What wields thy Mercenary?

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Peiko
Warder
 
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Postby Peiko » Aug 08, 2011 19:57

I'm doing some template work and just wondering what weapons you guys have on your merc's, and what do you recomend for a slasher? If I go for a drop it might be basalt sword, but honestly I don't like the look - hehe. What crafted weps do you prefer? Ye olde slowest main and fastest off?

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toaky
Gryphon Knight
 
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Joined: Oct 11, 2009 00:00

Postby toaky » Aug 08, 2011 22:31

i useth the slowesteth mainhandeth (4.0) and slowesteth offhandeth (3.2) botheth MP lvl 51eths and botheth haveth energy DD proceths
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Ecati - 50 Cleric, Leg SCer - Deleted

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Eddie
Myrmidon
 
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Postby Eddie » Aug 09, 2011 00:17

Peiko wrote:Ye olde slowest main and fastest off?


Yes, which makes the basalt (4.2) the best main hand sword. If you dont like it, not a big deal, just go for the 4.0 one, and 2.6 offhand. (you can even use the bastard before rr5 4.1 speed 16.2 dps)

When you swing with both weapon your next swing will be at average speed (main + off / 2). To maximize the dmg increase from this mechanic you need to go for slowest in main and fastest in off. (you r gona swing with both weapons quite often as a mercenary)

Peiko
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Postby Peiko » Aug 09, 2011 18:47

toaky wrote:i useth the slowesteth mainhandeth (4.0) and slowesteth offhandeth (3.2) botheth MP lvl 51eths and botheth haveth energy DD proceths


I havent desided what procs to go with yet. Why did you choose energy over the other procs? I know some alb-side tend to lower energy ressists if they struggle in template. And afaik only Luri's, shar and kobold's only have 5% race-ressist in energy - So perhaps energy is a nice choise :)

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toaky
Gryphon Knight
 
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Postby toaky » Aug 09, 2011 21:23

resistance purposes: in 8v8 you can pretty much bet that mids will be running with all magic resists at 42%+ so it comes down to which magic damage the armors they are wearing are weak to...and that is Energy (for the majority - and for the ones that arent weak they are neutral). for hibs some of the 8v8 groups will be missing a warden and therefore the Body, Spirit, and Energy magic resists so those resists would only be at 26%(+5 with racial) and like mid armor the majority of hib armor is weak to Energy (and like mid - the ones that arent weak are neutral), but even if they did have a warden it would be a similar case as the mids...all resists would be at 42%+ and as you have just read Energy will be doing the most damage. and what about 1v1? like i said above its probably gonna be 26%(+5 with racial) unless youre fighting a warden or healer.

NOW...a lot of people will use Spirit or something like that because they say that 'people leave resistance x out of their templates' or whatever...yes i can see how that would come in handy if youre in a 1v1 or similar type of situation but for me personally i always go with the assumption that everyone always caps everything (or comes very close) in their templates because thats what i do. hope all that made sense for you - cheers

PS: correct me if im wrong.
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Force
Phoenix Knight
 
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Postby Force » Aug 10, 2011 00:00

DDs dont hit armor pieces, so armor resist tables should not matter for DD procs.

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toaky
Gryphon Knight
 
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Postby toaky » Aug 10, 2011 00:07

then why do armor pieces have magic resists and weaknesses?
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Ecati - 50 Cleric, Leg SCer - Deleted

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Trishin
Game Master
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Postby Trishin » Aug 10, 2011 00:11

toaky wrote:then why do armor pieces have magic resists and weaknesses?


Bolts
Elemental weapons

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EternitySphere
Myrmidon
 
Posts: 134
Joined: Mar 25, 2010 01:00

Postby EternitySphere » Aug 10, 2011 04:14

Trishin wrote:
toaky wrote:then why do armor pieces have magic resists and weaknesses?


Bolts
Elemental weapons


^ Told ya. =P
Alb - Eternitys, Eternityz, Spectres, Prophecy, Phantasm, Swarm
Mid - Spheres, Cicada, Aalea

Eternitys - If were allowing custom changes, why would the staff choose to remove a very very good and highly accepted custom change such as barrels? Then on top of that, use the "it's livelike" excuse as a reason for removing them? If staff are so concerned about livelike and that's the direction the staff wish to go, I'd fully support a 100% livelike server. However if there are custom changes on the server, then using the "livelike" excuse is being nothing more then hypocritical.

Staff - Locked!

linklink64
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Postby linklink64 » Aug 13, 2011 23:29

EternitySphere wrote:
Trishin wrote:
toaky wrote:then why do armor pieces have magic resists and weaknesses?


Bolts
Elemental weapons


^ Told ya. =P



oh snap. it's war up in hur


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