Questions concerning the uthgard hibernian dragon..
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I am looking to begin organizing routine dragon raids but having only been to two myself and only as a participant,.I have no knowledge of how these are typically done on hib nor do I know how the hib dragon mechanics work. If there is someone out there who either as a great deal of experience participating in one or as an organizer for this type of event, then I would appreciate some feedback over several issues:
1. How many players are necessary to kill the dragon? List a break down of absolutely needed classes as well as how many of them are needed. 2. How should groups be formed? What should their class make up be for optimum performance? 3. What damage types are the hib dragon vulnerable/resistant to? 4. What is the AI of the dragon like; give examples of how it attacks and when it does particular actions? If it does have unique attacks and events associated with them, how does the raid deal with them? 5. Are there any other events or triggers that occur during the dragon raid, for example mob adds and other such things? And if so, how does one deal with them? 6. What are the roles of each group member during the fight and what can be done if thing go wrong to prevent complete raid wipes? |
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Huhu!
So I never did a Dragonraid on Hibernia, but I guess some things are similar in all realms. 1. I would say start with as many people you can get if you dont know much about how to raid the Dragon. We did with 16 ppl and I know MB made it with 14 - but its hard and takes much longer everyone needs to be concentrated - no going afk short etc. 2. So from my point of Midgard I would maybe build 2 groups (16 ppl) like this: Maingroup: 3x Druid, 1x Bard, 1xWarden (Aotg is nice!), 1x Hero, 2x damagedealer BM or VW Addgroup(Group that only kills the Messengers): 2x Druids, 1x Bard, 5x Champions, VW, Caster, Nightshade (what ever does damage, has instants), 5x Animists which build big farms ![]() It might also be useful to have a solo Druid, that buffs people - rebuffs them fast after dead if the others need to heal much & to rezz fallen people. He can stay solo and is your "backup" (make sure he does not heal anyone of the Maingroup, because he should not take aggro - he can be paticipant of the addgroup aswell - depends on how much people you want to take with u) I guess Animists and Mentadots will do good damage aswell, but then you might need a 3rd kind of group, that attacks the dragon but cannot tank him and will not kill adds. => Its not useful to have them in the maingroup and its not useful to have them in the addgroup that shall not take any dragonaggro. => So 16-18 people are a good start I guess. After a while you might not need 8 ppl for a addgroup. 3) Never heared of any damagetype that works better than the other. (For Mid - and I guess its not very differnt here) 4. The dragon got 3 types of stares: - Single-stare on a person: We figured out that if the dragon stares on one person, its useful to run behind him. So if you are not in his range of sight, you will get no damage. (The stare is casted when you see the breath that comes out of the dragon.) (In Midgard it's cold, in Albion it's heat damage) - Pbaoe-stare: a) Damage: The dragon does this damage-pbaeo stares at fixed percentages of his health. I don't know all but I think its like: 95%,75%,50%,30%,20%,1-2% Before he does this, the tanks need to run, the dragon will not run while he casts this (so he has to stand for casting, and thats where you can run and try to get no or less damage) - but it's not easy - one tank always has the aggro and its important that he doesnt run into the supporters (a bit space to "kite" is useful) => You cannot stand this damage, I think its about 3000 or more. => If the maintank dies - PR and go again ![]() b) Stun: At 20-30% health he starts to do stun-pbaoe. I think the range of this is much bigger that of the damage-pbaoe. In Midgard it's body damage. DET, SoS, Charge &Purge do work here (but not ready that often!!!) Make sure that the supporters dont stand in this stare - without casted ressists you will stand about 30 seconds in there. For all stares you get a warning in the normal chat. So it should be activated. 5. Messengers spawn at 50-40% health in the center of the lair and run out through the entrances. So this is important now: Make sure that one group is ONLY doing the mesengers. If the Add-group gets aggro the Raid is finished... Because If 1 single messenger comes out you will get 30-40 purple mobs...(never counted but its reaaally much - only one time we really could handle them, but dont ask me how we did this) Messengers can be pulled with everything even Mezz stops them from running out. So casters, champions, vw's, even nightshades are good for this because of their instant debuffs/dd's. (We also thought about pulling the dragon out of the lair and put a bombgroup inside that bomb permanently with a small-levelbomb to get aggro directly after spawn.) 6. Avoid supporters having aggro (Amnesia works good here). Every druid needs protect from a tank - make sure to give it again if someone died. We found out that someone with 2 weapons (Dual Wield) gets the Aggro much easier. Maybe you try BM that is guarded from a hero? (We do use a savage but he evades a lot more and has a great slashressi-buff) AF-charge for all tanks that might get aggro. (If the Maintank dies someone else must take it - better than any supporter has Aggro) TS is useful to tell everyone who has got a stare. (Maybe someone of the addgroup watches this, because they have a more chilled job here) Puh...... I guess I missed some things... but that should be enough for the moment. |
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6 animists 1 menta 1 Druid and gogo ^^
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You dont know about shroom cap right ![]() |
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hm nope, think 30 is cap
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Nope it was 15 about a week ago. |
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