Left Axe Zerker

Public communication platform for all Midgard players.
User avatar
freinkegi
Warder
 
Posts: 56
Joined: Jun 03, 2009 00:00

Postby freinkegi » Dec 04, 2009 14:12

hey guys i have one more question..yeah i know im anoying ;)
well if uthgard is using v1.65 does the left axe nerf still exist? i mean i loved zerkers far far back but after la nerf it was a lil bit crappy...
greetings

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Dec 04, 2009 14:36

LA was nerfed before patch 1.65, then LA in uthgard is nerfed.

User avatar
Ezek
Phoenix Knight
 
Posts: 1247
Joined: Aug 11, 2009 00:00

Postby Ezek » Dec 04, 2009 14:42

I remember a LA op patch 1.50 and a bugfix with 1.62.

User avatar
freinkegi
Warder
 
Posts: 56
Joined: Jun 03, 2009 00:00

Postby freinkegi » Dec 04, 2009 15:49

umh...so still weak dmg for zerker? oO :( i remember zerkers 2 shotting people in old rvr..
well then a savage does deal way more dmg...
what about the chance to hit someone? it used to be increased by a high percentage what i can remember. but i cannot remember which patch decreased chance to hit for left axe...do you?

User avatar
Tirse
Guardian
 
Posts: 4
Joined: Nov 18, 2009 01:00

Postby Tirse » Dec 04, 2009 16:11

In Midgard left & right hand always slam together.

There was a missrate modification? I remember, that they modified the LA dmg.

Zerkers ... weak dmg ... hehe

User avatar
Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Dec 04, 2009 17:35

freinkegi wrote:well then a savage does deal way more dmg...


Since the multi-hit "fix" they dont do such way more dmg anymore.

Cant remember doing a quad on any enemy.

User avatar
Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Dec 04, 2009 18:19

Runis wrote:
freinkegi wrote:well then a savage does deal way more dmg...


Since the multi-hit "fix" they dont do such way more dmg anymore.

Cant remember doing a quad on any enemy.


2 Days ago our bard got hit by 2 quad hits in a row.

User avatar
Fortyseven
Forum Moderator
Forum Moderator
 
Posts: 643
Joined: Apr 01, 2009 00:00
Location: V.N. Milfontes, PT

Postby Fortyseven » Dec 04, 2009 18:46

Afaik, the chance to land multi-hits is as follows:
  • 60% single
  • 20% double
  • 15% triple
  • 5% quadruple

Don't forget that each of those "hits" can still miss or be defended...
Image
Image
Image

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 04, 2009 20:25

Fortyseven wrote:Afaik, the chance to land multi-hits is as follows:
  • 60% single
  • 20% double
  • 15% triple
  • 5% quadruple
Don't forget that each of those "hits" can still miss or be defended...


No, this is incorrect i think. Quad hit chance is more like 2% instead of 5.

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Dec 04, 2009 20:36

Regarding left axe in mid. Originally left axe was applying the LA modifier (which reduces dmg, since both hands fire every round) to both style dmg and base dmg, where as it was only supposed to be applied to base dmg. To fix this, LA was given HUGE growth rates on its styles. At some point, a dev at mythic found the problem with LA (the modification of style dmg) and fixed it WITHOUT correcting the growth rates on the LA styles which were REALLY HIGH becauase previously LA was not working correctly. In 1.62, those growth rates were brought back into line, and LA was finally working properly.


Because zerkers and SBs to a degree were no longer doing way more dmg than they were supposed to, a number of players saw this as a nerf to the class. The truth is, it was a fix, and zerkers still do great dmg. In fact a zerker in vendo mode with a 2H out and celerity up is still the highest DPS tank in the game.

User avatar
freinkegi
Warder
 
Posts: 56
Joined: Jun 03, 2009 00:00

Postby freinkegi » Dec 04, 2009 22:10

umh i see. so left axe dmg was "too high" as it should have been.
you say a zerker with a 2h is highest dps in game? (melee)
what about a left and right handed zerker? cuz they are more stylish ;)

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Dec 05, 2009 00:38

No, it was higher than it should have been. They gave them growth rates on anytime chains that were upwards of 2.0 (savage anytime style is .89 which is HIGH for an anytime, most are .6), because the LA modifier was reducing their style dmg, so in order to make up for that they needed REALLY HIGH (too high for a working LA) growth rates. Then a dev came along and fixed the problem with LA, so that it was both working as intended, AND they had the growth rates on their styles that were twice what they needed to be. Now they just have GOOD styles, that fit with their working LA mechanics.


A Left Axe using berserker will do more dmg than a 2H when celerity is not up, the only time 2H out DPSes is when you can get the swing speed of the 5.X weapons down to that of the 1H weapons because of all the haste. If there were not melee swing speed caps (1.5 seconds), LA would always do more dmg, but there is, so that means 2H can make better use of celerity.

Hope that helped.

User avatar
freinkegi
Warder
 
Posts: 56
Joined: Jun 03, 2009 00:00

Postby freinkegi » Dec 05, 2009 10:33

yeah you helped me a lot! thx for the info! greetings

User avatar
KXT
Myrmidon
 
Posts: 94
Joined: Mar 06, 2009 01:00

Postby KXT » Dec 06, 2009 01:27

The LA growth rates are way better than hammer styles etc, so LA is still going to do more damage celerity or not, and you normally will have yellow celerity anyways.

Both zerkers and savages have their uses here, I prefer zerkers myself as they are more consistent and don't soak up their HP over time - which means savages are easier to spike down and require more attention from the healers who are busy with other tasks.

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Dec 06, 2009 07:39

Even with the higher growth rates, when celerity is up, 2H dmg will exceed that of LA. This is basically because style dmg works as a function of time (such that hitting faster still does equal style dmg over time), where as base dmg is based on your spec, weapon speed and dps. So that means the huge base dmg bonus which 2H recieves allows it to overcome the damage of left axe when celerity is up.

I can post the equations to prove this but it's quite a bit of work so please just take my word (or find the equations online and do the math yourself) :)

Next

Return to Midgard

Who is online

Users browsing this forum: No registered users and 19 guests

cron

Thursday, 12. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff