good 8v8 comp 1.65
66 posts
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Having the send by Tardphone tag is so 2014 ![]() ![]() <<< This avatar is handmade by Inotor Wurzelbert : ) Check out the Mampfer-Threads for more. viewtopic.php?f=10&t=25079 viewtopic.php?f=10&t=26934 |
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Double Bard op! And all the bad theus going to pet the bard... That's like instant win button for a bard lol
And all the bad bards are going to run around and yell "pets on me, I can't do ******!! Gesendet von iPhone mit Tapatalk |
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Druid, Druid, Bard. The usual.
Mentalist (46/4/28), pet and nukage, backup mezz, demezz, confusion. Mentalist (4/46/28), regen mana, hot and ae dot, backup mezz, demezz, confusion. Enchanter (20/50/4), heat debuffer, pboae, pet focus thing (keep, etc). Enchanter (46/27/8), debuffer, nuker Eldritch (46/28/1), debuffer, nearsight, disease, nuker, snare, AE snare, AE mezz if all goes well, that's a lot of damage on full assist. Lot of utility and healing power all around, all controls possible, most debuffs (including STR/CON/DEX/QUI/ATK% on AE mode and instant), pets and can handle keep defense and take. Seems fun... |
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Never play a caster grp without slam bot.
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In an hib group with multiple snares, mezzes and root and with 5 casters all with ranged fast castable stuns, I fail to see the "ultimate necessity" of a slam bot. A pure guard bot maybe, but you lose the conceptual overwhelming firepower and some utility. Plus you lose some of the simple caster group fun ![]() |
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No, that's not the point. If you fail positioning just by a tiny little bit you literally ****** up the whole fight and your little lurikeens will start falling like flies. You need someone to block (or at least try). Also determination tanks won't be affected by magic stuns, while slam gives them the whole duration. |
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Yea guard bot, which I enjoy greatly usually. Lacks purity though ![]() Gain some survivability, lose some firepower/utility. The "need" seems a bit forced however and you're making it as if this is some kind of eSport world championship meeting or something...That said, the mana menta can go I guess and you retain most of it. |
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Just talking on a competitive point of view. No championship, no ePeen bullcrap, just common sense and past experiences. If you're so adamant about your comp don't come in a forum to talk about it, just go & run it. If I really wanted to be an elitist and tear your idea apart I could've started by saying that mana mentalist is utter sh1t and belongs to leprechaun farm and not in RvR. But I didn't, right? You're free to f*ck around with 7 animists and a bard if you want to... All those shrooms should be a lot of firepower ![]() |
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Clearly you have no idea what you're talking about. Mana mentalist is insanely useful in RvR, just like animists are. That said, OP stated 8v8, not RvR, and I agree with you on that part: If you're gonna do little pre-arranged team duels PvP, mana mentalist, as I said, loses is it's usefulness and can easily be replaced. |
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Whatever girl, I just wish people like you would roll mid or alb so that I could farm more rps. |
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Hey guys. I always see Albs run 1 peel tank, 1-2 interrupt tanks, and 3+ caster extend groups.
Examples: 2 sorc, 1 cabby, 2 cleric, 1 arms, 1 merc, 1 minstrel 2 sorc, 1 cabby, 1 theurg, 2 cleric, 1 arms, 1 merc Alb caster extend group vs best mid tank groups on beta: https://youtu.be/RnnUqU9l-zU Would it work running a VW and Champ to interrupt / snare / push? Example: 1 bard, 2 druids, 1 eld, 1 hero, 1 bm, 1 vw, 1 champ |
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Hmm, can't really compare two realms' teamcomps, as the abilities are spread differently between classes. I feel like champ and vw may fit into a tank comp, but not together. (I'm basically saying they might replace a bm but keep in mind they both lack determination, so.)
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What advantages do you get running a Hero over a blademaster besides guard? I'd argue BMs are the better peelers with back + side snare and fast attack speed, BM does more damage and is hindered by pbt less. I understand the role warriors/arms have for their realms I just can't figure out why you'd want a hero.
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I would expect a BM in RvR to have guard. A hero however has: More hits, better armour, moose, better spike dmg, all three weapon damage types. Hero also has a back snare in CS. Overall DPS doesn't mean much in RvR as it's easily outhealed, you need big spike hits from Annihilation. |
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