Bonedancer Spec and RAs
33 posts
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I was thinking about two possible specs for my BD. Seeing as pets are probably still far off, I haven't considered them in either spec.
47 supp / 26 Dark (usual spec) or 38 Dark / 38 Supp. I plan on doing a mix of 8 man and small group or even soloing. The second spec seems interesting because while I don't get the top LT, I will get the 30% body debuff. Would this make up for the lost damage? The second spec also removes variance from my baseline dd and the dd/snare might even be useful. For RAs (at rr5) I was considering (for the first spec): PD3 Serenity 2 Purge 1 LW1 MoF1 WP2 MCL1 RP1 TWF1 (waste of points?) For the second spec I would drop wp2 for MoF2 which would be key to making the spec viable. Just wondering what the opinions are of these choices. Thanks. |
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i found my BD to have a power problem while playing in groups, so if you want to group you should spec for power heals like mcl, rp.
you'll nuke with the base dd which costs a lot due to the low dark spec and you'll use the instant lifedrain all 4sec as you can't be interrupted on it. then you'll need purge of course. doesn't leave much points for other things at RR5. |
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TWF 3 would be the reason grps will invite you at all
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I liked 38/38 better on salis.
-will lifetap for pretty much the same because of better debuff -uses way less power both in nuking and LTing -remember your root is body ^^ -better damage when nuking (still rather pathetic on resists tho) twf is mainly for two things: -snaring tanks -killing theurg pets twf1 is fine for the first but fails at the second BDs aren´t grouped just for TWF, but for being one of the best rupt classes. Stop giving advice when you´re clueless. Dunno whether body debuff rupts on uthgard, tho. Without it BDs are kinda ... meh. |
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Not true. Red lt will hit a lot harder with blue debuff than yellow one would with yellow debuff. Plus you'll need to waste 3 points on mof2 if you don't want both your instas resisted all the time.
Not true. Power usage is the same when you take into consideration yellow debuff+yellow lt or blue debuff + red lt.
Not really pathetic, I can kill a caster pretty fast with 26/47 spec. Even faster than I do with a light mentalist for example.
Twf is mainly for one thing: snaring and rupting enemy support to slow down their push or kiting back.
You too.
It does rupt. |
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It will hit harder, but not by alot. Obviously the less resists the target has the better the red LT is.
had to look that up: actually yellow LT/debuff costs more power, so i was wrong about that nuking wil cost alot less power tho. espacially at low rr
casters have like 1.4-1.5k hps at rr5 you won´t do more then maybe slightly over 200dmg on yellow resists, thats not fast killing even when combining it with LTs i´d also call undebuffed menta dmg pathetic (on mids ofc)
that´s just bullshit. snaring someone for 3 seconds is not worth it. not saying that twf can´t be dropped into enemy support if they don´t spread out enough, but it surely isn´t its main use. |
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You're so unbeliavably clueless.
First of all, a fully buffed caster has <1.3k hp, not 1.4-1.5k. Secondly, albs run without resist buffs at all, hibs have yellow resists yes nontheless I still kill a hib caster pretty fast. I was comparing it to menta damage against people w/o buffs, for example albs. Both drop an alb caster equally fast. Finally, twf snares for 10/20/30 seconds respectively (affected by determination and stoicism). "Stop giving advice when you´re clueless." |
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No need to get so aggressive tbh... from all forum users Jarysa actually tends to make sense most of the time. Of course anyone can be wrong about something, but that doesn't make him/her unbelievably clueless imo. Oh well, I am pretty clueless myself about BDs, so I guess I'll just stay out then from now on. ^^ |
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go on high serenity , high pd , aug acu , mom , wp ,
TWF is totally crap on this server , as its Matter dmg here and so u can have 50% resists instead of only 26%. And the twf ticks get resisted too. So u wont prevent tanks to hit you in twf , and you wont prevent enemys to kite cause u got 2 sek cast time and 3 sek till the first tick , so kite grps will be outside before it works at all. |
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actually I AM WRONG about how TWF snare works. i´m still right about how it should be used, tho. doesn´t make sense to use it to snare same people only to get ****** by a moccing theurg and no way to clear the pets. while 1.5k hp might be a little on the high side, less then 1.3k hps is really little for a caster that is not from mid and therefore has a decent str/con buff noone argues that bds can´t kill alb casters, but so can any other class that has a baseline dd. doesn´t mean bd dmg isn´t low. good luck killing a druid on your own that gets some heals. if you manage to do it, that´s all of your power used to kill one guy. |
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Wrong
My Runemaster aslike my Spiritmaster have exactly 1152 Hit Points with red Base con and ae str/con. Both have 990 hits unbuffed. In an 8er Group, no shaman would buff str/con to a caster, because it takes up too much Concentration. Its like Toblerone said but many times <1,1k Hits |
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at least read what i wrote
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Thanks for the advice. So it seems that 47/26 is the better spec. The body debuff interrupting is good news.
As far as running out of power for interrupting, wouldn't a lower level LT rupt as well (as good as I can on Uthgard, anyway), just for less power and damage? This seems like it could help conserve mana for the longer fights when I do 8 mans. I do plan on having power pots on hand all the time. Revised rr5: LW1 MoF1 PD3 Serenity3 mcl1 purge1 rp1 This leaves me with 3 points left over. I was thinking WP because the more I critical, the more damage I do and more life I will get back, which could really help fighting melees. I do still want to be able to smallman/solo without having to change, so I don't really care if the RAs totally fits one group setup or the other. |
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Even with a decent str/con buff (yellow in most cases) a caster won't hit 1300 hp. I have 8 lvl 50 mages that I rvr with across all 3 realms and I'm pretty damn sure what I'm talking about. But okay you know better mr. mages have 1500 hitpoints |
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All alb mages should have over 1.3k hps with a yellow str/con, cap base con and a cap template. Same for all hib mages. Animists should get close to 1.5k with a red str/con. All of that without putting any con as start points. Maybe Uthgards formula is just off. |
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