Secondary Skill limitation ?

Talk about anything crafting related here
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Ati
Gryphon Knight
 
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Postby Ati » Jan 19, 2010 13:17

Hi, what is the cap from secondary skill ?

Like u go 1100 WC and how much u can up the AC ? As i remember it was 70-75% on live.

So far i notised i went 307SC and could only go 138Alch ... thats not even close to 70% its more like 40%

Will google for the right live % but could use some fedback here also. Alot heads > 1 head ;)

-----------------------Edit----------------

Ok, problem solved ;)

Weaponcraft – 75% Armorcraft, Siegecraft; 40% Tailoring, Fletching.

Armorcraft – 75% Weaponcraft, Tailoring. 40% Siegecraft, Fletching.

Tailoring – 75% Fletching; 40% Armorcraft, Weaponcraft, Siegecraft.

Fletching – 75% Weaponcraft, Siegecraft; 40% Armorcraft, Tailoring.

Spellcrafting – 40% Alchemy; 1% Siegecraft.

Alchemy – 40% Spellcrafting; 1% Siegecraft.

Info used : Trade Skills

Note: Siegecraft is not implemented as it use to be far back. Also if you look the page it shows that not all classes can learn all the crafting skills, but in Uthgard all classes can learn all, so just ignore that part ;)
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Blue
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Postby Blue » Jan 19, 2010 14:15

Ati wrote:Also if you look the page it shows that not all classes can learn all the crafting skills, but in Uthgard all classes can learn all, so just ignore that part ;)

classic bug
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Ati
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Postby Ati » Jan 19, 2010 14:25

Blue wrote:
Ati wrote:Also if you look the page it shows that not all classes can learn all the crafting skills, but in Uthgard all classes can learn all, so just ignore that part ;)

classic bug


You mean Uthgard bug or Live bug ?
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DarkKnghtZ
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Postby DarkKnghtZ » Jan 19, 2010 16:27

Any chance of this limitation being removed? I know I like to have one "main" and that can be my go to guy for whatever I need. Live is like that now, but im not sure when that limitation was removed. I think its a good idea as the only thing it does is make so that one character do do tradeskills. Nothing OP, nothing game breaking, mostly just a convenience for the player. Same money/time required.

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Neju
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Postby Neju » Jan 19, 2010 16:40

well it would require less time/money :)

if you have a Armourcrafter you raise Metal/leather etc, so you would already have those skills high if you wanted to raise Weaponcrafting ;)

I personally would be in favour of removing it, but it's not classic and really isn't too much of an issue

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Ati
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Postby Ati » Jan 19, 2010 17:47

This is not discussion about removing it. This ave been discussed allready in other thread, the limitation is there because of more team work inside the realm.
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silenced
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Postby silenced » Jan 19, 2010 19:17

DarkKnghtZ wrote:Any chance of this limitation being removed? I know I like to have one "main" and that can be my go to guy for whatever I need.


Buy a house, mule the stuff through your house, done. And tbh, it looks much better when you go out, one day with LGM Armorer, next day with LGM Alchemist ... and so on.

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DarkKnghtZ
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Postby DarkKnghtZ » Jan 20, 2010 02:47

Ati wrote:This is not discussion about removing it. This ave been discussed allready in other thread, the limitation is there because of more team work inside the realm.


Or myself, like many others, just roll low levels, xfer money and level up another craft because no matter how much you spam for a weaponcrafter or whatever, there is not one to be found WILLING to help.

This would just consolidate the tediousness to one toon. Those that DO craft will still be available to everyone to craft for, the ones that DONT will still have to come to those that do. It would be such a small impact that it wouldnt be noticible. Those of us who play infiltrators for example, never get groups because we are viewed as terrible party spot. This gives us a hard time meeting people to join guilds, so we dont have that luxury of "hey make my stuff for me" and having it instantly.

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Ati
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Postby Ati » Jan 20, 2010 02:54

I feel sorry about you :/
Next time roll mid and join NSS =)
We have small but strong community that is willing to help the guild to grow in every way possible.
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Teslyn
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Postby Teslyn » Jan 20, 2010 03:48

Ati wrote:We have small but strong community that is willing to help the guild to grow in every way possible.


Heh, there's always one person in a guild who thinks that about their guild. Not knocking you in any way Ati, so please don't be insulted.

Thanks for posting the percentages, I've been wondering the same thing.

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DarkKnghtZ
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Postby DarkKnghtZ » Jan 20, 2010 04:11

Ati, Although Im glad you feel your guild would welcome new players and help people, but asking someone to drop their character whos spent a good deal of time playing + crafting because their realm appears too busy to help each other is probably asking too much.

But seriously, how would you feel cheated if I was able to craft whatever I needed with one toon, as opposed to 4? I dont understand the impact that people are percieving to an already seemingly selfish community.

>>every<< time ive seen a spam for tailor that I knew I could do the job, I answered. Its extremely frustrating to be stuck with blue weapons because not a single weaponcrafter wants to take the 5 minutes to help his realm mate. On top of answering spam, I think the most ive ever overcharged someone (over cost) is 1 gold because of my miscalculation, and I even offered it back.

I suppose if Alb doesnt start to shape up better for me I could leave for mid... but its simply sad that an entire realm is like this. Ive been spamming for weaponcrafter for over a week now, at random intervals during my playtime. Not even so much as a "what level weapon you need" comes back.

Zarkor
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Postby Zarkor » Jan 20, 2010 10:18

DarkKnghtZ wrote:I suppose if Alb doesnt start to shape up better for me I could leave for mid... but its simply sad that an entire realm is like this. Ive been spamming for weaponcrafter for over a week now, at random intervals during my playtime. Not even so much as a "what level weapon you need" comes back.


It's like this in most realms tbh. You have more chances of getting what you need if you go to the actual place where they are crafting. Offer some help and minimize their required input will help get you what you need a lot quicker. (buy materials and say exactly what you need etc)


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