Green Knight
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I'n going to be needing a Shark's Eye Ring for my end template, and it seems no one does Green Knight runs on Midgard (maybe people do, coming from Albion I think a lot more stuff is publicly done there and Midgard seems more guild oriented) so I was wondering if anyone has knowledge/experience of setup and strategy for killing GK as Midgard.
Hibs from what I'v seen while playing Alb use shroom fields, and Albs works quite well with 1+ Theurg earth pet spam + cabalist. But Midgard doesn't have these pet spam classes. |
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Just collect 200 lvl 50 bonedancers to put their pet on GK , after 3-4 days it should be down then
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Aug
Pac Shield Tank supp sm sham melee dps melee dps Tank and supp pet on GK at all times. sm+shield bomb adds. melee dps is to bring him down faster if you want a fast run. Greetings Ensiferum |
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..well, we do it sometimes with this setup:
Healer Healer Shaman Warrior Bomb (good) Skald for repull GK Dps maybe BT RM greetings, Runen |
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Heho,
Its enough if you have 2 Runi, maybe better two, but it also works with one. You need just a little bit communication in the group. So use a voicetool would be good. The Runi most get cleared from adds by a tank then he can nuke the adds of the other down, the paci can make aoe stun then. Very important to communicate this and when the green knight port to make dmg on him again fast. So Groupsetup something like this: Healer Pac Healer Aug Shaman Warrior AoE Caster ( Runi / Supp SM ) Dmg Dmg Dmg ( Skald maybe ) Greetz Luydor |
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Petclass help to put Green knight into combat asap again, since pet follows him after port, if you fight him in the middle of his 5 port locs
Greetings Ensiferum |
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greenknight is easy going with any normal rvr grp with at least one tank... but i don't think he drops the shark ring, just the belt or am i wrong?
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8 posts
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