armorcraft is not easy

Talk about anything crafting related here
User avatar
mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Feb 11, 2007 23:07

First:
I never said that this request was bad,thats your opinion.
Second:
As i said before,if you implement this change,change all crafters to,,,yeah something like "ultimate Crafter" and thats it.Since you can cap everything with just 1 single char (excluding SC/Alchi,but for that,you would also only need a 2 char).Thats not the way it was meant to be,thats my opinion,and i never offended you or anything.So please, respect other opinions then your own,no one got personal, they just statet what they think about this topic.

Just my 2 cents

User avatar
Esme
Phoenix Knight
 
Posts: 1280
Joined: Jul 05, 2005 00:00

Postby Esme » Feb 12, 2007 00:22

i totaly agree with monty cause i have exactly the same problems.
orders like mp armor i like to do in the mornings so i can use the afternoons or nights to be active in rvr.
and it is really hard to find ppl, no matter what time, to mule 20 or 30 inlays .
i mean is there no way to make it a little easier for the ppl wich have multiple craft chars??

User avatar
Thraxia
Eagle Knight
 
Posts: 847
Joined: Oct 29, 2006 00:00

Postby Thraxia » Feb 12, 2007 01:42

Think i'm stopping my armorcrafter now until this discussion has ended.. wouldn't be of any use to make him legendary if it'd be possible to achieve this on my tailor, too - wasted money.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Feb 12, 2007 03:09

i think it should be enough if u allow the armorcrafters to get 85% instead of 75%,so they can do their linings all allone.or do you really need 100%?

ps,if it would be allowed to log 2 accs for muling,it would not be a prob.but,still no gm answered on that question.
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms..
<img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Feb 12, 2007 03:26

you can't log 2 accounts... but gms are not stupid... but you can't.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Feb 12, 2007 03:34

well if they raise the restriction to 93% i'm fin with it, i don' need to make cloth or leather 51 on my armorcrafter, i did spend time and money on a legandary tailor...

it just feels wrong that armorcrafter is dependent of the goodwill, or even presence of other players, especialy with the small community and the very low ammonunt of players we have, i just tryed to mule something and ther just was nobody there, a few in DF and a few in lyonese and dartmoor, i realy don't think it's normal to take a horse to darmoor to find someone to mule is it?

oh well, i just hope GM will decide soon, it would be nice if they change it, the sooner the better :wink:

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Feb 12, 2007 03:43

Well, I think housing will solve all your problems of being dependent on the
will of other players to help you to mule sth. Of course housing is not fully
implemented yet, but I guess uth devs are currently focusing on that feature.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Feb 12, 2007 03:55

they should focus on implementing pets,making the necro playable,spells etc, and until then, a rulechange that would allow to log a 2nd account in the 200tick area around the vault in the capitol,would help.increase of the 75% would have been reseted later i guess?
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms..
<img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Feb 12, 2007 12:02

This topic is about crafting and not about class abilities ;)
Housing will be a major boost for all crafters/collectors/sellers.
Crafters will have up to 4 big chest storing a bit more than your vault.
These chests are open to all chars of your account, or just edit your
housefriendlist to give all your chars the needed rights in youe house.
Collectors and sellers will be able to sell their stuff making it more easy
to actually sell your bursting vault ^^
So, theres no need to log in further chars to mule, 'cause the muling guy
are your chests!

About one thing I think Presto mentioned...yes, housing will be somehow
the doomsday for Jordheim as a populated city and might scatter the players
throughout housing zone. However, we are a more or less small community
meaning it is easier to steer certain things -- all Midgard crafters gogogo to
Esmes Villa...she's got Met in there ^^
See what I mean? ;)

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Feb 13, 2007 02:30

well i agree that housing will solve the problem, but it won't solve it on short notice, so i just request a 90% restriction instead of 75,

i have 1.84 and it doesn't even mention linings, just states the materials needed for plate and chain...

plz take away this discrimination so we can use our armorcrafter independent... it's just no option to try to find other players to mule or craft during the day, and i hate making 20 linings in advance cause sometimes you only need 4 or 5 to get what you need...

on the other hand, you sometimes need 50 or more.. so bugging others is not realy an option on a small community as this one..

hope it gets changed,

thx in advance

User avatar
Thraxia
Eagle Knight
 
Posts: 847
Joined: Oct 29, 2006 00:00

Postby Thraxia » Feb 13, 2007 13:15

I just don't understand why you can't accept it is like that.. it's an in-game-mechanic after all, the armor crafters are split in two, tailors and armorcrafter. If you allow the armorcrafter to raise tailoring to 100%, there's no more point for doing tailoring.
You just have to work together for creating the best armor available. If you aren't willing to invest some time for mp armor, then use some 99% one, will give you most things capped too. Best stuff goes to those willing to invest most time and energy into the game.

I don't really understand why you want to alter something which always worked well out. If Monty has to do all by himself you should think more about helping out each other - it's to play together, at least.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Feb 13, 2007 13:31

Thraxia got it.
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Feb 13, 2007 13:37

Thraxia wrote:I just don't understand why you can't accept it is like that.


Why would he have to?
The crafting system got changed, so everyone can learn every tradeskill now, no mor class restrictions.
Thats a change that came after 1.80.
So if one change gets implemenmted, why not ask for other changes to be implemented too?

Thats what i said in another thread: You implement one change 1.81+ and you will get many requests to change other things too.

// removed ot flame

User avatar
Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Feb 13, 2007 14:40

/splitted and removed ot flames

Sethor and Gerbald I'm fed up with your damn flames against each other. STOP ruining threads in the future or we will proceed in necessary steps.

Back ² topic

User avatar
Blue
Developer
Developer
 
Posts: 15821
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 13, 2007 16:12

I just want that all of you know that Mythics latest patches are no reference for features in Uthgard anymore.
Mythic drives crazy and ruins his own game (Maybe in the attempt to get it WoW like). This will not come here. So please don't tell that Mythic made DAoC easymode and Uthgard should do this too. This especially applies to Patch 1.87+.

The recommended solution may be vaults in housing zones.

PreviousNext

Return to Crafting

Who is online

Users browsing this forum: No registered users and 3 guests

Wednesday, 05. February 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff