RvR-Revamp and common roadmap

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Nymeros
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Postby Nymeros » May 24, 2010 19:36

Rose wrote:Who said the community voted on something? There never was any open voting poll on anything. Staff posted a message for everyone to send them email, so they could see what is most wanted. It doesnt mean that the majority did want old RA and 1.69, it only means that the staff told you so. Until it is open public voting poll, these voting results are made up by the staff to match their need not to fix bugs they cant fix imo. Make the open public poll, uncontrollable by the staff and have everyone vote, then we might see these changes as good; else its a fake. Yet its hard to get everyone to vote, since not all visit the forums, not all play every day; therefore not everyone will vote, and the poll results will still rely on the opinnion of those who visit the forums anyway.


You should've read the post I was replying to, in which Kaltess was stating that it was "voted" for OF RAs, like that somehow made it justified. :wink:

I actually agree with you, the polls are rubbish for the most part.

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arnius
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Postby arnius » May 24, 2010 20:13

Nayru wrote:New patch-limit 1.69
The topic of switching the patch standart has been hotly debated within the staff. However, after analyzing every single patchnote and our current server-progress, we decided to introduce 1.69 as new patch-limit. Currently we are working on a list containing all changes and are going to release it for public review within the next days. Please note that we are of course not going to revert obvious bugs.


Does this mean that all classes that got some higher utillity and purpose in later patches are just plain f'd, due to not unwillingess in solving obvious problems (eg 2min on NS, where 1min is more then sufficient enough already to get high advantage)?
Besides those major RvR problems (imbalances) I geuss you're right, I mean all chars are somewhat usable in PvE I geuss :s

Nayru wrote:Introduction of the OldFrontier realmability system
The introduction of the OldFrontier realmability system has been discussed over a long time. We have decided that this realm ability system is fitting better into our server setting, since the New Frontiers realmabilities contain lots of features, that are designed for a ToA setting.


1) I hope everyone get his RRpoints resetted, or will we have to buy RP respecs? (if so I know what to farm for the next months, big spender comming through, rofl)

2)What happens to RR5 abilities? Are these still in the game at OF & this patch? Else I see a very grim future for the thane

Nayru wrote:Rework of the Battlegrounds

Over years we have tried to perform a tightrope walk between reasonable Engame-RvR and Battlegrounds. Unfortunately we have to admit that we have not succeeded performing that tightrope walk. All past attempts have taught us one thing - a modern Battleground System can not unite with the basic principle of RvR on a low population server. Thatfor we decided to rework the battlegrounds so that they fulfill their prior purpose - an entertaining playground offering a first glimpse onto RvR.

- Abermenai (lvl15-19)
- Thidranki (lvl20-24)
- Murdaigean (lvl25-29)
- Caledonia (lvl30-34)

In return for such a drastic change we are currently working on an additional concept to ensure a more fast and pacing RvR-experience within the frontiers, so that prior pure battleground players may enjoy their new homelands.


Higher pace sounds nice, but I can't the idea out of my head that this only means higher die rate for those lowbies coming out of last bg and trying to make their way into OF xp zones.
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

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bawww
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Postby bawww » May 24, 2010 20:49

It's nice to see Uthgard going in the right direction. Implementing more bugs (well they won't be bugs cause you won't be able to prove it) while things like rupt system, defense penetration and other basic game mechanics are totally bugged. Furthermore GOD FORBID they make a mistake while coding their vision of old RA's and make an ability overpowered, how will you prove it? Even if you prove it to them that it is overpowered how long will it take for them to "fix" it? But I guess we don't have to worry, it's not like they were wrong, refused to admit it and kept claiming it's livelike ever before amirite?

I'm wondering, how do you intend to implement things like ichor and ST which even in NF you don't know how it works (well you do after like 3 or 4 bugreports about it)?

Why don't you reset rp's with the new RA system in place? It would be the only fair thing to do. 1.69 OF vw is not the same character as 1.80 NF vw, 1.69 druid and cleric are not the same characters as their 1.80 counterparts etc. Druids will still have fun I guess, pressing that GROUP PURGE button every 30 minutes.
Ah well, the next big thing in the solo scene will be SHIELD TANKS. HF assassins and archers. Oh wait, there is no solo scene...


It will be even more funny reading answers like "we do not want to start customizing things" to requests for customizing RA system when the whole system is custom by default : )))))))))
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Scjar
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Postby Scjar » May 24, 2010 21:10

So is there a set time when these will get implemented?

Also, what are going to be the RR caps for the BGs? I had already planned out my new chars for the current BG settings. I like the have them all planned ahead.

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Ramo
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Postby Ramo » May 24, 2010 21:23

You have got to be kidding me. The people complaining in here are the biggest group of whiners I have ever seen.

People played with the old RA's before. Stop acting like it is the end of the world. I prefer the old RA system personally. People using RA's sparingly and only when they had to. These days the group with the most buttons mashed is generally the winner.

I would much rather deal with old school BoF and Dualist Reflex Savages than an uncc'able train of charge 3 zerkers, or an uncc'able juggernauted cabalist pet.

This is supposed to be a classic server, so why have old frontiers, old mechanics classes, but have the new style of RA's?

Use skill to win, not mashing the keyboard with your fists whenever you get into trouble. Being nearsighted sucks, but there wasn't a cure for it in the past other than purging or waiting it out. I don't see why it should be any different now.

Bring on the changes! I am looking forward to going back into Doden's, etc too :)
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carnagemaster
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Postby carnagemaster » May 24, 2010 21:25

for RR caps in bg's i think its 3 or 4 RR's per bg if i rembemer right

Toblerone
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Postby Toblerone » May 24, 2010 21:41

Ramo wrote:Use skill to win, not mashing the keyboard with your fists whenever you get into trouble. Being nearsighted sucks, but there wasn't a cure for it in the past other than purging or waiting it out. I don't see why it should be any different now.


A cure wasn't needed because people didn't use it. When people realised it's potential and started using it, a cure was introduced. Twice.
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Maidrion
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Postby Maidrion » May 24, 2010 21:44

Ramo wrote:Use skill to win, not mashing the keyboard with your fists whenever you get into trouble. Being nearsighted sucks, but there wasn't a cure for it in the past other than purging or waiting it out. I don't see why it should be any different now.

Bring on the changes! I am looking forward to going back into Doden's, etc too :)


Yeah cause whoever wins mezz or nearsight is a much better deciding factor. Or a druid bailing out his entire grp with grp purge aswell I guess.

I too, however, like the upcoming rvr dungeons.

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Ramo
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Postby Ramo » May 24, 2010 21:57

Maidrion wrote:
Ramo wrote:Use skill to win, not mashing the keyboard with your fists whenever you get into trouble. Being nearsighted sucks, but there wasn't a cure for it in the past other than purging or waiting it out. I don't see why it should be any different now.

Bring on the changes! I am looking forward to going back into Doden's, etc too :)


Yeah cause whoever wins mezz or nearsight is a much better deciding factor. Or a druid bailing out his entire grp with grp purge aswell I guess.

I too, however, like the upcoming rvr dungeons.



Winning mez or nearsight is a MUCH better deciding factor. Your group needs to be panning, and spread out on inc. If you get blanket mezzed by another group you weren't paying attention, or your group was not doing what they should be doing to interrupt their cc'ers. Cure mezzers need to be on the ball, and positioning will be key. Group purge will be on a 30 minute timer just like the other active RA's, so it definitely won't be up every fight if they fight a group who knows what they are doing.

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Rose
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Postby Rose » May 24, 2010 21:59

Come on guys, Ramo is a PVE* player... wft you listen to his RVR concerns?

* LWRP
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Ramo
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Postby Ramo » May 24, 2010 22:01

Toblerone wrote:
Ramo wrote:Use skill to win, not mashing the keyboard with your fists whenever you get into trouble. Being nearsighted sucks, but there wasn't a cure for it in the past other than purging or waiting it out. I don't see why it should be any different now.


A cure wasn't needed because people didn't use it. When people realised it's potential and started using it, a cure was introduced. Twice.


I seem to recall most of the good groups where I played used nearsight a lot pre-toa. We still dealt with it, and did the same back to them. You are acting like nearsight will single handedly shut down and make any group implode. If you play right, position right, and adapt your playstyle when someone in your group gets nearsighted you can deal with it. It isn't an insta i-win unless you are a bad player.

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Ramo
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Postby Ramo » May 24, 2010 22:02

Rose wrote:Come on guys, Ramo is a PVE* player... wft you listen to his RVR concerns?

* LWRP


Obviously :roll:

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Rizla
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Postby Rizla » May 24, 2010 22:31

Lets listen to mister 4 posts retarded avatar. He obviously has everything figured out. :roll:

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tbirds
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Postby tbirds » May 24, 2010 22:34

This is kinda like being the president :) damned if you do, damned if you don't :D.... Personally i'd stop trying to please everyone. Thanks for making "A" change and taking the time out of your day for a game i enjoy playing.

Honestly if several people whine and leave... then it's kinda like that bad one night stand. Hopefully after a month or so we'll just forget they were even here :D

Thanks for the changes guy and keep up the good work... GOGO marketexplorer lol and can you fix my armsman damage next plz :) haha

Zarkor
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Postby Zarkor » May 24, 2010 22:44

Rizla wrote:Lets listen to mister 4 posts retarded avatar. He obviously has everything figured out. :roll:


He's actually got a point somewhere in there tho.

His post count is irrelevant. So is mine. 8O


But his avatar is retarded indeed though. :lol:

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