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Maidrion
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Postby Maidrion » Jun 07, 2010 13:32

Kvintus wrote:@ Hedra

Why the hell do I have to keep body/spirit/energy resistence buffs up as a Cleric? It's just a waste of casting time and power! In that time (about 5 seconds) I could also have resurrected or healed somebody else.
Don't tell me that there are no body/spirit/energy resistence debuffs!
If we all agree to Hedra's (and many other's) opinion then we can say that resistences are useless at all.


I guess reading comprehension isn't your cup of tea.

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Kvintus
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Postby Kvintus » Jun 07, 2010 14:44

Probably you're right, Maidrion. So, would you be so nice and explain to me what I've done wrong.

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Hedra
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Postby Hedra » Jun 07, 2010 14:47

Kvintus wrote:@ Hedra

Why the hell do I have to keep body/spirit/energy resistence buffs up as a Cleric? It's just a waste of casting time and power! In that time (about 5 seconds) I could also have resurrected or healed somebody else.
Don't tell me that there are no body/spirit/energy resistence debuffs!
If we all agree to Hedra's (and many other's) opinion then we can say that resistences are useless at all.

:wall:

First of all, no one but albs debuffs body, spirit or energy.

Body resist is important because it's 90% of the CC spells in that game. Spirit and energy, well it wouldn't make much of a difference without them, but we buff them because we have them available. I would recast a body resist spell during a fight if it fades but I wouldn't waste time with spirit/energy.

Elemental resist (heat/cold/matter) are mostly used for damage spells. If you play actual RvR you may have noticed that full casters groups almost never hit out of resist debuff, which is why I say resists buffs are not that important against them.
The exception to this is the shaman root which is matter, but our hybrids (reaver/pala) keep purge 1 for it.

In any case friar resists are not useless but definitely not worth dumping another char with a lot of utility for it...
I am assuming direct control.

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Kvintus
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Postby Kvintus » Jun 07, 2010 14:52

Ok, thanks. @ Hedra

That explains a lot. I agree to your last sentence.

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Rasta
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Postby Rasta » Jun 07, 2010 15:01

bloody albs ... you lads can run shat loads of rly strong setups! .. 3 tank 3 caster setups are a bit ghey to fight against tbh.. far too easy for you to push on hib caster groups, and just as easy to deal with tankspam.

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Jezzmin
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Postby Jezzmin » Jun 07, 2010 15:09

Hedra wrote:
also debuffing them is not as useful as u end up at 0 instead of -25% (with 50 resi before and a 50% debuff), which makes a lot of difference

That's wrong, half of the value debuffs your base resists (from SC + racial bonus), the other half debuffs only on buffed resist part. That you have no resist buff or red one doesn't matter, you'll end up at 1% with 50% debuff.


uhm, did i get that right:

if u have like 26% resist and some1 debuffs u with -50%, u have 0 and if u have 50% resist (26+24 from buffs) and some1 debuffs u with -50%, u have 0 too?

if yes: since when? I actually know that there exist negative resists (played spirit caby a long time and i hit for xxx (+xx) in rvr as well as pve of course...

if not: why are resist-buffs not useful? getting hit for ~400 dmg (0% resist (26% (equip) + 24% (buffs) - 50% (debuff))) is much better than getting hit for ~496 (+96) dmg (-24% resists (26% (equip) - 50% (debuff)))...

if i still didnt get it, plz explain it :D

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Hedra
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Postby Hedra » Jun 07, 2010 17:03

Half of the value works on the resists from the SC, half on buffs. The 2nd half can't go below 0.
The formula gives something like this with a red debuff :
Without resist buff => (26 - 25) + (0 - 0) = 1%
With yellow resist buff => (26 - 25) + (16 - 16) = 1%
With red resist buff => (26 - 25) + (24 - 24) = 1%

If you have less than 25% on your SC, the debuff will bring your resists to a negative value, otherwise it can't happen.

By the way I have no idea if this is livelike (I bet it's not), but that's how it works on uthgard :D
I am assuming direct control.

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Ronian
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Postby Ronian » Jun 07, 2010 17:16

Hedra wrote:Half of the value works on the resists from the SC, half on buffs. The 2nd half can't go below 0.
The formula gives something like this with a red debuff :
Without resist buff => (26 - 25) + (0 - 0) = 1%
With yellow resist buff => (26 - 25) + (16 - 16) = 1%
With red resist buff => (26 - 25) + (24 - 24) = 1%

If you have less than 25% on your SC, the debuff will bring your resists to a negative value, otherwise it can't happen.

By the way I have no idea if this is livelike (I bet it's not), but that's how it works on uthgard :D


I think its livelike but in the old days there was just res - debuff. So you could nuke often with +damage.

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Musikus
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Postby Musikus » Jun 07, 2010 18:03

the negative resis also exist here on uthgard...you can debuff targets down to -10%

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Xuji
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Postby Xuji » Jun 08, 2010 12:29

Rasta go call for help on /broad!
:grin: :grin: :grin: :grin: :grin: :grin:

:D :D :D :D :D :D
You're either pro or you're n00b. That's life.

@ most Uthgard ppl: Skills are not defined by how many people you kill, but how many you bring to kill them.

Hi, i am Paper, Rock is cool, but NERF Scissors.
-> Uthgard mentality

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Jezzmin
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Postby Jezzmin » Jun 08, 2010 14:23

Hedra wrote:Half of the value works on the resists from the SC, half on buffs. The 2nd half can't go below 0.
The formula gives something like this with a red debuff :
Without resist buff => (26 - 25) + (0 - 0) = 1%
With yellow resist buff => (26 - 25) + (16 - 16) = 1%
With red resist buff => (26 - 25) + (24 - 24) = 1%

If you have less than 25% on your SC, the debuff will bring your resists to a negative value, otherwise it can't happen.

By the way I have no idea if this is livelike (I bet it's not), but that's how it works on uthgard :D


ok, to sum it up debuffing can never take resists below -25%? (0% from SC - 25% "first half of debuff" and 0-0% for second half) - gonna test that on pendragon and see whether this is livelike :D

Braxis
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Postby Braxis » Jun 08, 2010 15:18

Uthgard & livelike in the same sentence. LOL
nixian wrote:semi classic state --> full classic state = evolving

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Hedra
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Postby Hedra » Jun 08, 2010 15:31

If you have 0% on SC (and no racial resist), after red debuff you will be at -25% yes. But who leaves any resist under 25% ? :p
I am assuming direct control.

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Ronian
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Postby Ronian » Jun 08, 2010 16:10

Hedra wrote:If you have 0% on SC (and no racial resist), after red debuff you will be at -25% yes. But who leaves any resist under 25% ? :p


Assassins! :lol:

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Jezzmin
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Postby Jezzmin » Jun 08, 2010 22:04

Braxis wrote:Uthgard & livelike in the same sentence. LOL


to talk of live servers being livelike would be just as curious, wouldn't it? :D

and the test with 0% SC is just for testing the 2-half-of-resist-debuffs-theory :D

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