good 8v8 comp 1.65

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Celteen
Alerion Knight
 
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Joined: Dec 20, 2010 16:52

Postby Celteen » May 31, 2016 10:32

Paulberios wrote:Dual bard is so last decade

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Having the send by Tardphone tag is so 2014 oO
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KingKaj
Myrmidon
 
Posts: 78
Joined: Aug 22, 2015 12:05

Postby KingKaj » May 31, 2016 11:52

Double Bard op! And all the bad theus going to pet the bard... That's like instant win button for a bard lol


And all the bad bards are going to run around and yell "pets on me, I can't do ******!!

Gesendet von iPhone mit Tapatalk

Paulberios
Myrmidon
 
Posts: 97
Joined: Apr 10, 2012 16:44

Postby Paulberios » May 31, 2016 17:37

KingKaj wrote:
Gesendet von iPhone mit Tapatalk


:rolleyes:

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kemorand
Warder
 
Posts: 28
Joined: Jul 08, 2016 13:29

Postby kemorand » Jul 28, 2016 13:35

Druid, Druid, Bard. The usual.
Mentalist (46/4/28), pet and nukage, backup mezz, demezz, confusion.
Mentalist (4/46/28), regen mana, hot and ae dot, backup mezz, demezz, confusion.
Enchanter (20/50/4), heat debuffer, pboae, pet focus thing (keep, etc).
Enchanter (46/27/8), debuffer, nuker
Eldritch (46/28/1), debuffer, nearsight, disease, nuker, snare, AE snare, AE mezz


if all goes well, that's a lot of damage on full assist.
Lot of utility and healing power all around, all controls possible, most debuffs (including STR/CON/DEX/QUI/ATK% on AE mode and instant), pets and can handle keep defense and take.


Seems fun...

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pweet
Lion Knight
 
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Joined: Dec 22, 2010 14:07

Postby pweet » Jul 28, 2016 14:22

Never play a caster grp without slam bot.

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kemorand
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Postby kemorand » Jul 28, 2016 14:39

pweet wrote:Never play a caster grp without slam bot.


In an hib group with multiple snares, mezzes and root and with 5 casters all with ranged fast castable stuns, I fail to see the "ultimate necessity" of a slam bot. A pure guard bot maybe, but you lose the conceptual overwhelming firepower and some utility.

Plus you lose some of the simple caster group fun :)

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Juri
Eagle Knight
 
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Joined: Mar 10, 2011 03:18

Postby Juri » Jul 28, 2016 19:25

kemorand wrote:
pweet wrote:Never play a caster grp without slam bot.


In an hib group with multiple snares, mezzes and root and with 5 casters all with ranged fast castable stuns, I fail to see the "ultimate necessity" of a slam bot. A pure guard bot maybe, but you lose the conceptual overwhelming firepower and some utility.

Plus you lose some of the simple caster group fun :)


No, that's not the point. If you fail positioning just by a tiny little bit you literally ****** up the whole fight and your little lurikeens will start falling like flies. You need someone to block (or at least try).
Also determination tanks won't be affected by magic stuns, while slam gives them the whole duration.

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kemorand
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Postby kemorand » Jul 28, 2016 19:52

Juri wrote:No, that's not the point. If you fail positioning just by a tiny little bit you literally ****** up the whole fight and your little lurikeens will start falling like flies. You need someone to block (or at least try).
Also determination tanks won't be affected by magic stuns, while slam gives them the whole duration.


Yea guard bot, which I enjoy greatly usually. Lacks purity though :)
Gain some survivability, lose some firepower/utility. The "need" seems a bit forced however and you're making it as if this is some kind of eSport world championship meeting or something...That said, the mana menta can go I guess and you retain most of it.

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Juri
Eagle Knight
 
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Joined: Mar 10, 2011 03:18

Postby Juri » Jul 28, 2016 23:34

kemorand wrote:
Juri wrote:No, that's not the point. If you fail positioning just by a tiny little bit you literally ****** up the whole fight and your little lurikeens will start falling like flies. You need someone to block (or at least try).
Also determination tanks won't be affected by magic stuns, while slam gives them the whole duration.


Yea guard bot, which I enjoy greatly usually. Lacks purity though :)
Gain some survivability, lose some firepower/utility. The "need" seems a bit forced however and you're making it as if this is some kind of eSport world championship meeting or something...That said, the mana menta can go I guess and you retain most of it.


Just talking on a competitive point of view. No championship, no ePeen bullcrap, just common sense and past experiences. If you're so adamant about your comp don't come in a forum to talk about it, just go & run it. If I really wanted to be an elitist and tear your idea apart I could've started by saying that mana mentalist is utter sh1t and belongs to leprechaun farm and not in RvR. But I didn't, right?
You're free to f*ck around with 7 animists and a bard if you want to... All those shrooms should be a lot of firepower :) just don't complain if you die miserably over and over again.

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kemorand
Warder
 
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Postby kemorand » Jul 29, 2016 08:01

Juri wrote:
kemorand wrote:
Juri wrote:No, that's not the point. If you fail positioning just by a tiny little bit you literally ****** up the whole fight and your little lurikeens will start falling like flies. You need someone to block (or at least try).
Also determination tanks won't be affected by magic stuns, while slam gives them the whole duration.


Yea guard bot, which I enjoy greatly usually. Lacks purity though :)
Gain some survivability, lose some firepower/utility. The "need" seems a bit forced however and you're making it as if this is some kind of eSport world championship meeting or something...That said, the mana menta can go I guess and you retain most of it.


Just talking on a competitive point of view. No championship, no ePeen bullcrap, just common sense and past experiences. If you're so adamant about your comp don't come in a forum to talk about it, just go & run it. If I really wanted to be an elitist and tear your idea apart I could've started by saying that mana mentalist is utter sh1t and belongs to leprechaun farm and not in RvR. But I didn't, right?
You're free to f*ck around with 7 animists and a bard if you want to... All those shrooms should be a lot of firepower :) just don't complain if you die miserably over and over again.


Clearly you have no idea what you're talking about. Mana mentalist is insanely useful in RvR, just like animists are.
That said, OP stated 8v8, not RvR, and I agree with you on that part: If you're gonna do little pre-arranged team duels PvP, mana mentalist, as I said, loses is it's usefulness and can easily be replaced.

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Juri
Eagle Knight
 
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Joined: Mar 10, 2011 03:18

Postby Juri » Jul 29, 2016 14:51

kemorand wrote:Clearly you have no idea what you're talking about. Mana mentalist is insanely useful in RvR, just like animists are.
That said, OP stated 8v8, not RvR, and I agree with you on that part: If you're gonna do little pre-arranged team duels PvP, mana mentalist, as I said, loses is it's usefulness and can easily be replaced.


Whatever girl, I just wish people like you would roll mid or alb so that I could farm more rps.

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Vitticus
Myrmidon
 
Posts: 70
Joined: May 14, 2010 00:00

Postby Vitticus » Aug 02, 2016 02:38

Hey guys. I always see Albs run 1 peel tank, 1-2 interrupt tanks, and 3+ caster extend groups.

Examples:
2 sorc, 1 cabby, 2 cleric, 1 arms, 1 merc, 1 minstrel
2 sorc, 1 cabby, 1 theurg, 2 cleric, 1 arms, 1 merc
Alb caster extend group vs best mid tank groups on beta: https://youtu.be/RnnUqU9l-zU

Would it work running a VW and Champ to interrupt / snare / push?

Example:
1 bard, 2 druids, 1 eld, 1 hero, 1 bm, 1 vw, 1 champ

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Juri
Eagle Knight
 
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Joined: Mar 10, 2011 03:18

Postby Juri » Aug 02, 2016 14:15

Hmm, can't really compare two realms' teamcomps, as the abilities are spread differently between classes. I feel like champ and vw may fit into a tank comp, but not together. (I'm basically saying they might replace a bm but keep in mind they both lack determination, so.)

isocleas2
Gryphon Knight
 
Posts: 332
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Postby isocleas2 » Aug 02, 2016 17:34

What advantages do you get running a Hero over a blademaster besides guard? I'd argue BMs are the better peelers with back + side snare and fast attack speed, BM does more damage and is hindered by pbt less. I understand the role warriors/arms have for their realms I just can't figure out why you'd want a hero.

peter1986
Myrmidon
 
Posts: 129
Joined: Feb 24, 2013 01:06

Postby peter1986 » Aug 02, 2016 18:47

isocleas2 wrote:What advantages do you get running a Hero over a blademaster besides guard? I'd argue BMs are the better peelers with back + side snare and fast attack speed, BM does more damage and is hindered by pbt less. I understand the role warriors/arms have for their realms I just can't figure out why you'd want a hero.


I would expect a BM in RvR to have guard.

A hero however has:

More hits, better armour, moose, better spike dmg, all three weapon damage types. Hero also has a back snare in CS.

Overall DPS doesn't mean much in RvR as it's easily outhealed, you need big spike hits from Annihilation.

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