Druid spec changes through the levels
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Hey, made a Druid here on Uthgard and wanted some advice on specs and how they change. My initial spec is going to be heavy in nature for the ability to solo effectively if need be at least up to level 20. I haven't a clue exactly what I am going to do at that point.
Is it typical to respec at 20 to a Regrowth/Nurture spec to go ahead and get ready for some RvR, or do a lot of druids stick to a heavy nature build with a bit of regrowth thrown in to help? Also, unless I am mistaken...there is quite a bit more grouping for xp happening after level 20, which would make the heavy regrowth spec more viable to level with. i just need some help figuring out the specifics for levels 20-40 and then up to 50 after my second respec. My intention is to heal at 50 in RvR groups, I am just lost for the journey there. |
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You will not get very far as nature druid, so respeccing to a more group-friendly build @20 is recommended - unless you don't want to group, at all.
I think a good strategy is to keep nurture fairly high and put the rest into regrowth (something like 2/3 vs 1/3). Buffs are a bit more important than strong heals in the beginning. From mid-30ies onwards you may want to put more points into regrowth because base heals will eventually become too weak (unless you have a second healer in group). And from thereon it depends primarily on your final spec. ![]() |
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My way to 50 (now 40 nurt, 35 heal, rest nat) was nurt near lvl, rest in nature till lvl 40, and respec there to nurt/heal. Got no problems with grps till 40, and could level alone, if there was no grp up or i logged in just for 1 hour or so...
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Nature is great till lvl40. That you wont find grps is just a myth and you can level efficiently solo, too. Tho you should spec some points into nurt/reg.
Here's the way I did it: lvl10: 8 nature, 5 nurture lvl20: 16 nature, 11 nurture, 4 regrowth lvl25: 20 nature, 14 nurture, 4 regrowth lvl30: 25 nature, 14 nurture, 8 regrowth here I stopped speccing into nature as solo lvling over lvl30 gets a bit annoying. Other way would be to stay nature, however you want. lvl35: 25nature, 22 nurture, 9 regrowth lvl40: 25nature, 25 nurture, 18 regrowth On lvl 40 I respecced to 34nurt, 20regrowth. |
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Don't solo. Don't. I tried a Nature Druid up untill lvl 20 and it's not viable. Your pet does almost no damage and once your DoT runs out, which won't even get a mob to 50%, you're gonna have to melee it down which takes ages. Now if you're watching a movie in the meanwhile I guess you could try it up untill lvl 20 also because buffs don't matter that much early game.
However there's no such thing as no groups. Just find a tank and there's your grp. Once lvl 15 with tireless downtime isn't that bad and way better than soloing. As other people solo keep nurture fairly high and the rest in regrowth. And don't suffer from the uthgard syndrome, if you can't a grp in /lfg, make one. |
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Soloing to 20 with full nature was so easy. Pull with your dot and auto attack. Your self damage add doubles your melee damage at that level. Yes the pet sucks on Uthgard, but it at least does some damage. Dot + melee auto attack + damage add + pet = dead oj mob. Cast a heal, pull another mob.
At 20 I would respec to a normal spec. If you wish to continue though, get a crafted weapon with a proc on it. My Druid runs in a regular group with friends and guildies and is Regrowth/Nurture/Nature. Our other Druid, who is spec'd Nurture/Regrowth/Nature is 49 now and he solo's when studying for his Masters degree. If he doesn't turn his exp off for Thidranki he will be the first to hit 50 of all my friends that started playing at the same time. |
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I did nature all the way to 40, 30nature rest reg at 39, that was because i dont play on primetime, you could say and didnt feel like waiting for grps
Huh.
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I never /lfg either. I only level when my friends are on, or I solo. But mostly I craft. And help Guildies.
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My druid has all Nature, nothing else. Level 37 with no problems at all. He uses a mace. I prefer solo but get invited into groups all the time. I plan to respec at level 40 and add Nurture. At level 50 will put remaining points into regrowth.
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This would be a difficult spec to find RvR groups with, in case that is something you are planning on doing. Theoretically, a nature-spec druid can be interesting, but not in a PUG. ![]() |
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I now plan to take Nature only spec to level 48. Hey, if I don't like it, I can always start another druid right?
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Or better buy a respec stone
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I'm wondering what you were trying to hunt, which made this such a problem for you. I currently have a level 35 druid, full Nature Affinity spec, who has been able to solo with almost no downtime for at least 30 of those levels. From about level 8 until current I have been able to chain pull yellow mobs with no downtime at all while ojs require small downtime for healing after each fight. Up until level 8 you will need to lower your con to chain pulling blues with some yellows. Seeing as how this is working just fine for me, I am failing to see any issues with NA spec. Also, since most people are only concerned with the RvR viability of a spec and class, I have spent some time in Brae and managed to get quite a few kills by using my DoT (roughly 96 damage per tick with no resists) and AoE root. Most recent trip into Brae resulted in 13 kills and 5 deaths with the killing blow being mine in 7 cases. Final spec will be: 36 Nature Affinity - Instant AoE Root, if you don't want this for RvR you should rethink things a bit 30 Nurture - Gives the 3rd best spec buffs and the first set of AoE buffs 26 Regrowth - Second instant self heal, instant group heal and 50% rez should be enough for any RvR action Regarding PvE: This build will allow you to group without much trouble, as you can play the part of hybrid damage while still offering healing support. You can also solo without trouble, so long as you don't rely on your pet to kill the mobs for you, through all levels. Regarding RvR: While I have yet to test this fully, it appears that this build makes you formidable (at least in BG) against any casters, as the DoT will prevent them from being able to cast for 24 seconds, and can be extended by using instant roots. |
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DOT do not rupt at each tic.
DOT only rupt at 1st tic. Anyway, nature is great in RvR through the AE ROOT |
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I am not 100% sure,but dot and bleed was rupting each tick on live. |
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