:10

I've to do more testing, as soon as I can. Anyway if devs wants old Daoc with old RAs (MoTA) and 1.65 pre-ToA game, They do not implement any breakpoint and just a an hard-cap (40%) of cast speed that means 60% global reduction cast speed. If you all go around the web you will see what I mean. With this I can say that is very hard to reach that point of reduction cast time and anyway I will do tests :)
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De_Kus
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Postby De_Kus » Jul 08, 2016 11:28

In relevance for the initial question, the actually answer we'd be looking for is:
Can Lurikeen on lvl50 with full buffs and maxed stats (dex?!) on equip actually cast any faster than Elfes?

If you put the same equip and buffs on a caster with 85, 90 and 95 starting dex, you might also find out if there are any breaking points. Alternately you could increase augmented dex by 1 level per test round.

But then again... how much difference will 5 dex actually do around 300 dex? 308 (elf+10), 313(elf+15/luri+10) or 318 (luri+15) dex? What's the effective difference in practical cast speed? It would also be interesting to know if the "time for interrupt" also decreases with that last few dex, because well... getting a cast 0.01s faster is irrelevant, relevant is only if I get 1 more cast out before I get interrupted in melee or my caster opponent or not.

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pweet
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Postby pweet » Jul 08, 2016 12:06

5 Dex was a little less than 2% castspeed on uth1

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rza11
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Postby rza11 » Jul 08, 2016 12:40

Teholdsedare wrote:
pweet wrote:There are no breaking points on Uthgard


Please post all your obviously completed testing.


Blue posted:

--

As Uthgard uses precise floating point calculations and 1ms granularity for casting time you won't see "breaking points" here. Every point invested in Dex will give you a slightly better casting time.

Rounding bugs which result from internal integer precision are not taken over. This is an implementation detail that C++ devs made in the old days to save some cpu cycles. It was not an intended game design aspect.

Also see:

Q: Would you please give more detail as to how dex affects a caster?
For instance, I understand that when I have my dex maxed I will cast 25% faster.
How does this work incrementally? And will a lurikeen be able to cast faster in the end than another race?
A: From a dex of 50 to a dex of 250, the formula lets you cast 1% faster for each ten points.
From a dex of 250 to the maximum possible (which as you know depends on your starting total),
your speed increases 1% for every twenty points.

viewtopic.php?f=9&t=36156

Google is hard. Can you please stop running around the game and the forums, acting like you're some know-it-all badass... :roll:

Teholdsedare
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Postby Teholdsedare » Jul 14, 2016 20:26

rza11 wrote:
Teholdsedare wrote:
pweet wrote:There are no breaking points on Uthgard


Please post all your obviously completed testing.


Blue posted:

--

As Uthgard uses precise floating point calculations and 1ms granularity for casting time you won't see "breaking points" here. Every point invested in Dex will give you a slightly better casting time.

Rounding bugs which result from internal integer precision are not taken over. This is an implementation detail that C++ devs made in the old days to save some cpu cycles. It was not an intended game design aspect.

Also see:

Q: Would you please give more detail as to how dex affects a caster?
For instance, I understand that when I have my dex maxed I will cast 25% faster.
How does this work incrementally? And will a lurikeen be able to cast faster in the end than another race?
A: From a dex of 50 to a dex of 250, the formula lets you cast 1% faster for each ten points.
From a dex of 250 to the maximum possible (which as you know depends on your starting total),
your speed increases 1% for every twenty points.

viewtopic.php?f=9&t=36156

Google is hard. Can you please stop running around the game and the forums, acting like you're some know-it-all badass... :roll:


I was trying to find that info. thank you.

Luri is now the only option for casters. :)

Strangely enough, I act like I do mostly because I get called out for asking the questions no one else is asking (like why do issues 1917 and 1918 even exist?) Then I come across people that post in threads like this, and insist on their methodology for no logical reason. If someone new is coming to the game, and wants to learn about it, get real info. I help that.
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De_Kus
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Postby De_Kus » Jul 25, 2016 19:37

Damn, that's really something specific to work with:
Thalien wrote:...
A: From a dex of 50 to a dex of 250, the formula lets you cast 1% faster for each ten points.
From a dex of 250 to the maximum possible (which as you know depends on your starting total),
your speed increases 1% for every twenty points.
...

That means a lurikeen will be able to cast an average cast with 3s cast time 7.5ms (0.0075s) faster.

I wonder if losing the int benefits is really worth this. Do we have similar formular breakdowns for int? I mean it's 10 int vs. 0.25% cast speed. :D

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Thalien
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Postby Thalien » Jul 26, 2016 08:32

Thats only from a grab bag blue posted. We don't know how it is calculated exactly. If it's this zthen elf is superior. But on hib it's mostly a cosmetic decision. 5 dex aren't really noticeable in every castspeed formula around.
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boborg
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Postby boborg » Dec 20, 2016 01:03

And +15 con grants +55hp.... I dont know the HP pool of a temped and buffed luri.. less than 1k HP?

For dext its (50-250) -20% , (250-290)-> -22% castspeed, then mota > any point in dext

Maybe int worth it, not for the damage but for manapool??

Virn
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Postby Virn » Dec 24, 2016 13:04

Elf for PvE & Luri for PvP

boborg
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Postby boborg » Dec 24, 2016 15:03

I ve just made a test.
For a luri without Gear with 40 cons =524 hp
If you put +15 const at the creation it grants +70hp .

It could be nice because we wont have physical defense or ra 5l to survive.
Without putting dext at creation we will have around 300dext with buff ans Gear. I guess it would be more important toi have +70hp than 0,5% of cast speed.

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Der_Eisbaer
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Postby Der_Eisbaer » Jan 06, 2017 14:13

After lots of testing during the beta I must reconsider my previous statement in this thread:

As it turned out a point of dex does more for your damage than a point of int. Plus a faster casting speed due to high dex also applies to all non-damage spells (Nearsight, Disease, etc.) whereas more int does nothing in regard of those spells efficieny.

Thus now I would always recommend a large male Lurikeen (so you are not out of sight too often) with +15 Dex at start.
Last edited by Der_Eisbaer on Jan 07, 2017 16:58, edited 1 time in total.

alf
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Postby alf » Jan 06, 2017 16:32

lurikeen.. hide in the firbies and aoe away..

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Ganaka
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Postby Ganaka » Jan 06, 2017 18:53

From a min/max point of view: Casters take Lurikeen. Healers take Celt. Meleers take Firbolg. Is there a min/max reason to take Elf or Sylvan?

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shade
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Postby shade » Jan 06, 2017 19:07

Max block/defense for elf blademaster :>
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