Some questions about Friar

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Autarch
Gryphon Knight
 
Posts: 235
Joined: Sep 23, 2011 19:03

Postby Autarch » Oct 08, 2011 14:40

I know friar is underated, people don't group them and it is better to use it to farm blablabla, now please just answer the questions and thx for your knowledge :


1) i would like advices for a pvp solo and pvp grp SPEC

2) what RA's? same, RA's to take if solo friar and same for grp friar

3) how is friar dmg in pvp let's say on mages and healers, i know it is stupid to attack tanks especially shield ones.


please focus on the questions, thx for your help

best regards

Rhyniel
Myrmidon
 
Posts: 99
Joined: Feb 19, 2011 16:53

Postby Rhyniel » Oct 08, 2011 21:48

I was considering this template, but i'm not 50 yet :
25 Reju (for HoT and single heal)
45 buff (last dex/qui and shield selfbuff, missing last combat speed and resists)
39 staff (style starting on evade)
12 Parry
Rhyniel - Cleric <Symposium>

vuvu
Warder
 
Posts: 7
Joined: Apr 26, 2011 16:41

Postby vuvu » Oct 09, 2011 09:50

hi,
for solo pvp the spec 39 staff, 25 reju, 45 buff, rest parry is rly nice!
for grp pvp go for 34 reju, 45 buff, 29 staff, rest parry, u can also go for solo with this spec, just need some practize, it works...
only grp play, i would rec45 enh, 44heal, 18 staff ( for sidestyle snare) and rest in parry

ra is little different, rly depends if u wanna go grp or more solo...
for solo u need ip2, purge2, and dex/parry/crit

for grp its more like sere 2, mcl 2, grp inst 2, det .....

hope could help a little!

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Llithium
Myrmidon
 
Posts: 103
Joined: Jun 15, 2010 00:00

Postby Llithium » Oct 09, 2011 15:00

1.) There are different good specs, it 's about to find the balance between staff, reju and parry. I tried out 44Staff, 47Enhance, 7Reju and 12Parry and it works very well (the sidestun combo saved a lot of fights yet), but I would suggest 39Staff and more Parry. Grp as it was said: 48Enhance, 34Reju, 29Staff, 6Parry.

2.) Solo RvR I would first go for Purge2/IP2 and then raise to Purge3. Since you have very good melee skills it is best to be able to purge stuns/roots/mezzes, whatever you fight against, off as often as possible. After this going for some Aug Dex, Aug Qui etc.. Grp RvR first Det5, LW1, then Sere2 and MCL2, after this you have different possibilities like VR, Sere3, Purge1, Aug Dex, ST etc..

3.) The dmg is quite acceptable, but if there is a guardtank the fun 's over for you since the WS is quite buged and I think you know already, that you won't get through the def of a Shieldtank. In case of grp gameplay: Do a lot of defensive stuff back at the posi of casters/clerics like cure, assistant heals, sidesnare on overextends or killing overextends (light tanks can be hit quite well when they overextend, just dmg them when there is an overextend, when they get kited outta heal range they will either adapt and turn, so your cleric/caster is free again or he will endanger himself and you can kill him in assist with sorc/theurg/caba). If the fight is working at your backline you can also go and rupt some support or caster, adapt to the fight, but keep in mind that you are no dd.
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