Sorc RA's

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Peiko
Warder
 
Posts: 12
Joined: Jun 16, 2011 15:40

Postby Peiko » Mar 05, 2012 17:27

How would you spec your sorc RA-wise?

What would you get when, what would you spec meanwhile before respecing to get the next big thing?

Cheers, Peiko.

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Mar 06, 2012 17:30

Sorc never seems to have enough rsp to buy what they need. and its even worse on uthgard because on top of all the normal stuff you need PD to have any answer to charge tanks. and ichor is so broken that you might as well buy as much of it as you can.

you can never get it all. so pick which ones fit yoru playstyle best.

as a result you will probably have to forgo any power toys until high rr. and maybe even let aug dex slide. they arent a bad expense at low elvels while waiting for the next big thing.

------------------
longwind 1. requirement on uthgard even if you run with a pally all the time because of the way endo ticks here, you will slowly run out of endo.

purge. 1 or 2. purge 2 really is the way to go here. purge 3 is awesome on live, but a complete waste of points on uthgard given how slow action is.

Moc 1 for 8v8. good for interupts and demez only. maybe not a requirement, but for 5 pts you really should get it.
Moc 3 for smallman or high rr. good for killing overextedned charge tanks. good for trying to survive vs 1 attacker when your groups guard tank is useless. basically useless when you have 2-3 charge tanks on you. caster dmg sucks on uthgard though so odds are you wont get much benefit from moc 3 unless you smallman a lot. solo casters dont exist, so wont even bother lsiting this as a solo RA.
moc 2 is mostly useless. its ok duration on cc if you have red ae mez, but not really enough to be worth the extra cost. and caster dmg blows so bad on uthgard that even with high dmg passives moc 2 is a joke.

Ichor. 1, 2, or hell even 3. so broken (in a good way for you). read the bug reports to see all the goodness. but its one great ra to have.

PD. for 8v8. pd 3 takes the edge off a beatdown. pd 4 preferred. but thats a ton of pts that you reelly will have a hard time affording. if you havea good guard tank maybe not required. if the guard tanks suck, you will need it to have even the slightest chance of surving through charge. also nice for when rangers add your fight.

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other than those.

+aug dex. because casting faster is good.

+dmg passives (lol caster dmg on uthgard). good if you jam a lot of fights. because more dmg= more rps. also good if you are dumb enough to try to run a caster group on uthgard. bad if you have anything useful to spend your pts on.

+power toys (mcl for when you get PRed after getting zerker trained. why bother, you will get retrained before you get 3 casts off unless the enemy group sucks). you can live on power pots for the most part. althoguh serenity 1 or 2 and mcl 1 are a nice boost. power is a huge issue on uthgard, but the expense of power toys is a luxary that sorcs cant really affod. if a caster lives long enough to run oop on uthgard, they are lucky.

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Mar 06, 2012 23:51

Purge2 is not enough for a Sorc past rr6, cause you will need purge in every fight, and if you plan on doing 8v8 those fights will happen more often then every 15 minutes.

Other then that, what i think to be core RAs are:

MCL, Ichor 2, Dex3, MoF2, Serenity 2, MoC 1

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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 07, 2012 01:04

Purge 3 is way too expensive for a sorc, just take purge1 and u ll be fine. You mainly need it to purge NS, you ve a mezz dampening shield, no need to purge mezz that often.

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Mar 07, 2012 01:28

Never ever get purge2 ... its nonsense all the way. Purge 1 or 3 is the way to go. And as pweet already said there's other important stuff, so I first got purge3 at rr8 and would do it the same way again. Tho I dont wanna miss it again :wink:


If I would reroll I would do it like this (propably with some changes, but it's only meant as a general guideline):

RR 4L2

lw1
mof2
sere2
dex3
purge1
mcl1
moc1


RR 5L4

lw1
mof2
sere2
dex3
pd3
purge1
mcl1
moc1


RR 6L0

lw1
mof2
sere2
dex3
pd3
purge1
mcl1
moc1
rp1 / ichor1.

RR 7L0

lw1
mof2
sere2
dex3
pd3
purge1
mcl1
moc1
ichor2

RR 8L0

lw1
mof2
sere2
dex3
pd3
purge3
mcl1
moc1

RR 9L0

lw1
mof2
sere2
dex3
pd3
purge3
mcl1
moc1
rp1
ichor1

RR 10L0

lw1
mof2
sere2
dex3
pd3
purge3
mcl1
moc1
rp1
ichor2
Image

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Mar 07, 2012 03:35

And why would it be too expensive? What RAs do you really NEED on a sorc? I mean, damage is nice, but you will not be nuking that often, beeing able to CC and demezz is a lot more important, and to be able to do so you need to be able to purge. I still have to admit that rr6 may be a bit to low, but at RR7 you can get it without sacrificing to much other stuff.


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