warden spec
32 posts
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I have a warden, i think that no one grp me at lvl 50 then i must go in solo...
most warden advice me: 50 blunt 38 nurt 14 reg 14 parry with 50 blunt i have a 10 sec stun but i think that it will be purged anytime i can rise nurt.. and drop weapon 47/49 nurt 36 seapon 12 reg 26/22 parry i have in this case last pbt (6 sec pulse), but if i swich chant (demage add have 8 sec recast) there is no difference between the yellow pbt (8 sec pulse), then or i use only pbt or there isnt any difference between 38 nurt save the 2 more dps of demage add. another spec is 38 nurt 35 reg (15 heal regen is usefull ?, and 30% end reduction) 18 parry 36 weapon in your opinion which is the best spec for soloing ? sorry for my bad english |
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What race you chose? If Firbolg the 50 Blunt spec is really nice for solo due to 30 more str.
With celt you got most dex for defense and healsped so the 2nd spec would be fitting better I think. @ 3rd spec: This spec is useful in group rvr because of strong heal, but for solo the first version of endu-reduce is good enough. Unfortunetly this endu-reduce does not affect sprinting like it does on live. Another spec could be: 49 nurt 34 blades 24 parry 14 reg Thats the way I was specced before i changed to 50 blunt. |
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What about this spec then? This is what I'm hoping for to be my future spec
50 Blunt (for the Stun style) 36 Nurt (8s PBT) 16 Reg (for better rez) 9 parry (leftover points) Would it be viable and is there anything that needs to be changed? BTW, is there a character editor out there that gives the correct amount of points? I had to redone mine as they seemingly have changed the amount of spec points wardens have. (I'm using Charplan) |
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i have warden specced
49 nurt 26 regro good single heal and end reduction of 22 34 blade 10 parry... don´t let yourself fool from Old RA´s and people
who say they will be good for the server. they are NO solution.. SAY NO TO OLD RA´s!! SAY NO TO 1.69!! do NOT support that obviously wrong way in any way!! (source Musikus)
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If you want to solo with blades spec, you should go for 39 blades for the anytime ASD chain.
For groups you will want to have at least 15 blades 38 nurt 33 rej. |
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I have the same spec from Holzmichel is very nice for solo rvr
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remember that warden weaponskill is on supporter dmg table... so high weaponspec should be useful.
i would say go for 50 blunt, with of ra less ppl will purge your stun because of 30 min reuse timer and you should go for a high moparry spec so you can use your stun combo as often as possible. |
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I don’t think I have ever seen a warden in the battle grounds. Are they broken or something? Just curious on why people don’t play them on Uthgard.
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mostly cause they don't slam.
A warden got some utility but it has the most utility when it can slam and play def. here, the warden is a mono-rupt easy ccable with AoG3, bt & resist :p So most of the time ppl prefere ton group another BM or a caster |
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How spec warden for PvE grps,plz? I have Celt warden with blade.
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With current WS implementation high WS isn't all that important even on supporters.
I'd say go for 49 nurt (all resists, red bubble, red dmgadd) 33 reg (383 value single heal) 25 blade (after-block stun, parry chain) 14 parry (not really required in grp RvR but good for solo & PvE) 25 blade is enough to taunt good and dmg will not increase drastically at 29 or even 39 blades. Dmg comes more from (red!) dmgadd of nurture line anyways, in RvR you go into melee only for interrupt, and you can get AOG once you/your group needs a dmg boost ![]() |
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I give my personal warden spec, because i don't like much none of the ones presented here
![]() 45 nurt: last bubble, last speed, only missing last dmg add chant and combat speed buff 26 regr: better single heal than base ones, better resurrection, and good self health regen buff 39 blade: perfect for soloing or to deliver good damage when it's time to do it 10 parry: always helpful in rvr or pve On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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And miss all the red (24%) resists? No deal for solo, big deal for group. BTW it also increases your CC time, which is especially important as a class that usually doesnt have DET.
More dmg solo, true. But the 10 extra dmg don't help your group much, they rely more on your red resists and red dmg add. Not to mention that the higher damage from red dmgadd and better haste almost makes up for the 10 extra damage. |
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Perfection does not exist my friend ![]() First of all, you'd not miss all the red resists, but "only" two. Second of all, the asking guy precised "for soloing". That's why i answered, because soloing is an option i always wanna have with my characters ![]() Talking about numbers, in soloing the resists for CC, are practically helpful only regarding stun. Assuming 8% more on a resist can change something on a 10 second stun, it would be 1 second. Helpful? Yes. Indispensable? Not. In group, those two 8% less on resists, talking about CC, would be 6 seconds more mezzed on a 72 second (base value) sorcerer mezz. Very important, yes, not vital. Unfortunately, life is a compromise ![]() Finally, damage add and haste are yes important, but the first one in soloing is always replaced by the bubble, and the second, is a little price to pay (38% vs 34% haste), always because perfection does not belong to this world. Of course, if the asking guy would have said, i'll always play in a group and for the group, i would have reccomended him to go 49 nurture and more than 26 on regrowth, but with my hybrid spec, i'm sure a warden can be effective and have a lot of fun either soloing or grouped ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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