Paladins? good or bad

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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Aug 15, 2012 18:15

poplik wrote:
Jilldiana wrote:is it true, blockrate on this server is a good deal worse as live like server?? Or is anything fixed to this problem


I think it's the other way around because of broken defense penetration. So you will actually block more.


you block way to much here on uth ;)

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Ostdrauka
Myrmidon
 
Posts: 199
Joined: Oct 15, 2011 10:26

Postby Ostdrauka » Aug 16, 2012 16:41

Not arguing, but where's the proof? I'd ilke to see this because during PvE I feel like I block very litle.

Back to topic at hand. Honestly, as far as it goes for the 'bestest oohmegodz" paladin, no such thing exists. Each race has different bonuses obviously. Find out what you're aiming for (Slight higher % chance to block<Saracen> / the jack of all <Briton> / or higher WS <Highlander>) and go abou it :)

Personally, at the end of the day with Templates, stats, vs. so many types of classes, just make what looks good to you. Your skill will prevail, or sink, you.
If you become irate, angry, wrathful, furious, ireful, wroth or indignent by anything that I say to you or just in general; you should always remember, it's only because I care that I pay attention in the first place.

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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Aug 16, 2012 17:43

Ostdrauka wrote:Not arguing, but where's the proof? I'd ilke to see this because during PvE I feel like I block very litle.


go research, go seyha's thread
go live, fight vs fullbuffed 2hander but also fullbuff yourself
eat the difference

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Bloodwyne
Phoenix Knight
 
Posts: 1102
Joined: May 17, 2008 00:00

Postby Bloodwyne » Aug 16, 2012 18:41

in pve u blocked alot more on live than u do on uth, chars that have no skill in shield block to much here thats all, shieldspec chars dont block to much at all.
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Masomaso
Warder
 
Posts: 30
Joined: Apr 12, 2010 00:00

Postby Masomaso » Aug 21, 2012 09:41

I tryied thrust spec and 2h/slash spec....

My opinion is that the 2h/slash is really better than thrust, cause if you go for thrust you need to use 2 styles for snare and vs light tanks as BMs, Zerks, Svgs and is almost impossible to hit em 2 times in a row if they are not slamed (because of 360° evade, bubble,parry, etc)... is true, the thrust snare is bettere (30 secs) but really hard to use.
If you go for 2h/slash you can side snare (is easy with a bit of skill), backsnare with 2h (so noone can escape you) and you can snare 2 ppls in slamtime. At the moment my pally is 2h/slash and i think i will never change it, obviously is not a dmg reason... your pally will NEVER deal a good dmg.
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Hopper1984
Myrmidon
 
Posts: 126
Joined: Apr 09, 2010 00:00

Postby Hopper1984 » Oct 12, 2012 02:02

Masomaso wrote:... your pally will NEVER deal a good dmg.


Thats a lie! Coz i do! :D

Its like the politicans, or Uth staff..... you dont need to understand it, you still need to believe it. :lol:

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Oct 12, 2012 12:00

Magicco wrote:
Akip wrote:do paladins on uthgard have endu regen?

Oo?

That's not a stupid question.
Patch notes - version 1.53
A new line of endurance regeneration chants have been added to the Paladin. These new chants consume power.
(...)
The new spells (all take power at every pulse):

- Endurance Regeneration line
2 Chant of Endurance
12 Chant of Stamina
22 Chant of Persistence
32 Chant of Resilience
42 Chant of Perseverance


Before this patch, endurance regen was specific to Hibernia :D

Ostdrauka wrote:Personally, at the end of the day with Templates, stats, vs. so many types of classes, just make what looks good to you. Your skill will prevail, or sink, you.

Racial resist of Highlander are better. Crush (plate vulnerable to crush) and cold (eld/rm).
RIP : Ectoplasme
My own version of Uthgard Character Builder

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realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Oct 13, 2012 10:09

Masomaso wrote:I tryied thrust spec and 2h/slash spec....

My opinion is that the 2h/slash is really better than thrust, cause if you go for thrust you need to use 2 styles for snare and vs light tanks as BMs, Zerks, Svgs and is almost impossible to hit em 2 times in a row if they are not slamed (because of 360° evade, bubble,parry, etc)... is true, the thrust snare is bettere (30 secs) but really hard to use.
If you go for 2h/slash you can side snare (is easy with a bit of skill), backsnare with 2h (so noone can escape you) and you can snare 2 ppls in slamtime. At the moment my pally is 2h/slash and i think i will never change it, obviously is not a dmg reason... your pally will NEVER deal a good dmg.


i don't agree at all ...
your work is:

- give endo and give heat/cold resists (if need and u able to do it on time)
- guard and switch guard for let casters/healers survive
- snare tanks
- interrupt

... at least, this is what i try to do when play pally

when i lvl'ed to 50 i was slash 2h/shield, classic hybrid spec and ofc, tryied it on rvr with old RJ guild grp's.

was HORRIBLE.

ofc we don't count damage, but for the utility ...

when u switch 2h for snare a tank u are SLOW swing, and u still have all problems of a 44 thrust paladin.
U'll be lot evaded from light tanks BUT u'll be LOT SLOWER than a 44 thrust pala (i use offhand stiletto 2.4 used from mercs/infs just for have a damn fast swing speed, when your 2handed snare get evade, or u get missed, i i am doing detaunt/snare combo 2 times, on the same time ... or 1,5 times ^_^) AND, MORE IMPORTANT OF ALL

... when snaring with 2h u'll be not guarding at all (your MAIN work)

with 44 thrust your main work (guard and switch guard) will be always possible, even snaring and this is, on my opinion, the most important thing to keep in mind.

i remember try snare 2 zerks after the 15 secs charge, when i was 2h, counting evade, miss and all, my caster was prolly already death (need snare 2tanks, not 1 ...) with 44 thrust i give him more survivability because i am STILL GUARDING HIM WHILE trying to snare.

about interrupt, i found 44thrust better, always for the swing speed and ofc more easy/fast because i no need switch on shield/sh, i can slam, swing on differents targets when need w/out switch anything ...

about damage, even if not important, i remember doing some tests when i respec'ed back on days.

I was really surprised see the dmg of lvl 44 thrust (expecially on supporters that are usually weak to thrust damage) and i am pretty sure that if u consider the dps overall, a 44thrust paladin make more damage than a 2h slash (the lvl 44 detaunt style have pretty high grow rate).

this is my experience on pally.

bb
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

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