Dual Damage Type Spec
17 posts
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I am considering a dual-damage-type spec (44 Polearm, 42 Shields, 34 Slash, 34 Thrust, 10 Parry).
How would this spec affect my damage compared to a standard spec (50 Polearm, 42 Shields, 39 Slash, 12 Thrust, 13 Parry)? The standard spec does more damage to armor which is vulnerable to Slash (Scale, Studded) due to its higher Polearm skill (and higher Slash skill at lower ranks). The dual-damage-types spec does more damage to Thrust vulnerable armor (Chain) which should easily compensate the lower skill levels. So I think it comes down to Reinforced armor where Thrust neutral and Slash is resistent. Which spec hits Bards and Blademasters harder, dual-damage-type with Thrust or standard spec with Slash? Slash and Crush would be another option, just with less skill points due to missing AT on the Crush line. Of course, there are more pros and cons than just the damage. For instance, standard spec has a higher weapon skill, easier SC templates, one more Polearm style and no need for a weapon swap. but I see the damage as the main factor. Isn't it? |
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You would get rekt in duels.
Duel>RvR Reminder to Self: Quality over Quantity, what is the Value here?
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Does nobody have experience with two damage types?
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Our guild armsman, several are dual spec. Grevard, from unflinching went tri spec and dropped shield. Splitquick i think is either dual or tri spec, not sure. The idea behind it is taking advantages of the weaknesses. In some cases thats going from a 10-20% penalty to 10% bonus. In the extreme cases, going from 80% damage to 110% damage is pretty big. Sent from my SM-G935P using Tapatalk |
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Thanks for the input! The downside is, that you have to sacrifice some Polearm spec (44 instead of 50) when you still want 42 Shield. I don't know how this translates into damage-percentages, but I assume, that it is nowhere near 20-30%.
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Why do you want to drop polearm? You'd lose your lvl 50 style which deals good dmg on top of a 31 sec snare. Just drop the parry and thrust/slash. Obviously your dmg will be a bit worse in lower RR since your thrust/slash will be only around 41 with a proper template and not counting in +realmrank points.
I always advice to go for standard slash spec til rr6 or even 7 til you get a hang of your class, since most people ****** up positioning and priorities during a fight, so it doesnt even matter if you thought about swapping your weapon to get some extra dmg. And you'll also have more +rr on your 2 dmg lines which should boost your overall dmg decently Gesendet von meinem SM-G950F mit Tapatalk ![]() |
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I stopped planning specs for RR7 a long time ago. It is just way to far away.
However, you make a very good point! The spec points I get from lowering Polearms will be split into two lines (Slash and Thrust), so I only get half the value as points in Thrust are worthless when I have a Slash weapon equipped and vice versa. Points in Polearm always count. This doesn't answer the question about dual spec being vailable at low RR, but it puts a questionmark on the 44 Polearms. P.S.: I do not mind switching weapons, increases the fun with the character. ![]() |
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Isnt weapon damage capped at 51 composite?
So 44+7 is the same damage as 50+11? Additionally Lvl 44 style defenders revenge has higher growth rate than lvl 50 style defenders aegis. And for snares you got lvl 18 anytime snare. Lower damage, but spamable so you dont lose snare every other hit, or if they turn on u. Sent from my SM-G935P using Tapatalk |
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As far as I understand the composite weapon skill theory, this does not relate to the line which is used for styles.
So 44+7 Polearm does not have the same style damage as 50+11 Polearm, but using Polearm-styles with 39+11 Slash is the same damage as 50+11 Slash. May be worth to test this on the target dummy!? Defender's Aegis (50) may be a trade-off between Defender's Revenge (44) and Crippling Blow (18). I could see situations where you need the damage, but the target would run away without at least some occasionally snares. I am not sure, if it is really needed, so it is not in my personal pro/con calculation. |
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Copy paste of live-servers fridays Grab-bag:
(This is how it also works at patch 1.65)
In short, styles in any specline gains increased damage above 51 composite spec. |
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Basically your damage will have a penalty till rr7 with that spec. 50 pole style is kinda pointless for 8man. 2 hit combo starting from behind with a slow weapon while you have an anytime snare? It has a better duration but it takes ages to peel an assist train with it. Especially against red pbt. ![]() |
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Very interesting, but what does "Weapon spec" mean in context of an Armsman? There are two Lines involved: a) Slash/Thrust and b) Polearms.
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That is the one handed spec line related to your polearm damage type. It's the same with two handed, dual wield and celtic dual.
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Or is it not? My understanding was, that with Albion two-handed weaponlines (2-handed and Polearms) the minimum damage is based on the Base-line Spec and everything else (maximum damage, style-damage, weapon-skill) is based on the two-handed line. This would be in contrast to e.g. Dual Wield where both (minimum and maximum) are based on the base line. If this is true, base-line skill points have only half the value with Polearm compared to Dual Wield. |
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That's how I remember it too. Min dmg from 1h, max from 2h spec for polearms and twohanded. With that logic you should do 25-150% dmg using a crush polearm with 1 crush and composite polearm spec. I'm not sure if this is the case but it sounds easy to test. Of course this numbers are only about the unstyled dmg. Style dmg bonus comes the line of that style. For DW both min and max dmg should be related to 1h spec while DW increases bonus dmg from DW styles and offhand proc rate. Sİnce there is no point of going too low on Polearm spec, 1h skill is the only thing to consider for more dmg. Because your Polearm skill will always be higher than your level. And if you chose to play with a spec something like 21 polearm, you don't expect to hit like a truck anyways. |
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