Berserker <> Savage

Public communication platform for all Midgard players.
Iceer
Banned
 
Posts: 561
Joined: May 19, 2009 00:00

Postby Iceer » Feb 07, 2010 15:35

Maidrion wrote:
Stormha wrote:Every others realms think savage /zerker are much better than other dd ;
so why a full melee team works on hib/alb , and is unviable on Mid?


I said wotwot?


in the butt

User avatar
Stormha
Myrmidon
 
Posts: 65
Joined: Aug 16, 2009 00:00

Postby Stormha » Feb 08, 2010 07:23

for me a full melee group means no dd casters.
Sure albs use sorcerer but primary skills is cc ;
and of course support doesnt count .

Between i never see a full mid melee group beat an average hib or alb group since last nerf ;)
Prove me otherwise ...

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Feb 08, 2010 12:51

So albs beat a mid tank setup with sorc as only CC char and only demezzer, when mids can afford as a tank setup to get 3 healers + shaman. So 3x demezz, 2x ae mezz / 3x single mezz, 3x root, disease spam, cele, all resists... No doubt alb has every advantage there ^^

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Feb 08, 2010 13:00

Heho,

Stay on Topic.
greetz Luydor
Image

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 08, 2010 13:13

Stormha wrote:Between i never see a full mid melee group beat an average hib or alb group since last nerf ;)
Prove me otherwise ...


Duh what group can win with a warrior who hits for less than a thrust paladin using a 2.4 weapon and detaunt (0.00 gr) style.

Edit by Luydor Offtopic warning +1, a offtopic post next to my don´t make offtopics post.

User avatar
Stormha
Myrmidon
 
Posts: 65
Joined: Aug 16, 2009 00:00

Postby Stormha » Feb 09, 2010 04:24

Toblerone wrote:
Stormha wrote:Between i never see a full mid melee group beat an average hib or alb group since last nerf ;)
Prove me otherwise ...


Duh what group can win with a warrior who hits for less than a thrust paladin using a 2.4 weapon and detaunt (0.00 gr) style.

Edit by Luydor Offtopic warning +1, a offtopic post next to my don´t make offtopics post.


Ahah not my fault if 340 str ( with 2k more damage ) hits you so bad :)


But you re wrong it isnt the problem .

Honestly im defeated everytime when i play with pick up players ( same against lowest pick up groups ); why? i dont know maybe because Alb /hib pick up easier to play than mid pick up ; or im so bad and kill my group ;)


Otherwise when i play with some average or good pick up players ( including Rm , and pac healer ) ; its totally different .

My conclusion :Support and casters mids need so much better skills than others kingdoms .
Healers must mezz , Root ,amnesia,stun , heal ..
Cleric .... heal , shear , stun
druids .... heal ,root , shear ,

An added Healer means no mezz and only 1 heal power (and of course Druid and cleric heals power are so much better than healer heals power).

Take an alb group sorcerer can mezz , root , rupt ( with quickast !!!) , and more he hasnt the heal responsability...

To finish Toblerone , i would say i have no respect for others kingdoms players who can only farm pick up mids players (thinking they 're imba); and dont accept " teamplay groups mids challenge " , prefering relog Braemar or wilton :D

User avatar
bawww
Eagle Knight
 
Posts: 584
Joined: Feb 06, 2010 01:00
Location: Rocky road to Dublin

Postby bawww » Feb 09, 2010 05:24

Stormha wrote:
Toblerone wrote:
Stormha wrote:Between i never see a full mid melee group beat an average hib or alb group since last nerf ;)
Prove me otherwise ...


Duh what group can win with a warrior who hits for less than a thrust paladin using a 2.4 weapon and detaunt (0.00 gr) style.

Edit by Luydor Offtopic warning +1, a offtopic post next to my don´t make offtopics post.


Ahah not my fault if 340 str ( with 2k more damage ) hits you so bad :)


But you re wrong it isnt the problem .

Honestly im defeated everytime when i play with pick up players ( same against lowest pick up groups ); why? i dont know maybe because Alb /hib pick up easier to play than mid pick up ; or im so bad and kill my group ;)


Otherwise when i play with some average or good pick up players ( including Rm , and pac healer ) ; its totally different .

My conclusion :Support and casters mids need so much better skills than others kingdoms .
Healers must mezz , Root ,amnesia,stun , heal ..
Cleric .... heal , shear , stun
druids .... heal ,root , shear ,

An added Healer means no mezz and only 1 heal power (and of course Druid and cleric heals power are so much better than healer heals power).

Take an alb group sorcerer can mezz , root , rupt ( with quickast !!!) , and more he hasnt the heal responsability...

To finish Toblerone , i would say i have no respect for others kingdoms players who can only farm pick up mids players (thinking they 're imba); and dont accept " teamplay groups mids challenge " , prefering relog Braemar or wilton :D



Image


Seriously, there isn't much more to say about your arguments. You are basically saying that healer sucks compared to druids and clerics because healers have more tools. What you call responsibility I call toys.

User avatar
Stormha
Myrmidon
 
Posts: 65
Joined: Aug 16, 2009 00:00

Postby Stormha » Feb 09, 2010 05:43

If pac healers are so easy to play ;

Count the numbers of good pac healers , druids , and clerics... maybe you ll understand my viewpoint...

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Feb 09, 2010 08:43

you were told to stay on topic - you didn't..

locked

Previous

Return to Midgard

Who is online

Users browsing this forum: No registered users and 112 guests

Wednesday, 04. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff