Hitchance on each armor component?
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Hi there,
as is known there are different hitchances on each armor component, e.g. the torso gets more hits than the gloves. But I would like to know which is the accurate percentaged allocation of hits on uthgard. I found a german source which offers the following allocation: (http://daoc.odgd.de/forum/YaBB.pl?num=1110122471) torso: 40% leggings: 25% sleeves: 15% helmet: 10% gloves/boots: each 5% But this is a report of 2003 and the live servers. Would very welcome to hear some current opinions. Thanks you in advance for your answers. Best regards, Sayne "Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld). |
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that's right.
Mein DAOC-Feeling: (Sound aufdrehen! )
http://www.youtube.com/watch?v=_uJ_gdEdMp8 „Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich mir noch nicht ganz sicher.“ - Albert Einstein |
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Thanks for your confirmation!
"Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld). |
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