range disavantage
31 posts
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Hib is magic realm, Mid melee realm, Alb had range .With so little utility in albion I notice that the range adjustment by mythic has really hurt albion as that was there only real advantage.Thurgiest pets use to be 2300 range now 1875. Scout 2100 range now 1875 or less im not sure really because all the longbows are 1760 range now as well. Albion root's are now 1500 range when they were bolt range forever 1875. The time you take to cast (slow) and the slow speed of albs means a enemy can out run your cast / root. I would think with all the crowd control the other realms have that albion could at least return to the range advantage's again like it was before NF. Thanks
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trust me, Thurgiests are still just fine the way there are, I've always thought that scouts could use a bit of fixing though. |
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What exactly makes Hibernia the Magic Realm in your opinion? The oh-so-great Heat AT that consists of 2 casters without any utlity except their damage that doesn't even work properly since resist debuffs haven't been fixed yet? ... Druids to be the only ones that acutually have a root (I don't count animists here
![]() I don't really see what you are complaining about.. Theurg pets still have a ridiculous range. Other realms have bolts, amnesia and NS. That's it ![]() |
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Stoped reading this post here ![]() ![]() ![]() |
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baseline stun. |
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Ae-root + Mezz > baseline stun ![]() ![]() |
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Yeah I think Albion needs more love, its quiet underpowered
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what is this guy talking about, did he come from wow or what
- Honey Badgers
- Winkz |
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I was actually going to post an intelligent reply explaining the huge value of bolt range vs dd range for even a few spells. Then i realized i was just getting trolled lol.
so instead... +1 |
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Eldritch and Chanters are pretty badass classes, yeah Theurg pets are so good, but thats basically what the class is about, talking about utility the only alb mage comparable to the hibs is the sorcy. To have a Red PBAoE on albion you gotta roll a class which is basically gona be just that, a pure pbaoer with no pet and speed. Beside those 2 chanters also got a 9sec stun and a red debuff for his own single DD damage, to do not mention the Red Cold debuff for Light Eldritchs. Elditch is just > of Cabbie from my pov, Red Ns vs Blue one (considering the cabby is 3-spec if he wanna have all the same tools of the eld), Sick DD vs 30% debuff + average DD, same disease, Stun vs Root, Decent helpful pbaoe, the only cabbie adavantage is that simulacrum. Then again Theurg is an awesoem class and only albion have such thing, but still is 1 more cloth wearer in your 8 man party. About Sorcy, i haerd there is a class that mezz on hib too, and also gives you buffs/heals/endurance/speed, if you want that same stuff on albion baside sorc you need a mincer a friar/cleric and a paladin ^^ You get a bard and an eldritch you have all the utilities you need, how many spots that take on an albion party? ^^ |
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All realms have the same basic spells you are mentioning.. What an eldritch concentrates in utility is missing on enchanter and mentalist.. It sure is a nice thing though that hibernia caster ATs can stun when they think it's necessary instead of having the supoort do it.. I agree..
Imo it's one of Albions biggest strengths what you mention there.. You have lots of classes with utlity spells.. And every group meber is responsible for some utility spells.. For Hibernia it's and eldritch rotating and and enchanter ... nuking.. With bugged resist debuff. That's my point. A Hib group is totally dependant on the eldritch's and bard's skills.. At the current patch setting Albion shouldn't be complaining imo.. It's Hibernia ![]() |
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you can still make a party with 2 bards and 2 elds, you double the mezzers/demezzers/rupters/healers and nsers/diseasers/nukers, thats gona take 4 spots. In Albion you put a pala for endo (and slam), a mincer for speed/demezz/rupt, cleric/friar for buffs/helals, and a cabby for ns. If you compare those 2 setup, you ll have endo and red speed on both, 2 healers/mezzers vs 1 healer - no mezz, 2 rupters vs 1, 2 demezzers vs 1, 2 nsers vs 1 (red vs blue), 2 nukers vs 1, 2 diseasers vs 1, alb will have 1 more slammer wohooo ![]() And you suddenly dont rely on 2 guys skill since the cc ns etc will be automatically be splitted. But why dont you do that? Cos thats ridicolous, Hib can easly have a much better setup then that one, which is already a lot better then the albions one if you compare total utility , and this time its not 2guys having to do it all vs 4 of albions doing single tasks, is 4 guys vs 4 ![]() Saying that having too much utility on the same char is a bad thing sounds hilarious, but If you really think thats a good thing having few spells, roll a wizard, you r gona have 1 simple easy task ftw ^^ |
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Or you go Sorc, Cabby, Cleric and Mincer? - Bolt Range mezz, good heals, specc buffed, NS, disease, pet, assist nuke on debuff.. I don't know, you just compared some ****** setups against each other in the rare scenario of 4men pugs. Make it a full group and it will look a lot different, I don't get your point.. Wizard has NO utility. That's why they aren't in groups. Having some utility plus damage is preferable for good teamplay instead of reducing a class to it's utility only since it's the only character in group that can supply it.. Having every class contributing something more useful than just damage just can't be a bad thing.. Having utility spread throughout many characters makes it possible to get them all off at a short time.. Albion classes have a great synergy, yo can't put a Hibernia group together consisting of bards, elds and druids only.. Mentalists and enchanters are almost as handicapped as the wizard. Demezz and Resist-Debuff. Plus the stacking base DD I mentioned already.. So it's not hilarious to say all utility on one class is a bad thing. It's nice for the player himself but not for effective group play.. Having 3 chars using all their utility simultanously on high range against one other on the other side.. Right. This makes an eldritch way more desirable ^^ Making fun of the wizard while Ench and Ment are close (I said close, not the same) in terms of utility is hilarious. ^^ |
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Do we play the same game? Alb is easy realm for good grps, welcome to Daoc.
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I didnt make any 4v4 scenario, that was: lets start a 8v8 well balanced party by putting all the utility classes first, and then filling up with DD/others. And so i put the first 4 men for hib and then the relative 4 albions to try to get same utility. So it aint any 4men pug scenario i am describing. So again, you start your 8 man grp on hib: with eld bard you get all utility you need, but then you say: all utilities on 2 man is not good, so I say: you put 2 eld/2bard, you r never gona reach the same utility with 4 alb classes. You wanna put sorc instead of pala? fine, the alb grp is gona end up with no endurance then, so yet need another spot, the 5th and you get the endo regen, but then you have 1 more spot on hib, and you put a drood in there. And here we are again, 5 man vs 5 man, hibs get specs too now, 3 healers vs 1, and all the same stuff i already mentioned in the other post, while albion has that more slammer then hib. Now how to fill up those 3 other spots? Just think that a cleric alone cant buff 8 men so you r gona need at least 1 more or a friar, and so you have last 2 sposts where you can basically choose from merc/merc, or theurg/merc. On the Hib side you pretty much can choose what to use, Druid +2bms would be a common choice i d say. So its 1 cloth wearer mezzer (oh yeah bolt range) but the hib setup get 2 mezzers on reinforced, with 2 ista aoe mezz and insta lullaby. 4 healers vs 2 of albion (not big deal right? its just 2 more healers), same dps if you go for dual mercs less dps but pets if you go for theurg/merc. This is all in the case where you put the 2 bards and 2 eldritchs, cos as you said, you dont wanna rely on 2 guys, and you wanna Spread the utility. Now tell me what kind of bonus an albion grp would have in terms of total utility this way (beside theurg pets), and what synergy/utility spread you were talking about you have as an albion grp when basically the men doing the "cast battles" are 4 on each side (bard bard eld eld vs sorc cabby mincer theurg) where those on albion side can barely do half of the stuff of those hibbies can. After this lets consider that, 2bard 2 eld is not the common hib setup, cos they have better stuff than that, means even if this setup seems already superior to the albions, you can still do better in Hibernia. You must have got my point now, its pretty simple, i am just telling you why a hib grp is always gona have more utility, or raw dps, or whatever else and i just tried to explain why i think like this. So dont pretend you dont get it or answer me that albions classes has some mystic synergy you are not able to describe with words, but you just feel there is ^^ I know its hard to accept after you get rolled by ppl who plays better then you do, so I guess what somebody can do is either accept it or keep lieing to himself , "yes albion must be easymode" ![]() |
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