Insanely Unlucky or am I doing something wrong

Talk about anything crafting related here
User avatar
Outphaze
Myrmidon
 
Posts: 157
Joined: Jan 24, 2011 23:17

Postby Outphaze » Feb 07, 2013 07:43

Image

Correct me if I'm wrong but that is 1/5000 chance of happening.

Gems:
3x99 1x98
4x99
Cheers,
Sailor
---
Image

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Feb 07, 2013 08:15

I'd say you had a 2% chance and a 1% chance to fail and it happened.

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Feb 07, 2013 08:31

Hooray for non-livelike explode chances. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Troham
Myrmidon
 
Posts: 127
Joined: Apr 05, 2007 00:00

Postby Troham » Feb 07, 2013 08:34

viewtopic.php?f=38&t=9180&start=45

From the german section
There is a Tracker for this Problem.
If you need some translation feel free to ask me :)

User avatar
Outphaze
Myrmidon
 
Posts: 157
Joined: Jan 24, 2011 23:17

Postby Outphaze » Feb 07, 2013 08:44

Abydos wrote:I'd say you had a 2% chance and a 1% chance to fail and it happened.


Individually yes. But back to back like that is MUCH slimmer...
Cheers,
Sailor
---
Image

supastar
Myrmidon
 
Posts: 183
Joined: Feb 02, 2012 12:51

Postby supastar » Feb 07, 2013 13:16

explode chances are different from live.

#1
on live you would be sucessfull for 5 point OC even with 99-99-98-98,
you may needed several tries for sucessfull combine,
but never got item loss/explode with that combination.

#2
on live the item quality does not affect the combining process.
for example, a 95% item has less imbue point space, but
could OC'd with 5 points as well. for this reason, bad quality
items could be equalized by some points OC.


on uthagrd this is complete different:
the item quality affects the explode chance.

99% item: 4x99 needed for 1% explode / 100-99-99-99 für 0% explode
100% item: 4x99 needed for 0% explode
OC even with only 1-2 points OC on items 98% or lower: high explede chance

the 1% chance is real... had several explodes aready, so for expensive 99% parts
like chain/plate chests / legs/head you should use 100-99-99-99 cobination
to be safe.
you should

User avatar
LindsayLohan
Eagle Knight
 
Posts: 649
Joined: Dec 12, 2011 12:47
Location: toulouse ( france )

Postby LindsayLohan » Feb 07, 2013 16:46

2 days ago i exploded my legendary 2 hand hammer with 2% chance
ImageImage
Image

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Feb 07, 2013 16:47

supastar wrote:explode chances are different from live.

#1
on live you would be sucessfull for 5 point OC even with 99-99-98-98,
you may needed several tries for sucessfull combine,
but never got item loss/explode with that combination.

#2
on live the item quality does not affect the combining process.
for example, a 95% item has less imbue point space, but
could OC'd with 5 points as well. for this reason, bad quality
items could be equalized by some points OC.


on uthagrd this is complete different:
the item quality affects the explode chance.

99% item: 4x99 needed for 1% explode / 100-99-99-99 für 0% explode
100% item: 4x99 needed for 0% explode
OC even with only 1-2 points OC on items 98% or lower: high explede chance

the 1% chance is real... had several explodes aready, so for expensive 99% parts
like chain/plate chests / legs/head you should use 100-99-99-99 cobination
to be safe.
you should


Bring some proof and we will implement it like this. :D
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Feb 07, 2013 17:06

Trishin wrote:Bring some proof and we will implement it like this. :D
http://uthgard.net/de/forum/viewtopic.php?f=38&t=9180

8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

User avatar
HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Feb 07, 2013 17:13

Trishin wrote:Bring some proof and we will implement it like this. :D

And for the current not live like explode chances, on which "proof" it has be done ?
RIP : Ectoplasme
My own version of Uthgard Character Builder

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Feb 07, 2013 19:10

Austerim wrote:
Trishin wrote:Bring some proof and we will implement it like this. :D
http://uthgard.net/de/forum/viewtopic.php?f=38&t=9180

8)


I don't speak German
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Feb 07, 2013 19:12

The changes you speak of (no exploding item) are from 1.87+. Gems are still lost. Also, the exploit of combining 3, then combining 1 only works because the item is no longer lost.

Troham
Myrmidon
 
Posts: 127
Joined: Apr 05, 2007 00:00

Postby Troham » Feb 07, 2013 19:50

http://h11.abload.de/img/sc-overchargeiokja.jpg

I think this is the most important part. It was found in an old German Crafting Forum.

This ist the most important part:

- die itemqualität ist für das überladen / explosions chance unerheblich, egal ob 94% oder MP *
- für 0% explode bei +5 reicht eine quersumme von 394 entspricht (99-99-98-98)


- Itemquality is irrelevant for the explosion chance
- for 0% explode chance @ +5 overcharge you should have a cross sum of 394 (99-99-98-98 gems)

But one thing bugs me a bit. There is a Tracker for the issue and then we get this:
Bring some proof and we will implement it like this.

Dont know if i should lough or break out in tears...
Last edited by Troham on Feb 07, 2013 21:24, edited 1 time in total.

User avatar
Ryken
Warder
 
Posts: 44
Joined: Feb 05, 2010 01:00

Postby Ryken » Feb 07, 2013 21:16

A tracker for an issue reported almost 4 years ago and has been reported many times since with most GM's requiring additional proof than has already been provided. I wouldn't count on anything changing sadly.

User avatar
HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Feb 07, 2013 23:08

Troham wrote:- Itemquality is irrelevant for the explosion chance
- for 0% explode chance @ +5 overcharge you should have a cross sum of 394 (99-99-98-98 gems)

That's exaclty what i did on many craft items, for a lot of template for BG to end game, with a wide range of quality item. And i NEVER explode a single item.
RIP : Ectoplasme
My own version of Uthgard Character Builder

Next

Return to Crafting

Who is online

Users browsing this forum: No registered users and 44 guests

Friday, 07. February 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff