Influence of +mind and +earth
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Hello Albion community
I was just wondering if having +mind in sorc template is worth it, I mean, does +mind do anything (less resist, +mezz length etc)? Similar question is valid fo earth/ice spec for theurg, does it influence pets level (and thus damage) or just nukes? Cause if it doesnt, then having +earth is worthless, which makes template far easier ![]() Thanks for the help |
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@Theurg: Earth/Ice Spec is anyway 48earth/restIce in the most cases!
aylwynn warden
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+Mind and Earth are almost useless in Templates.
For Theurgist i would prefer 40 Earth , 33+ Ice |
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They're not almost useless, they're completely useless ^^
[23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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+mind may be influencing sorcerer charm currently, but it's a bug. When this will be fixed, +mind shouldn't do anything.
+earth is 100% useless afaik. Just get +cold for the nuke. 48 earth is currently a good spec because ice pets are totally bugged. The highest ice pets implemented are at 25 ice (higher ones are missing), they got insane resistrate (45% against a target of your own level ![]() |
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! |
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oh ok, didn't know that, Ice Pets don't work correctly
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I see, thanks for the answers
I was actually thinking of going 35 earth/41 ice for yellow pbt, 60s aoe root (at least that was a typical on live servers) but ice pets are indeed bugged (go, gms, go! ![]() I heard earthlords have insane speed but I didn't test them on Uthgard cause I'd need a respec stone for that ![]() So, anyone with practical experience: can anyone still outrun the pets? Thanks |
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you can't really outrun the earthlords
another spec is wind/earth - gives ok earth pets and stun pets that rupt from range and a good nuke for certain situations I two-shot Zerkers
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Even if pet is diseased? ![]() |
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