RVR Group setups

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Daer
Guardian
 
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Postby Daer » Jan 13, 2010 17:01

Hello everybody

I am thinking about joining the server. I have played 4 Years DAOC but stopped 3 years ago when most of my rvr buddies stopped playing. Since I never played on a classic server and have no knowledge of the latest changes the question is which chars to level. Can anybody tell me which rvr setups are common on the server (hib) at the moment?

Thank you in advance
/Daer

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erwondal
Myrmidon
 
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Postby erwondal » Jan 13, 2010 17:05

a very good setup would be:


bard druid druid hero(spear/shield) bm vale menta eldritch(mana for disease snare dd and green ns)


imo one of the toughest Setups u can play on Uthgard

nixian
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Postby nixian » Jan 13, 2010 17:12

a more common setup is a hybrid setup

bard druid druid bm hero eld chanter + one of bm/mentha/eld

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hopscotsch
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Postby hopscotsch » Jan 13, 2010 17:14

druid + druid + bard + light eld is a good base. Then add some blademasters and random casters(eld(more ns + disease), menta(demezz + pet), ench(pet + maybe debuff assist)). Thats how I like it at least :)

Hero, champion, valewalker, warden can all be ok too in groups.

Zarkor
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Postby Zarkor » Jan 13, 2010 17:30

Best setups on Uthgard Hib imo:


1. either utility setup: Bard Druid Druid Hero Eld Eld BM BM

2. utility/debuff setup: Bard Druid Druid Hero Eld Chanter Menta BM

3. full debuff setup: Bard Druid Druid Hero Eld Chanter Menta Menta

4. full tank setup: Bard Druid Druid Hero/BM BM BM BM Eld

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Thalien
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Postby Thalien » Jan 13, 2010 17:43

Bard Druid Druid Hero Eld Ench BM BM(/Ment) best imo.

Wrote something more about this setup in the hib 8 man thread here:

http://www.uthgard-server.net/modules.p ... ic&t=10639
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

Happuch
 

Postby Happuch » Jan 13, 2010 19:24

Mh, how about Valewalkers?
Good Vales can be rupt, high dmg, and with Purge 3 (rr4, not that difficult) not helpless. They can assist Melee-assist and Casterassist if rooted.

And common, with a Growthrate of 1,55 (afaik) on Conflag there is a good dmg!

I don't know why there is no Vale in your "best setup"..

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mfassben
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Postby mfassben » Jan 13, 2010 19:50

Because he can´t cast disease (which he can on live,would make it a viable class on uth aswell), has no stoi, is extremly soft for a tank, has no snare style, has no shield and misses targets that are not stunned way to often (Confla is followup to a no hit bonus low growthrate style).Thats why ;)
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

Happuch
 

Postby Happuch » Jan 13, 2010 22:33

Okay desease...
Who needs Stoicism (Bards/Druids/Wardens/Casters haven't it too...), just spec Purge 3

A caster is soft too and you can manage to heal them.

If I remember right, conflag has a very high Growthrate? (1,44?)
Besides that the sidestylechain has to-hit-bonus.

And I didn't miss that often with my Vale..

He has some cons and pros, but he has nice dmg and is available, so you can take him with!

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zubasa
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Postby zubasa » Jan 14, 2010 01:34

since most mid+alb grps run tank-heavy, I advise you to play a counter-tank setup, i.e.:
[warden, hero, bm, bm, eld] b, d, d

why warden?
- you will have extra healing, important resists, infight-speed,
turn on bubble + use aog infight to increase offence+defence.

why hero?
- he can take more damage, can slam/2h more comfortably.
Use LW so you can slash light tanks and crush chain.

eld spec?
- light ofc, red ns+d/q debuff+disease = pure utility

bm/bm?
- both slash spec to bring down zerkers/svgs fast

why not build caster-grp vs tank-heavy grps?
- experience shows that grps with 3 casters or more fail too often vs. sos+charge, having high resist rates and running out of mana quickly.
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Zarkor
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Postby Zarkor » Jan 14, 2010 01:47

zubasa wrote:since most mid+alb grps run tank-heavy, I advise you to play a counter-tank setup, i.e.: warden, hero, bm, bm, eld

In theory yes, in reality not that easy as it sounds. 2 BMs as the only real dmg output simply doesnt cut it. If they were zerker/savage then I'd agree, even though you'd probably be better off picking another zerker/svg instead of that warden. ;)

zubasa wrote:why warden?
- you will have extra healing, important resists, infight-speed,
turn on bubble + use aog infight to increase offence+defence.

Warden speed is casted, it's really rather useless since you can't go "hold on! lemme just cast speed here!" when you need it most. I'm with you on the bubble, resists and heals though, even though I don't think the resists are that important.

zubasa wrote:why hero?
- he can take more damage, can slam/2h more comfortably.
Use LW so you can slash light tanks and crush chain.

You lack a backsnare with this spec, which is pretty vital for a deftank. Our hero is 39 CS 42 shield 50 LW. That way he gets it all, he just hands in some pierce damage and parry, which he doesnt need that much anyhow.

zubasa wrote:eld spec?
- light ofc, red ns+d/q debuff+disease = pure utility

bm/bm: both slash spec to bring down zerkers/svgs fast

+1


All in all this setup can work, but I think it's not getting the most out of Hib. You just really lack pressure damage and quick pet clearing abilty. You could argue that it's more of a survivability setup, but when you see what kind of DPS Mid and Alb can pump out, I don't think it's gonna help as much as it should.

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mfassben
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Postby mfassben » Jan 14, 2010 14:48

@Happuch

I never argued about Confla having high growth,but the anytimer you have to use before simply sucks.

Yes,you can heal casters!But theres a HUGE difference between a caster and a VW:The caster stays on range,the VW has to Melee,which makes him a way easier target for the enemy Melees.Also,Purge 3 may be nice solo and in smallgrps (the VW can really shine there,no doubt!),but in larger Groups you also have root,nearsight etc.

Besides that, you didn´t even consider all the other downsides it has when comparing it to a BM ;)Having no snare style for example.

Even though, a correctly played VW with a decent RR can add alot to a group, just that before 6lx its way subpar to BMs/Heros.
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Xalara
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Postby Xalara » Jan 15, 2010 10:29

erwondal wrote:a very good setup would be:


bard druid druid hero(spear/shield) bm vale menta eldritch(mana for disease snare dd and green ns)


imo one of the toughest Setups u can play on Uthgard


a vw? rofl

no charge, no stoicism, does less damage in RvR then a BM, no castable disease, no snarestyle, takes a lot more dmg then a BM.

theres absolutely NO point in running a valewalker on uthgard in a serious 8man rvr group.

warden is also a completely wasted slot without shield spec.

so yeah, take the advice from the mids and run vw+warden, so they can farm you even easier :lol:

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toaky
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Postby toaky » Jan 15, 2010 20:21

with the vw absorbtion buffs they have better than plate armor...so..dunno where you guys are getting that they take more damage than a bm..and they also get a defensive albative proc on top of the procs they can have in their armor.

i would take a vw over a bm, they just have more utility and they do infact deal good damage (both in casting and close combat)

i just like the fact that the only way you can take a vw out of a fight is to

1. kill him
2. mezz him (but demezz is likely to be used very shortly after)
3. stun him (which at best on this server is 9 seconds)

unlike with a bm who could be rooted and then he becomes useless

a higher rr vw could also take determination (after rr 4 for purge)

so a group would look like

bard druid druid eld bm vw hero menta/eld/ench
Image

Ecati - 50 Cleric, Leg SCer - Deleted

Nymeros
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Postby Nymeros » Jan 15, 2010 20:35

toaky wrote:with the vw absorbtion buffs they have better than plate armor...so..dunno where you guys are getting that they take more damage than a bm..and they also get a defensive albative proc on top of the procs they can have in their armor.


They have nowhere near the absorption of plate armor, let alone better.

The abs buff isn't simply added, it's a complex formula which leaves VWs with about the abs of scale armor, or little worse than that.


Not to mention that with nearsight (which is the I-win button on this server anyway) a VW can be made even less usefull, and can then be stopped with a simple root or even AoE root, which is devastating on a class without stoicism and very often low or no Det.

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