Question about tailoring for salvaging

Talk about anything crafting related here
shezzy
Myrmidon
 
Posts: 128
Joined: Nov 06, 2012 16:29

Postby shezzy » Feb 25, 2013 15:48

Hi,

I am currently raising tailoring and sub crafts primarily to salvage items. My question is, if I get to level 1000 crafting for tailoring and all subcrafts ( wood/metal/cloth etc.. ) will I get the max return from salvaging items or do I need to go 1100 tailoring for the higher subcrafts to ensure max return?

Thanks

Dirtymind
Eagle Knight
 
Posts: 529
Joined: Dec 23, 2012 23:06

Postby Dirtymind » Feb 25, 2013 15:57

Actually I thought 1000 in skill is enough for all salvage stuff (at least valid for lb staffs), but no, its seems I do not get full materials from some DF salvage, although they only give asterite/diamond.

I heard, in order to get back all material, your skill has to be high enough in order to be able to craft such an item.

As a tailor its easy to skill from 1000 - 1100 - just make friend with an armor crafter and sell the linings he needs for chainmail/plate.
Image

Ex-Albion-Logres: Bogner [Sankaras Erben] and co
Ex-Camlann: Dirtymind [FEAR] and Stinkerle

Image

shezzy
Myrmidon
 
Posts: 128
Joined: Nov 06, 2012 16:29

Postby shezzy » Feb 25, 2013 16:32

What is it people usually salvage from diamond seals merchants, getting tailoring from 1000 to 1100 will only raise my subcraft cloth and leather to 1100, not metal or wood. I thought most people salvage the slash weapons from df merchants for most profit so the benefit of raising subcrafts with tailoring from 1 to 1.1k is useless?

supastar
Myrmidon
 
Posts: 183
Joined: Feb 02, 2012 12:51

Postby supastar » Feb 25, 2013 16:58

1001+ skill & in all subskills is enough.

you can simply check yourself: no variance at salavage output for same items = 100% returm. if you skill is <1000 and you salvage araknit / arcanium metal, you have differences in output, from 3-9 for same things as example.

shezzy
Myrmidon
 
Posts: 128
Joined: Nov 06, 2012 16:29

Postby shezzy » Feb 25, 2013 17:14

supastar wrote:1001+ skill & in all subskills is enough.

you can simply check yourself: no variance at salavage output for same items = 100% returm. if you skill is <1000 and you salvage araknit / arcanium metal, you have differences in output, from 3-9 for same things as example.



thanks, I guess my last question.. what is most profitable gear from DF merchants, from each sets (emerald, saph, and diamond) gear to salvage? I'm assuming weapons or plate?

supastar
Myrmidon
 
Posts: 183
Joined: Feb 02, 2012 12:51

Postby supastar » Feb 25, 2013 17:35

Image

hope this heps. values may not fit 100% toi uthagrd, but give hint.


Return to Crafting

Who is online

Users browsing this forum: No registered users and 83 guests

Friday, 07. February 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff