Respeccing my Cabby. Gimme advice please.

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svperstar
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Postby svperstar » Mar 05, 2013 09:23

So I rolled my cabby to farm mobs but have found that I make a lot more money doing raids on reaver and just leaving cabby for salvaging. I had no intention of RvRing on cabby but since I got a good template I have been enjoying RvR on cabby.

I am at 50 matter 20 spirit typical farming spec but I am open to anything. I know the pet buffs fix makes the cabby pet much stronger.

So input please? Thanks.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

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Jezzmin
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Postby Jezzmin » Mar 05, 2013 09:34

depends on what u wanna play:

...if you like playing in zergs, raids or keep-defs, stay matter...alb lacks ae-spells quite a lot :)

for 8v8 i would suggest trispec, though i dont like it myself...dunno the exact spec as i never used it, but should be easy to find...enough spirit for the yellow body-debuff and the rest is logically specced :P

personally i love spirit spec...46 spirit, 11 matter, rest body...why? purple body debuff, that is awesome when assist-nuking with another sorc and cab...pet-buffs are awesome and enemies will hate pet's speed-buff :D...11 matter for ns to rupt at distance and gain a little edge in some fights...rest body for ae-disease and better lifetap-dmg... :)
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svperstar
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Postby svperstar » Mar 05, 2013 10:01

Jezzmin wrote:depends on what u wanna play:

...if you like playing in zergs, raids or keep-defs, stay matter...alb lacks ae-spells quite a lot :)

for 8v8 i would suggest trispec, though i dont like it myself...dunno the exact spec as i never used it, but should be easy to find...enough spirit for the yellow body-debuff and the rest is logically specced :P

personally i love spirit spec...46 spirit, 11 matter, rest body...why? purple body debuff, that is awesome when assist-nuking with another sorc and cab...pet-buffs are awesome and enemies will hate pet's speed-buff :D...11 matter for ns to rupt at distance and gain a little edge in some fights...rest body for ae-disease and better lifetap-dmg... :)


That sounds like fun but I would really like at least 15 body for AE disease.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Xedie
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Postby Xedie » Mar 05, 2013 10:59

Most common spec for rvr is:


Trispec (Blue NS, Yellow debuff):

25 Matter
33 Spirit
34 body

This is also my preferred spec. Gives you blue nearsight, the yellow debuff for nice dmg with sorc in assist and higher desease (which helps with resists). Pretty solid overall spec that gives you a lot of utility :wink:
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Jezzmin
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Postby Jezzmin » Mar 05, 2013 11:02

svperstar wrote:That sounds like fun but I would really like at least 15 body for AE disease.


with both trispec and spirit spec you have at least 24 body for 2nd ae disease :)...with trispec u even have 34 body :P

third option would be a body caba, but without 100% moc i wouldn't suggest that...besides you'd be a one-trick-pony, only able to kill when moc is up (solo)...though you'd be pretty good in grp fights in terms of dmg and mana-consumption :)
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Pyat
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Postby Pyat » Mar 05, 2013 11:56

Xedie wrote:Most common spec for rvr is:


Trispec (Blue NS, Yellow debuff):

25 Matter
33 Spirit
34 body


That is the spec you want to go for if you plan on doing grp rvr. A lot of utility and with 34 body you have the 3rd ae disease which lasts longer and hast bigger radius and you have less variance on your nuke...
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Netchel
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Postby Netchel » Mar 05, 2013 23:12

standard trispec 25m/34b/33s is probably the best way to go at low rr.

An alternative trispec to get more out of uncurable nearsight is:
32m/28b/33s.
you gain yellow nearsight. you lose a little in lifetap variance at lower rr and lose a 50 radius on ae disease. but you really wont be relying on ae disease all that much anyways. and if you have a body nuke assist train, your individual nuke dmg is less critical.

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svperstar
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Postby svperstar » Mar 06, 2013 00:04

I respecced to:
25 Matter
33 Spirit
34 body

Still getting used too it. I must say I am having my doubts. On 50 matter with the relics when fighting I would NS healer, cast both of my DOTS and DD. I killed many healers this way. With 3 relics my dots were very mean.

Now I see that the body Debuff is only 8 seconds long. I thought it was at least 30. That leaves little room for error in the chaotic world of RvR.

Guess I will need to practice.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Ilerget
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Postby Ilerget » Mar 06, 2013 11:10

my cabby has 25 spirit and the trick using body debuff that lasts short time is. . .debuf, DD, DD, DD, debuff and restart DDing. This works if u are in grp and cler gave u dex+dex/qui buff, if not maybe u need to recast debuff after 2nd DD
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Jezzmin
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Postby Jezzmin » Mar 06, 2013 15:35

another trick is to debuff spirit before u debuff body...that way the body debuff lasts longer...and that's the main problem with the 8s debuffs:

the 8s are reduced by resists as well as moc, if active...thus on an enemy with 40% spirit resists you only have like 4.8s debuff time, which leaves only 2 nukes maybe 3...can't tell for trispec but at least with spirit spec debuffing again and again consumes a loooot of mana...usually after trying to kill one tank that gets healed for 100% in total (let's assume 4k hp then) i take my full mana bar...if there's not a least 2 other assist nukers it isn't that good a tactic :)
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Netchel
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Postby Netchel » Mar 06, 2013 17:18

debuffing for your debuff costs too much power and time. in general alb rvr groups should be nuking overextended tanks anyways, not those in heal range. but if you are fighting tanks in range of heals: DISEASE, debuff, nuke, nuke, nuke -> dead.

in general though the only reason cabby debuff nuke is so popular is because it benefits the sorc nuke as well. with 2+ body nukes, then you only need a few seconds to kill a target. 2 nukes per caster may even be suficient. but probably a third each will be certain of it. this is where pug groups fail. they often leave the cabby alone to try to kill tanks, and one caster on uthgard has a hard time dishing out enough damage to kill a charge tank before it gets to them. and an even harder time conserving power.

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poplik
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Postby poplik » Mar 06, 2013 19:27

I have to say, seeing the green cloud effect on any tank is like red rag for bull on my sorc

MUST. NUKE.
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macil23
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Postby macil23 » Mar 07, 2013 04:47

I see the advantage of the debuff if another caster is assisting but if the cab is the only person nuking, how much damage do you gain by taking the time to cast the debuff instead of the extra dd in its place?

Also do cabs tend to use the spirit debuff for air spec theurgs, and ice pets or does it just never happen?

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Jezzmin
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Postby Jezzmin » Mar 08, 2013 10:02

macil23 wrote:Also do cabs tend to use the spirit debuff for air spec theurgs, and ice pets or does it just never happen?


the spirit debuff is higher in spec then the body debuff...thus trispec cabs only have 15% spirit debuffs and even my cab only has 30% one, which isn't very effective...besides usually theurgs are not for dealing dmg but rupting like 932 enemies...

and as for being only debuff-benefitor: dmg-gain with purple debuff is quite a lot...i'd say like 40%-50% more dmg depending on enemy...if you get off 3 nukes the buff paid off PLUS the spike dmg is much better...
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Ilerget
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Postby Ilerget » Mar 08, 2013 10:48

see that damage increase is for u and for ALL sorcs assisting u, worth it including with low debuff :wink:
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