[Mech] Tips to work with Moras

Lots of ppl use Moras Calculator for doing their Templates.
Also many dont know the few little tricks, to take out the most utility as possible.
since more and more players join Uthgard, i get to see more and more Templates
Lots of them are really perfect, but the major part ...well i say: ok let´s do this over^^
I am not trying to be a smartass here.
and dunno how it is for other Spellcrafters here^^ but sometimes i take an hour trying to explain these things per /send
and end up doing it by myself afterwards xD
So this is just a little help for those people wich do their Templates for the first times.
i will try to explain how to do a decent Template
as well as some of the most mistakes done and how to avoid them
First of all find out wich stats/resis/skill lines are most important for your character
so you can set priority into capping them.
Here is Nixian's Charbuilder
http://play.nixian.eu/index.php?page=charbuilder
I know some will say :lol everyone knows that!
but just recently i was asked by a warrior to add Piety to his sword
and simular things so
obviously not everyone does.
just a few simple examples for Mid ( i am not too familiar with the other Realms) :
-if you play a 50 in Aug specced Healer, no need to waste any imbuepoints in the Augumentation Skill line.It
wont make your Buffs any better (50 Composit Spec is cap for Skill lines wich dont do dmg)
-Pacification is not nessasary (in your SC) nor are the gems implemented, cause it won´t increase the strength
of your CC Spells ect.
-Battlesongs or Stormcalling is a waste,cause the little more Dmg you do with these Skill lines cap,
is simply not worth it ( so only if you really have slots to spare,wich is hardly ever the case)
-same for Beastcraft it wont make your Selfbuffs or Charm any better (thx Rector)
So for Alb and Hib better ask some experienced Players if you are not sure .
Different kind of Armor is sensitive to different types of Dmg and so on...So be sure to cap the dmg types your
armor is Vulnerable to.
http://camelotvault.ign.com/wiki/index.php/Armor_resist_tables
So enough blah.. lets get to the Template crap ^^
I prefer the old Moras Version 1,72vand 1,73 ,but the versions up to 1,74 or even 2,4 work fine also.
these newer Versions starting with 1,74 show more then 4 imbue slots.
On Uthgard you can only use 4 slots on each item.
if you prefer to download Moras complete in english, wich finds and imports drops from your chatlog into your database , you can skip the next step
http://www.mediafire.com/file/f31lndojdj9ab1x/Uthgard+II.1.rar
--------------------------------------------------------------------------------------------------------------------------------------------
next step ---> http://sourceforge.net/project/showfiles.php?group_id=108488&package_id=117147
Moras can be set to English or german
here is were you select the language you prefer:

--------------------------------------------------------------------------------------------------------------------------------------------
Here you activate crafter mode and fixed window mode:

Then you select Your Realm,Class and Race and the Level your Template will be for.(on top in the middle^^)
Next you select your Armortype here:

or you can do it manually here:

make sure you select exactly the armor/weapon you have.
Otherwise it might show a wrong amount of imbuepoints
and you will end up doing it all over
Now you start selecting the drops you want to wear.
Here you can manually insert them into Moras:

try to avoid overcapping with just the drops anything more then 1 or 2 points
Perfect would be, if you can get any resis/stats cap with drops in order to gain more imbue slots.
for example like this:

and remember concerning the drops: less can be more in a lot of cases.
any quality or level of armor can be overcharged by 5,5 points
the number of impuepoints you have on your Item showes on the bottom left.
as soon as you start overcharging,you will see a number% on the right side bottom.
this shows how much chance the spellcrafter has to succeed in imbuing the item
(this is not the chance to explode !)
The chance to explode, depends on the quality of the gems the Spellcrafter uses.
For example 4X 99% gems on 99% armor= 1% chance to see your poor little Spellcrafter
go up in flames and take your armor part including the gems with him
4x 99% gems on 100% armor you are on the save side
same for 3x 99% 1x 100% gem on 99% armor
When overcharging, always use all 4 imbue slots,
because if you use only 3, the 4th empty slot will count as a 94% gem >>BOOM in most cases
the more you overcharge the darker the item shows on the right(yellow >>Red).
If it turnes black ,you are over the max.
here are some examples of templates i got recently wich contained the most common mistakes
very nice one of how it´s NOT supposed to look like.
In this case i replaced a very hard to get Bracer with a simple Bracer from the Df Diamond Merchant,
devided resis and stats evenly like i will explain in the next Template
and gained almost 50 more Utility.
original

redone

This one isnt bad,but just by evenly deviding the stats you see,
what can be done with exactly the same Armor and Jewels.
original


redone


Noticed what i changed?^^
here is an example of the crush resis from the original Template
13/3 = +16 resis used 26 imbuepoints

now lets devide that into lets say 7/9 = still +16 already down to 22 imbuepoints

make them even smaller and devide by 3 7/7/2 = +16 but only 19 imbuepoints

Also with Stats 28/1 = 19,5 while 16/13 use up only 15,5
Same for Skill lines, Hitpoints and Power.
of course there are exeptions:
for example
after adding jewelry, you are missing exactly 76 Hits or ecactly 28 Str or 11 in any Resi.
In this case, i would try not to devide these first,in order to gain an extra imbue slot.
and one last tipp :
if you end up on one part lets say with 34 in a 99% part (impossible)
and on other parts with 32,5 or 33 on 99% parts (1 or 1/2 point more you got)
go ahead and search these parts wich are only overcharged with 32 and 33
for gems wich have only one imuepoint less and simply exchange them.
like change +9 Resi (16 ip) with +4 Skill (15 ip)
as you can see its all a matter of calculation and patience^^
dont try to have it done in 30 minutes ,take your time
and when you think you are finished, move your mousecursor over the stats one by one
on the left again ,to see the imbues pop up on the armor parts.
If they all look pretty much evenly split up you can be almost sure
that you took the best out of your expensive armor you could
So have fun calculating
very nice Moras tool for Spellcrafters wich are tired of selecting every single Gem and putting it in the quickbar
it will fill your quickbars with the gems you want to craft
this little program was only supportet by sourgeforge up to client 1,87 , i manipulated it to make it work for our actual client
I have been using it for over a year now and it works perfect.
just download >>install>>launch>>select your electronics arts folder (It finds The spellcrafter itself) >>enjoy
for some reason it shows the Spellcrafters Name -Dartmoor but thats the one you should pick if it shows different options
your Spellcrafter has to be logged out before clicking on GO
the char selection window is enough.
for Hib >> http://www.mediafire.com/?tt98749ehdya7w7
for Mid >> http://www.mediafire.com/?45e28tizoipxgh2
for Alb >> http://www.mediafire.com/?c7oroqb96z43qir

hope i didnt forget too much
and if you find mistakes, or important things missing please correct me
Also many dont know the few little tricks, to take out the most utility as possible.
since more and more players join Uthgard, i get to see more and more Templates
Lots of them are really perfect, but the major part ...well i say: ok let´s do this over^^
I am not trying to be a smartass here.
and dunno how it is for other Spellcrafters here^^ but sometimes i take an hour trying to explain these things per /send
and end up doing it by myself afterwards xD
So this is just a little help for those people wich do their Templates for the first times.
i will try to explain how to do a decent Template
as well as some of the most mistakes done and how to avoid them

First of all find out wich stats/resis/skill lines are most important for your character
so you can set priority into capping them.
Here is Nixian's Charbuilder
http://play.nixian.eu/index.php?page=charbuilder
I know some will say :lol everyone knows that!
but just recently i was asked by a warrior to add Piety to his sword

obviously not everyone does.
just a few simple examples for Mid ( i am not too familiar with the other Realms) :
-if you play a 50 in Aug specced Healer, no need to waste any imbuepoints in the Augumentation Skill line.It
wont make your Buffs any better (50 Composit Spec is cap for Skill lines wich dont do dmg)
-Pacification is not nessasary (in your SC) nor are the gems implemented, cause it won´t increase the strength
of your CC Spells ect.
-Battlesongs or Stormcalling is a waste,cause the little more Dmg you do with these Skill lines cap,
is simply not worth it ( so only if you really have slots to spare,wich is hardly ever the case)
-same for Beastcraft it wont make your Selfbuffs or Charm any better (thx Rector)
So for Alb and Hib better ask some experienced Players if you are not sure .
Different kind of Armor is sensitive to different types of Dmg and so on...So be sure to cap the dmg types your
armor is Vulnerable to.
http://camelotvault.ign.com/wiki/index.php/Armor_resist_tables
So enough blah.. lets get to the Template crap ^^
I prefer the old Moras Version 1,72vand 1,73 ,but the versions up to 1,74 or even 2,4 work fine also.
these newer Versions starting with 1,74 show more then 4 imbue slots.
On Uthgard you can only use 4 slots on each item.
if you prefer to download Moras complete in english, wich finds and imports drops from your chatlog into your database , you can skip the next step

http://www.mediafire.com/file/f31lndojdj9ab1x/Uthgard+II.1.rar
--------------------------------------------------------------------------------------------------------------------------------------------
next step ---> http://sourceforge.net/project/showfiles.php?group_id=108488&package_id=117147
Moras can be set to English or german
here is were you select the language you prefer:

--------------------------------------------------------------------------------------------------------------------------------------------
Here you activate crafter mode and fixed window mode:

Then you select Your Realm,Class and Race and the Level your Template will be for.(on top in the middle^^)
Next you select your Armortype here:

or you can do it manually here:

make sure you select exactly the armor/weapon you have.
Otherwise it might show a wrong amount of imbuepoints
and you will end up doing it all over
Now you start selecting the drops you want to wear.
Here you can manually insert them into Moras:

try to avoid overcapping with just the drops anything more then 1 or 2 points
Perfect would be, if you can get any resis/stats cap with drops in order to gain more imbue slots.
for example like this:

and remember concerning the drops: less can be more in a lot of cases.
any quality or level of armor can be overcharged by 5,5 points
the number of impuepoints you have on your Item showes on the bottom left.
as soon as you start overcharging,you will see a number% on the right side bottom.
this shows how much chance the spellcrafter has to succeed in imbuing the item
(this is not the chance to explode !)
The chance to explode, depends on the quality of the gems the Spellcrafter uses.
For example 4X 99% gems on 99% armor= 1% chance to see your poor little Spellcrafter
go up in flames and take your armor part including the gems with him

4x 99% gems on 100% armor you are on the save side
same for 3x 99% 1x 100% gem on 99% armor
When overcharging, always use all 4 imbue slots,
because if you use only 3, the 4th empty slot will count as a 94% gem >>BOOM in most cases

the more you overcharge the darker the item shows on the right(yellow >>Red).
If it turnes black ,you are over the max.
here are some examples of templates i got recently wich contained the most common mistakes
very nice one of how it´s NOT supposed to look like.
In this case i replaced a very hard to get Bracer with a simple Bracer from the Df Diamond Merchant,
devided resis and stats evenly like i will explain in the next Template
and gained almost 50 more Utility.
original

redone

This one isnt bad,but just by evenly deviding the stats you see,
what can be done with exactly the same Armor and Jewels.
original


redone


Noticed what i changed?^^
here is an example of the crush resis from the original Template
13/3 = +16 resis used 26 imbuepoints

now lets devide that into lets say 7/9 = still +16 already down to 22 imbuepoints

make them even smaller and devide by 3 7/7/2 = +16 but only 19 imbuepoints

Also with Stats 28/1 = 19,5 while 16/13 use up only 15,5
Same for Skill lines, Hitpoints and Power.
of course there are exeptions:
for example
after adding jewelry, you are missing exactly 76 Hits or ecactly 28 Str or 11 in any Resi.
In this case, i would try not to devide these first,in order to gain an extra imbue slot.
and one last tipp :
if you end up on one part lets say with 34 in a 99% part (impossible)
and on other parts with 32,5 or 33 on 99% parts (1 or 1/2 point more you got)
go ahead and search these parts wich are only overcharged with 32 and 33
for gems wich have only one imuepoint less and simply exchange them.
like change +9 Resi (16 ip) with +4 Skill (15 ip)
as you can see its all a matter of calculation and patience^^
dont try to have it done in 30 minutes ,take your time
and when you think you are finished, move your mousecursor over the stats one by one
on the left again ,to see the imbues pop up on the armor parts.
If they all look pretty much evenly split up you can be almost sure
that you took the best out of your expensive armor you could

So have fun calculating

very nice Moras tool for Spellcrafters wich are tired of selecting every single Gem and putting it in the quickbar

it will fill your quickbars with the gems you want to craft
this little program was only supportet by sourgeforge up to client 1,87 , i manipulated it to make it work for our actual client
I have been using it for over a year now and it works perfect.
just download >>install>>launch>>select your electronics arts folder (It finds The spellcrafter itself) >>enjoy

for some reason it shows the Spellcrafters Name -Dartmoor but thats the one you should pick if it shows different options
your Spellcrafter has to be logged out before clicking on GO
the char selection window is enough.
for Hib >> http://www.mediafire.com/?tt98749ehdya7w7
for Mid >> http://www.mediafire.com/?45e28tizoipxgh2
for Alb >> http://www.mediafire.com/?c7oroqb96z43qir

hope i didnt forget too much
and if you find mistakes, or important things missing please correct me
