3man Bard,Druid,Bm. Thoughts?

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t-bone
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Postby t-bone » Aug 30, 2011 12:53

Thinking of running this. level trough bgs until rp cap and pve otherwise. Seems strong but lacks dps somewhat. however I think the druid vs a dps is better

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Tankqull
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Postby Tankqull » Aug 30, 2011 12:57

no need to change that setup, 2. cc type + buffs/heals/shears/petrupt >>>>>>>>>>>>>>>>>>>>>>>>>>>>>2nd dps

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Sonic1982
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Postby Sonic1982 » Aug 30, 2011 13:05

Absolute best trio : Bard, Warden and Drood, but really difficult to play cause you deal not much dmg, but works unbeliveable good :).

But i guess with Bard Drood Bm you could have quite more option, sure you can replace the druid by a dps, but this just works if the bard survive, what usually not the case is.

2 DPS + Bard <<< BM Bard Drood <<<<<<<<<< Warden Druid Bard
"Lieber stehend sterben, als auf Knien leben". - Dolores Ibárruri Gómez

t-bone
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Postby t-bone » Aug 30, 2011 13:35

What I fear with Warden is the unbeliable low dmg output.

Say you fight a 5man alb group. you win mez some purges you root them with druid. the bm charges and goes TW and just 3 rounds some caster and perhaps another before the group even notice what happens. This is ofcourse in a CC win situation.

Where as the warden(they lack shield spec here right?) would bash for paladin dmg forever. and you wouldnt take dmg with 3 healer types+pbt either. the ****** would just last forever and then you get jammed by some 8mangroup coming by.

Thats why I think the Bm could work better. especially as I will play a trispec bard.

How is TWF working out on Uth?

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Tankqull
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Postby Tankqull » Aug 30, 2011 13:44

t-bone wrote:What I fear with Warden is the unbeliable low dmg output.

Say you fight a 5man alb group. you win mez some purges you root them with druid. the bm charges and goes TW and just 3 rounds some caster and perhaps another before the group even notice what happens. This is ofcourse in a CC win situation.


you cant 3round any thing on uthgard :P
thats why the support hib trio is "so strong" as a small group, fights will last some time anyway, and the sup-trio will quite often win due to the fact they are nearly impossible to be killed ;)

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Akip
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Postby Akip » Aug 30, 2011 13:44

if pets get fixed and buff again in 50er rvr you could go with light menta than with spec buffs

Edit: I mean in a setup like that: Bard(with healspec and lower mezz) Bm(with slam) and light menta
Last edited by Akip on Aug 30, 2011 13:50, edited 1 time in total.
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t-bone
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Postby t-bone » Aug 30, 2011 13:46

Hehe I like what your saying. And yeah 3round was werely meaning a quick kill. which usually DI totally denies. Belive it or not. Uth dmg is nowadays higher than Live ;-)

As we are 3 friends rolling right now with the drood and bard on locked positions were discussing what could be the best third class. casters arent even viable for us. and we plan to lvl a lot in bgs being hard to kill and all. and at 50 run small man and occasional PUGs

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MT-Pear
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Postby MT-Pear » Aug 30, 2011 13:48

Also funny:

bard+ench+eld ^^

runned alot in this setup back in days, works great :D

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pweet
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Postby pweet » Aug 30, 2011 13:55

take ur setup and u ll be just fine. druid is a must in a trio due to DI instants root and buffs. no class can compete with that.
and BM can kill all he wants as long as the bard keeps the healer/caster in rupt.

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Artefact
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Postby Artefact » Aug 30, 2011 14:13

t-bone wrote:Say you fight a 5man alb group. you win mez some purges you root them with druid. the bm charges and goes TW and just 3 rounds some caster and perhaps another before the group even notice what happens. This is ofcourse in a CC win situation.



To make it clear, a bm can't 3 round a caster on inc ... thanks to DI, mostly against a 5man DI will all the time be up on inc.
Anyway, i agree with you bm would be better for sure.
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t-bone
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Postby t-bone » Aug 30, 2011 14:21

a BM ending thid at 4l2 should have Det4 Charge1. (IMO) Iam however split in the the choice between Det5 or Charge2 first.

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shade
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Postby shade » Aug 30, 2011 14:22

Tankqull wrote:you cant 3round any thing on uthgard :P


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:D :D
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Artefact
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Postby Artefact » Aug 30, 2011 14:40

t-bone wrote:a BM ending thid at 4l2 should have Det4 Charge1. (IMO) Iam however split in the the choice between Det5 or Charge2 first.


+1
as, det4 charge1 is best choice in my opinion, but you'd rather use charge on special situation in such persective, like at AOG call or in order to kite back fast in case of bad positioning.

@ Ivia, of course it's possible to 3 shoot.
Anyway if DI UP i don't know any char able to make 2k dmg (DI2) + 1k (proper cast hp pool) in 3 hits :p


moved to hibernia ;)
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Tankqull
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Postby Tankqull » Aug 30, 2011 14:46

t-bone wrote:a BM ending thid at 4l2 should have Det4 Charge1. (IMO) Iam however split in the the choice between Det5 or Charge2 first.


either dont waste points on charge in the bg or go directly charge2 => charge2/det3/lw1 (some spare RSP saved for det4) at 4l2

edit:
Artefact wrote:Anyway if DI UP i don't know any char able to make 2k dmg (DI2) + 1k (proper cast hp pool) in 3 hits :p


moved to hibernia ;)
vendoed 2h zerker with extreme crit luck on a sitting caster ^^

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shade
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Postby shade » Aug 30, 2011 15:00

I wonder what a champ can max. on an armsman/pally with RR5, crush weapon and nice crits and debuff+dd. still, 3k on 3 swings seems hard to reach :)


That said, a champ/vw is a veritable substitution for the BM in your 3-man setup.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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