missrate in rvr

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boborg
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Postby boborg » Jun 16, 2016 10:28

Yop

eldritch light lvl 29, using lvl 28 dd light spec.

I am here to talk about the high miss-rate of cast against mid and alb players. I go in uppland or forest sauvage and my dd spec are resist most of the time against blue / yellow or orange ennemies. I didn't notice that on mezz or stun spells, but i lose many fights because my dd specc are resist.

does someone notice the same feeling?
is there a tips to avoid the missrate of spells? ( focus of master doesn't exist at 1.65 )
I am afraid because i plane to use the level 45 dd light specc at lvl 50 in rvr, if the lvl 28 spell is resist against lvl 28 players what about lvl 45 spell against lvl 50 players.. :/

I won't open an Issue, i have no proof to provide, it's a bad feeling that make me lose fights.

thx for your feelings, tips.
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Postby Falken » Jun 18, 2016 04:01

Sadly, most people are finding this to be true, but the staff want us to produce evidence that it is not properly implemented. Which would require a time machine, because relevant video footage from ~13 years ago isn't exactly rampant on youtube.

Essentially we are all going to just end up making tank setups because with power regen getting "fixed" and spell resists/debuffs not functioning the caster world is all screwed up at the moment.
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Alb - Djfalken (Minstrel) - Inactive

Mid - Tooeasynothanks

boborg
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Postby boborg » Jun 18, 2016 14:01

I might be wrong, i asked for lvl 50 feelings ( eldritch ) and they do'nt notice something wrong. They suffer missrate too.

Above all i am looking if there is tips to not be impacted by missrate. But what i found, only the new RA master of focus allows to reduce the missrate. So with 1.65 version , there is nothing to do about it. I have to endure to be resisted minimum 2 or 3 cast against yellow mids, and 1 or 2 cast against blue mids. ( during a fight of few secodns it's huge for me )

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toaky
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Postby toaky » Jun 18, 2016 19:47

theres a reason were in beta. try and find evidence that the resist rate was lower on live to support this. also i thought higher int decreased resist rate?
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boborg
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Postby boborg » Jun 19, 2016 13:14

toaky wrote: also i thought higher int decreased resist rate?


I hope that inteligence decrases the missrate..
This morning i went to Uppland again.

i am lvl 30, i use lvl 28 dd specc .

- 1 resisted dd spec on a grey kobold
- 3 resisted dd spec on a blue hunter ( and he resisted my stun lvl 26 )


And i don't know how I can provide proof for developpers... If only Intelligence will help me against the missrate...

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Trishin
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Postby Trishin » Jun 19, 2016 13:17

I was wondering, are Bard mez spells affected by the condition of the instruments being used?
The Balancinator pretended to resist, but he knew the answer: No, it does not affect resist rates. The spell resist rate is affected by the level of the spell in comparison to the target.


Based on this statement, you can see that the only thing that determine your resist rate is the spell level compared to your targets level.

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boborg
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Postby boborg » Jun 19, 2016 22:54

here what i found


Q: Spell resists. Can you give me more details as to how the system works?

A: Here’s the answer, straight from the desk of the spell designer:

"Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the "Your target resists the spell!" message.) Subtracted from the modified to-hit chance is the target's (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, minus 25% for a net chance to hit of 75%. If the chance to hit goes over 100% damage or duration is increased, and if it goes below 55%, you still have a 55% chance to hit but your damage or duration is penalized. If the chance to hit goes below 0, you cannot hit at all. Once the spell hits, damage and duration are further modified by resistances.


but that doesn't explain why i got so much missrate when my lvl 30 char cast a lvl 28 dd againt a grey ot blur midgard... :/

I would like to make tests but i don't know any players who would like to be hit 1 000 times. If someone wants help me ( with a healer ) send Bobeld IG mostly in uppland ( lvl 30 ) or send me in the forum

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De_Kus
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Postby De_Kus » Jun 20, 2016 13:16

Are there any dolls for that purpose? I have seen some level 50 dolls in TnN, but I am not sure whether they were flagged for PvE or PvP.

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Torgo
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Postby Torgo » Jun 20, 2016 21:15

boborg wrote:here what i found


Q: Spell resists. Can you give me more details as to how the system works?

A: Here’s the answer, straight from the desk of the spell designer:

"Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the "Your target resists the spell!" message.) Subtracted from the modified to-hit chance is the target's (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, minus 25% for a net chance to hit of 75%. If the chance to hit goes over 100% damage or duration is increased, and if it goes below 55%, you still have a 55% chance to hit but your damage or duration is penalized. If the chance to hit goes below 0, you cannot hit at all. Once the spell hits, damage and duration are further modified by resistances.


but that doesn't explain why i got so much missrate when my lvl 30 char cast a lvl 28 dd againt a grey ot blur midgard... :/

I would like to make tests but i don't know any players who would like to be hit 1 000 times. If someone wants help me ( with a healer ) send Bobeld IG mostly in uppland ( lvl 30 ) or send me in the forum



This would actually be pretty easy to test if I am reading it correctly. To me it is saying there is a base hit chance of 85% for ALL attacks including melee when opponents are equal level. (how this adjusts for level differences I do not know)

Dual against someone equal level. Use a non damage spell or a very low level damage spell (this would prob be more efficient for power usage as well).

Cast the spell a bunch of times on your target and apply the formula (85 - (level of opponent/2) + (spell level/2)
If the resist rate matched the % you come up with then then things are working.

An additional step may be to try (assuming the base "to hit" of 85% applies to all attacks) is to melee attack the opponent with a low level staff. In this case the to hit formula would be (85 - (level of opponent/2)

If this is correct, over time the melee should "miss" more than the spell is resisted by a predictable percentage as it does not have the spell level/2 to hit bonus.

I guess the only question would be then how is that "85%" adjusted when there is a level difference. I would try the test dual again with the opponent a few levels lower....All this assumes the formula is consistent across duals and rvr.

Now what Trishin posted concerns me a little because there is obviously more to it than just spell level and target level. There is that "base to hit 85%" thing to account for. To me this is what really determines "to hit". This value must be based on a comparison of caster level to target. The spell level is only a "bonus" to this hit. I say that this "85%" value has to change based on level difference as otherwise, a level 20 full fire wiz would have the same chance to hit a lev 40 target with a level 20 spec DD as a level 50 wiz would using the same spell...we know that is not how it works.

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Postby Trishin » Jun 21, 2016 06:03

Torgo, i am sorry to say this, but you are trying to analyse the data to fit your hypothesis instead of the other way around.
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Torgo
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Postby Torgo » Jun 21, 2016 16:35

Trishin wrote:Torgo, i am sorry to say this, but you are trying to analyse the data to fit your hypothesis instead of the other way around.


All based on the posted statement below...I don't know the source, but if it is the correct mechanic, I think it would be easy to test.
I really don't have a hypothesis, I have not RvRed here yet but if someone wants to claim there is a resist issue, I was just giving a suggestion how to possibly test and provide data. It seems the statement below conflicts with the other saying resists are purely spell level vs target level. I don't know which is correct but if by some chance it is glitched, it would be something good to find in Beta. Cheers! :idea:

"Q: Spell resists. Can you give me more details as to how the system works?

A: Here’s the answer, straight from the desk of the spell designer:

"Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the "Your target resists the spell!" message.) Subtracted from the modified to-hit chance is the target's (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, minus 25% for a net chance to hit of 75%. If the chance to hit goes over 100% damage or duration is increased, and if it goes below 55%, you still have a 55% chance to hit but your damage or duration is penalized. If the chance to hit goes below 0, you cannot hit at all. Once the spell hits, damage and duration are further modified by resistances. "

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Trishin
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Postby Trishin » Jun 21, 2016 17:08

The quote you keep referencing actually backs up my statement? There is only 2 factors for resist rate, target level and spell level. The base rate is just that, a base resist chance which is then modified based on the two factors. I don't see anything in that quote speaking against that? So where you see a conflict between the 2 quotes, i see them as being complementary to each other and completely compatible with each other.
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Postby Torgo » Jun 21, 2016 19:55

Trishin wrote:The quote you keep referencing actually backs up my statement? There is only 2 factors for resist rate, target level and spell level. The base rate is just that, a base resist chance which is then modified based on the two factors. I don't see anything in that quote speaking against that? So where you see a conflict between the 2 quotes, i see them as being complementary to each other and completely compatible with each other.



I'll back out of this thread after this since I'm not the OP... but to me there is a notable difference

Quote #1: Whether or not a spell is resisted is based on spell level and target level.
The implication here is that there are only 2 factors in the formula for calculating whether a spell is resisted.

Quote #2: Spell resist formula for equal level opponents is 85% -(target level/2) + (Spell level/2)

There are 3 factors in this equation this mysterious "85%" value. My only point is what is this "85%" value? Is it hard coded for all hit equations? Is it only for spells? Does it change when the caster and target are different levels? I think the gist of this is getting a good complete understanding of how resists are intended to be calculated and then test to see if it working as intended.

IF it is assumed to be hard coded there are some things that don't jive..for example as I mentioned. A level 20 full spec would have the same resist rate against a purple mob using a level 20 spell as a level 30 split spec using the same spell against a blue. Maybe I'm wrong but I don't believe that is how things (are intended to) work. There must be some value in the formula that takes into account the level relationship between the caster and target, right?

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dabri0n
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Postby dabri0n » Jun 22, 2016 14:08

I think the model presented in the grab bag (is it? please add a reference!) is at best incomplete.

Compactly paraphrasing the quote:
to_hit = .85 + (spell_level - target_level) * 0.005
floored at .55 and ceiled at 1.0, with below floor and beyond ceiling chance levels scaling the effect strength.
Effective chances below 0% are auto resists.


For a lvl 1 spell you need to a level 81+ target to reach the floor regime. And a level 171+ target to reach the auto resist regime.
For a lvl 50 spell you need a lvl 31- target to reach the ceiling regime.

These dynamics don't sit right with me. The most likely culprit here is the 85% base chance figure.
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Postby Rythian » Jun 23, 2016 01:04

dabri0n wrote:I think the model presented in the grab bag (is it? please add a reference!) is at best incomplete.

Compactly paraphrasing the quote:
to_hit = .85 + (spell_level - target_level) * 0.005
floored at .55 and ceiled at 1.0, with below floor and beyond ceiling chance levels scaling the effect strength.
Effective chances below 0% are auto resists.


For a lvl 1 spell you need to a level 81+ target to reach the floor regime. And a level 171+ target to reach the auto resist regime.
For a lvl 50 spell you need a lvl 31- target to reach the ceiling regime.

These dynamics don't sit right with me. The most likely culprit here is the 85% base chance figure.


Based on the quote it should be to_hit= 85+(spell_lvl - target_lvl)*0.5 (not 0.005)

But it does seem like there is more going on with the spell to_hit than want is said in that quote. Going by the quote a level 1 character has a 60.5% chance to hit a level 50 with a level 1 spell. Lol 3 times out of 5. 60.5=85%+((1/2)+(50/2))=85%+(.5-25).

The quote says a level 50 has an 85% chance. So I wonder, the base % chance change with level?

Regardless we should be able to test a resist % for a level 50 nuking a level 50 with a 50 spell and see where it falls.
Last edited by Rythian on Jun 23, 2016 18:32, edited 1 time in total.

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