Inf VS SB
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Hi guys,
I haven't played DAOC that much but it was a good game from what I remember, so I will give this a shot but I want to make a stealther and I was wondering what the difference is between an Infiltrator and a Shadowblade. I can see that both of them can auto-train stealth. The Inf as 2.5 points/lvl while the SB has 2.2 points/lvl. Both of them have the same critical strike line. The only difference that I really see is that Inf has dual wield line and SB has left axe. Now is that the only real difference, I mean they refer to the SB as being a stealth/illusionist style but I don't see why, they don't have any spells, like their counterpart on Hib and SB's can do pretty much everything that an Inf can do. I am getting this info from classesofcamelot.com. I understand that it may not all apply here, but before I start I would like to know if there are some skills that are not shown (I remember Inf could climb walls, don't know about SB's and I can't find that info anywhere). Any info will be greatly appreciated and please don't start a fight on which realm to go to, I just want the class :p. Thank you Troop |
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I guess its due different LA and DW/CD hit with offhand (both hands) mechanism?
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There is no difference about spells, whatsoever. The first difference as you said is the left axe vs dual wield mechanics, the Sb always hits with 2 axes, and swings at average speed of both weapons, where the infi has chances of hitting with both, and when he does then swings at average speed (like sb), when he dont he swings at main weapon speed (slower).
The other main difference is that Sb cant use thrust weapons which dmg is based half on dex half on str, but just axes and swords, which dmg is just based on Str. The good news is that a SB can be made norseman (70 base str) the bad news is that at lvl 50 you r gona have just +15 str and +45 dex (dex will be pretty much useless for a sb). Where on an infi who goes thrust you ll be using all that dex, but you ll still rely on str for half of your dmg (formula is str+dex /2). You can do the mat about numbers and see whats better, what i am gona tell you is that when u reach a certain rank and you have a lot of Ra to take, as a Sb you go easly go AugStr (which increases your Str) and increase your dmg, as an infi Thrust you need to raise 2 stats, and spend twice as many points to get same result. Also all stealthers use str/con debuff poison, and a Sb is gona see his damage decreased a lot more then an infi/ns Thrust, in a 1v1 stealther fight. Another difference is that Sb has a chain of 2 style (harder to land then a single style) where the second style stuns after evade, while ns and infi have a stright stun after evade. Beside that, the styles they r gona use are the same (those on critical Strike tier) I would say thats pretty much it (unless i forgot something), and honestly dont know which is the best, but from what i ve seen around i didnt see as many sb as infi out there, but i might be wrong and even if i am not, still means nothing. Hope was helpful ![]() |
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As a SB u need a str con charge item, most expensive item on uth and hardest to get. as an infi if u go pierce u just need a str con pot and a d/q charge. d/q charge is almost for free to get.
As a SB u will never be able to counter zerg stealthers, if the population of one realm is too high u can just go somewhere else as amg where the rp spot is. As Hib and Alb u ve around 50% chance if there is either an alb or hib stealth zerg, so in 50% u ve an easy rp spot. u dont need to use it, but at least u do ve the possibility which u dont ve as mid. |
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the difference is that SBs are on a slightly higher hitpoint table [3.75 tp per con for sbs vs 3.6 for inf/ns)
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Eddie pointed out most differences. I'd like to add that swinging both weapons all the time allows you to reliably get off your offhand poison. On inf you might be lucky to swing offhand 1st round, but if you are unlucky it doesnt swing at all for 4-5 rounds, thus offhand poison is not applied.
That is one side of the coin. The other one is that as a SB you will always get to most places in hib frontier that you like. Infiltrators need to pass AMG, which is either zerged by Albs, Hibs or sometimes Mids. If there is a Hib/Midzerg you will have only very few occations on which you can pass AMG safely. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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shadowblades also have access to a 2 handed weapon
EDIT: which is extremely gimped at the moment |
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biggest difference is infy DW=32% canche to land with off hand if lv 50and infy has no thrust line defence style unless you train to 50 thrust for dragonfang stun off evade because lv 15 stun off evade was chancged to stun off block and infy's only have evade for defence's so beartooth is useless now.
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You've responded to so many dead threads that you must be trolling at this point.
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