Mercs and shields

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CowwoC
Gryphon Knight
 
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Postby CowwoC » Jan 12, 2011 06:40

So, i should respec with Level 40 from Crush to Shield and Slash? Or XP to 50 and after that respec, for more AT Points in Slash?

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Force
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Postby Force » Jan 12, 2011 12:26

nixian wrote:Shouldn't you use DW styles anyway? so crush/slash/thrust styles shouldn't matter?



Depends on your spec. Amy slash and diamond slash have a 'very high' to hit bonus. On live this would have only meant a lower miss rate (and subsequently, fumble rate), but on Uthgard, to hit bonuses reduce all defenses (where as weaponskill does nothing lol), so against a support who also has a guard, I would not be surprised in the least if Amy slash -> Diamond Slash was just as high dmg as any other styles. Just due to the lowered defenses.

Healowner wrote:
Actual test on Uthgard about that. The damage with DW styles is basically the same, while crush damage goes down with the spec. :)



Yep, been pretty well understood since Wyrdd first tested it, but for some reason there's still the hold outs that don't buy into it.

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Seyha
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Postby Seyha » Jan 13, 2011 09:22

Force wrote:On live this would have only meant a lower miss rate (and subsequently, fumble rate), but on Uthgard, to hit bonuses reduce all defenses


Has this actually been confirmed by the staff? I remember people asking, but I don't remember any confirmation.
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Force
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Postby Force » Jan 13, 2011 18:21

Seyha wrote:
Force wrote:On live this would have only meant a lower miss rate (and subsequently, fumble rate), but on Uthgard, to hit bonuses reduce all defenses


Has this actually been confirmed by the staff? I remember people asking, but I don't remember any confirmation.





I was specifically told this by staff, yes.

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Seyha
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Postby Seyha » Jan 14, 2011 11:55

ok, I will test this on live within the next couple of days.
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Force
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Postby Force » Jan 14, 2011 21:26

nice seyha, you get two cookies!


you may wanna check 'defense bonus' on styles too, stands to reason they would be buggered up as well.

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Satz
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Postby Satz » Jan 20, 2011 19:53

Well, instead of working against the to hit bonus, the defensive bonuses seem to be giving additional defensive rates, like more evade, parry, block...
A little hint in case someone failed to notice this.

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Blue
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Postby Blue » Jan 20, 2011 20:25

Satz wrote:Well, instead of working against the to hit bonus, the defensive bonuses seem to be giving additional defensive rates, like more evade, parry, block...
A little hint in case someone failed to notice this.

There is a whole thread about that evade rates were influenced by style bonus/penalty. Its fixed as you can see in the changelog. Style bonus only affects miss rate.
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Satz
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Postby Satz » Jan 21, 2011 15:51

Really, thats very good to read!

Whats the status of Bolts if i may ask?

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Ronian
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Postby Ronian » Jan 21, 2011 16:37

Blue wrote:
Satz wrote:Well, instead of working against the to hit bonus, the defensive bonuses seem to be giving additional defensive rates, like more evade, parry, block...
A little hint in case someone failed to notice this.

There is a whole thread about that evade rates were influenced by style bonus/penalty. Its fixed as you can see in the changelog. Style bonus only affects miss rate.


The recent change makes malus styles doesnt effect evade rates anymore too? If yes that would be awesome

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Satz
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Postby Satz » Jan 21, 2011 18:35

well, if it is fixed, then base chance to miss should be like 20% or 25%, i no longer remember that one. And then, depending on your style bonus or malus you add up or substract 5% from this chance by each level. level= small bonus, medium bonus, high bonus, etc... there are 4 or 5 bonuses like this, written on your styles, and so you could add it up to 0% chance to miss or 50% chance to miss depending on your styles. and same goes for your opponent, who can, by using def bonus/malus styles increase or decrease your chance to hit him/her.

a short summary, maybe a bit unaccurate. for more info, try looking for that forum.

looks like i hijacked this thread :P

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Hildorien
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Postby Hildorien » Jan 22, 2011 16:38

Without shield spec,when your target sees you are running to him he kites back and you are dead.In group shield spec is needed.But for solo, crush is enough for stun.Also it doesn't make too much differences between shield spec and 50 spec.You can test it,51+ skill is enough.11 from template;36+11+4(min 4 from rr)=>51
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Disdain
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Postby Disdain » Jan 22, 2011 21:04

Hildorien wrote:Without shield spec,when your target sees you are running to him he kites back and you are dead.


This is completely true, I never kite against tanks who carry a shield.
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Atum
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Postby Atum » Jul 17, 2011 00:32

*push*

so whats the better specc (slash with HO/highl vs thurst with sara) for grprvr?

regarding: merc merc pala theurg sorc cler cler and X, where X is 3rd merc, reaver, mins, or cab.

with a kite grp(cab instead of another melee or mins), were going for overextended targets, which are mostly other melees like zerk, bm, and so on.

w/o cab but with a 3rd merc or reaver we push vs their support- so thrust would be a better option then imho

if all 2-3 mercs are slash then it will be difficult to go for mid support f.e. and so on

your oppinions on that?
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Nujao
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Postby Nujao » Jul 18, 2011 17:33

What about a splitspec for a merc like bms do?
Been wondering a long time why ppl dont do that

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