range disavantage

Public communication platform for all Albion players.
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Force
Phoenix Knight
 
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Postby Force » Jul 15, 2011 05:32

Cabalist.

Asloan
Gryphon Knight
 
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Postby Asloan » Jul 15, 2011 12:40

Eddie, do we play the same game at all? o_0. In which universe does a 2 Eld 2 Bard 2 bm? Setup drop any mid/alb setup that plays well, and in which universe do Bards actually heal? (cause you know, their job is to rupt and to CC, when they have to heal the fight is alrdy on razors edge or you alrdy lost). Albion Hybrid Setup packs the same utility (with A LOT more rupt) then any of the common hib setups (well, agreed they lack Speed 5, but who cares rly?). Also, i would advise you to stop running with theurg+mincer+sorc+caba, drop theurg or mincer or caba and take 2 tanks. You can then win pretty easy by just spamming the enemy to death with pets (works fine for most alb grps in Emain). In the current setup, an alb whining about alb beeing to weak/having trouble and then saying hib is easier is just ridicoulus.

tonhl
Myrmidon
 
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Postby tonhl » Jul 16, 2011 01:36

I remeber the old way of sayng, dated back 2001:

Welcome to DAOC, Chose your level :
Midgard = easy mode
Hib = normal mode
Albion = Nightmare mode


That pretty sums up :)

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Force
Phoenix Knight
 
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Postby Force » Jul 16, 2011 10:58

Hib ruled all with end regen and pbae.

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pweet
Lion Knight
 
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Postby pweet » Jul 16, 2011 13:30

Yeah lets judge balancing issues out of the view of 2001...The game has changed and what worked vs ultra gimps is not working on Uth 8O
For decent grps its:
Albs>>Mids>Hibs
Face it.

GoGreen
Gryphon Knight
 
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Postby GoGreen » Jul 16, 2011 13:47

Lets go back to a patch level where Hib was the only realm with endureg and no cure mezz, this would be fun!

Hib>> is there another realm?

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Hedra
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Postby Hedra » Jul 16, 2011 18:13

pweet wrote:Yeah lets judge balancing issues out of the view of 2001...The game has changed and what worked vs ultra gimps is not working on Uth 8O
For decent grps its:
Albs>>Mids>Hibs
Face it.

And for noob groups it's mids>>albs>hibs ?
I am assuming direct control.

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pweet
Lion Knight
 
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Postby pweet » Jul 17, 2011 13:11

Hedra wrote:And for noob groups it's mids>>albs>hibs ?

Yes

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Xantham
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Postby Xantham » Jul 17, 2011 15:16

Hedra wrote:And for noob groups it's mids>>albs>hibs ?
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Kirillow
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Postby Kirillow » Jul 17, 2011 17:58

Ahh, thanks for helping me out guys, have been busy this weekend.

I know its hard to accept after you get rolled by ppl who plays better then you do, so I guess what somebody can do is either accept it or keep lieing to himself , "yes albion must be easymode" :roll:


Dude, I'm not gonna respond to your wall of text because we have stated our opinions already.. But first of all: We are playing paper DAoC here. Second: No reason to become personal :roll:

Still, I don't think you made your point well.. It seems most people still agree with me saying Hibernia is pretty difficult to play against decent groups from other realms.

But I never said Albion was easy mode.. Any hybrid setup (which Albion is by default) is less easy than a tank grp. (Yes, I might be talking about Midgard.)

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asheron
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Postby asheron » Sep 02, 2011 19:31

first you must understand one thing ,the realms are different for good reasons that said understand please albion had range because:alb spells are slower cast time's2,8-3,2 draw time on longbow is also much longer than hib or mids.If you cast a bolt range root(3.0 sec) you have a chance of landing it if the root is 1500 range and 3,0 cast the very speed of enemy players(remember albs are slower in everything including movement) means before the spell finishing casting you are hit. This is a simple way of explaing the mechanics of what albs experence as best I can explain it. If you consider albs speed's,range's an lack of utility and the lowered damage's as it seems someone adjusted albions damage's to be equal to other realms or something like that then you can see why there is so many issues for albion . Thank's

Asloan
Gryphon Knight
 
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Postby Asloan » Sep 03, 2011 00:31

First you Necro a dead thread, and then you don´t even bother reading it or adding in usefull and true information. Way to go buddy :)

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Jonah
Gryphon Knight
 
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Postby Jonah » Sep 04, 2011 12:42

I still find it amusing that ppl still discuss classes and balance on a game that is 10 years old.
Choose ur realm, choose ur class and play with it as best as u can. This is a freeshard and we all can choose freely what to play, no point whing about it.

Daoc is and always will be the most balanced mmorpg out there with 3 unique factions.

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asheron
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Postby asheron » Sep 04, 2011 16:22

I found that in the battle grounds my wizard stays perma near sighted 2 min of no game play no cure then small imunity then near sighted repeatdly. There is no chance to defend a keep just have to set an wait till they get in .It seem's if enemy's can near sight you in Braemar there should be a cure in Breamar for it the other option of waiting 2 min only to be hit again just isnt a great idea and take's away from over all game play.whats your thought's on this

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ZaiQQ
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Postby ZaiQQ » Sep 09, 2011 06:02

Eddie wrote:
Kirillow wrote:Or you go Sorc, Cabby, Cleric and Mincer? - Bolt Range mezz, good heals, specc buffed, NS, disease, pet, assist nuke on debuff.. I don't know, you just compared some [I am a little bunny and like flowers] setups against each other in the rare scenario of 4men pugs. Make it a full group and it will look a lot different, I don't get your point..

Wizard has NO utility. That's why they aren't in groups. Having some utility plus damage is preferable for good teamplay instead of reducing a class to it's utility only since it's the only character in group that can supply it..

Having every class contributing something more useful than just damage just can't be a bad thing.. Having utility spread throughout many characters makes it possible to get them all off at a short time.. Albion classes have a great synergy, yo can't put a Hibernia group together consisting of bards, elds and druids only..

Mentalists and enchanters are almost as handicapped as the wizard. Demezz and Resist-Debuff. Plus the stacking base DD I mentioned already..
So it's not hilarious to say all utility on one class is a bad thing. It's nice for the player himself but not for effective group play.. Having 3 chars using all their utility simultanously on high range against one other on the other side.. Right. This makes an eldritch way more desirable ^^

Making fun of the wizard while Ench and Ment are close (I said close, not the same) in terms of utility is hilarious. ^^


I didnt make any 4v4 scenario, that was: lets start a 8v8 well balanced party by putting all the utility classes first, and then filling up with DD/others. And so i put the first 4 men for hib and then the relative 4 albions to try to get same utility. So it aint any 4men pug scenario i am describing.

So again, you start your 8 man grp on hib: with eld bard you get all utility you need, but then you say: all utilities on 2 man is not good, so I say: you put 2 eld/2bard, you r never gona reach the same utility with 4 alb classes. You wanna put sorc instead of pala? fine, the alb grp is gona end up with no endurance then, so yet need another spot, the 5th and you get the endo regen, but then you have 1 more spot on hib, and you put a drood in there. And here we are again, 5 man vs 5 man, hibs get specs too now, 3 healers vs 1, and all the same stuff i already mentioned in the other post, while albion has that more slammer then hib.

Now how to fill up those 3 other spots? Just think that a cleric alone cant buff 8 men so you r gona need at least 1 more or a friar, and so you have last 2 sposts where you can basically choose from merc/merc, or theurg/merc. On the Hib side you pretty much can choose what to use, Druid +2bms would be a common choice i d say.

So its 1 cloth wearer mezzer (oh yeah bolt range) but the hib setup get 2 mezzers on reinforced, with 2 ista aoe mezz and insta lullaby. 4 healers vs 2 of albion (not big deal right? its just 2 more healers), same dps if you go for dual mercs less dps but pets if you go for theurg/merc.

This is all in the case where you put the 2 bards and 2 eldritchs, cos as you said, you dont wanna rely on 2 guys, and you wanna Spread the utility. Now tell me what kind of bonus an albion grp would have in terms of total utility this way (beside theurg pets), and what synergy/utility spread you were talking about you have as an albion grp when basically the men doing the "cast battles" are 4 on each side (bard bard eld eld vs sorc cabby mincer theurg) where those on albion side can barely do half of the stuff of those hibbies can.

After this lets consider that, 2bard 2 eld is not the common hib setup, cos they have better stuff than that, means even if this setup seems already superior to the albions, you can still do better in Hibernia.

You must have got my point now, its pretty simple, i am just telling you why a hib grp is always gona have more utility, or raw dps, or whatever else and i just tried to explain why i think like this. So dont pretend you dont get it or answer me that albions classes has some mystic synergy you are not able to describe with words, but you just feel there is ^^

I know its hard to accept after you get rolled by ppl who plays better then you do, so I guess what somebody can do is either accept it or keep lieing to himself , "yes albion must be easymode" :roll:


Alb needs more utility! Alb is the underdog.
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