+Pwr In Templates

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linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Aug 07, 2011 01:03

Is +PWR in templates really that big of a deal. The max is what... 25pts? That's like 2 lvl 40+ spells no?

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Eddie
Myrmidon
 
Posts: 127
Joined: Dec 12, 2007 01:00

Postby Eddie » Aug 07, 2011 06:00

max is +26 and thats like half the cost of a spell maybe full cost depending on spell. Not worth it

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Healowner
Gryphon Knight
 
Posts: 386
Joined: Apr 17, 2009 00:00
Location: Bucharest

Postby Healowner » Aug 07, 2011 10:04

Not worth it until you're in a fight and out of power and you just wished you had that little extra bit for that liiiiiiiiiittle root or heal to save your ass/your group mate's ass. :grin:
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Healowner - Alb/Merlin - The Guardians

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Sonnenschein
Alerion Knight
 
Posts: 1783
Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Aug 07, 2011 10:17

Well - it's not worth it on some classes - but Cleric/Healer/Druid is so easy to cap - why not cap power aswell :)

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Aug 22, 2011 14:01

it's easy to cap..if you have the plat. but as a new player on the server...not so much. So something had to give in the template. Buh bye Power and +Mind! I was upset about the +mind though, oh well. Still don't have enough to get all my 99qual SC done and missing a few items. Getting there...but still. +11 Mind makes me QQ a little.

t-bone
Myrmidon
 
Posts: 154
Joined: Jun 14, 2011 16:12

Postby t-bone » Sep 02, 2011 08:44

linklink64 wrote:it's easy to cap..if you have the plat. but as a new player on the server...not so much. So something had to give in the template. Buh bye Power and +Mind! I was upset about the +mind though, oh well. Still don't have enough to get all my 99qual SC done and missing a few items. Getting there...but still. +11 Mind makes me QQ a little.


And why the hell would you want to cap +mind?

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 02, 2011 15:29

Resist purposes for mez.

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Sep 03, 2011 00:35

+mind does not help with resists, it just helps with the charm (at least it used to, not sure if you now can charm a lvl 50 pet with under 50 in mind). And thats all it is good for rly.

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 04, 2011 05:07

why would it not help with resists? +spec increases the effective lvl of a spell and thus deceases resisting of spell.

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Sep 04, 2011 12:40

+ mind is useless since October 2001

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Sep 04, 2011 14:12

+spec does not increase the effectiv level of the spell, only the RA MoF is able to do so. + Spec only increases Damage, lowers variance for baseline spells and helps to charm higher Mobs. So for CC it is utterly useless.


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