Rune of Utter Agility (Runemaster rr5)

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hopscotsch
Gryphon Knight
 
Posts: 260
Joined: Apr 12, 2009 00:00

Postby hopscotsch » Feb 09, 2010 13:19

Its a huge different between fixing bugged RR5s (theurg, rm) and changed RR5s.

Wally
Eagle Knight
 
Posts: 909
Joined: May 28, 2008 00:00

Postby Wally » Feb 09, 2010 17:34

There are some things which were fixed by mythic afterwards in later patches what was maybe not that "intended" before. Nevertheless the old version had another influence to rvr and gamebalance as the new version did. I see no reason to implement a post 1.80 change were other changes will not. There will always be someone who wants to have this or that change post 1.80, because he thinks mythic had the "intention" to do it like this but they were not clever enough to implement it the right way pre 1.80. By the way mythic didn't seem to see this as a bug pre 1.80.

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Murax
Eagle Knight
 
Posts: 800
Joined: Mar 13, 2006 01:00

Postby Murax » Feb 10, 2010 03:24

KK, I got your point and since I am contra any custom changes at all (although it would make sense), I guess I simply have to live with it then.
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