New zerker looking for some nice general advice

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Czzarre
Myrmidon
 
Posts: 89
Joined: Feb 09, 2013 04:04

Postby Czzarre » Apr 11, 2013 21:02

Yes there is a zone in along on the east wall of Mularn (check your in game Map). The entry is next to the zone in to jord.

No running to houses needed, you can buy right at the kiosk for a small extra fee which wont be a lot if your buying low priced newbie gear.

olds
Warder
 
Posts: 25
Joined: Apr 09, 2013 23:48

Postby olds » Apr 11, 2013 21:29

Perfect, man I wish I had this much help and information when I played back in the day. My buddy told me to roll an inf because they're a great class, little did i know he just wanted to play an inf and not have the trouble of leveling one heh.

What level does gear start having stats I'm guessing I should focus mainly on strength?

Ayb
Warder
 
Posts: 56
Joined: Dec 27, 2011 12:13

Postby Ayb » Apr 12, 2013 02:56

Czzarre wrote:The leveling guide was designed for hunters and ranged classes. As I recall, Zerkers are a bit more 'in your face'. Still I think the guide as a whole works and gives you some ideas of where to go.
Good luck



Indeed it was but i have been modifying it and adding more to it so don't think it's "Just for hunters" anymore :) that being said i'd advise carrying throwing weapons for when you have to pull critters from packs but a lot of the places my guide sends you, you will find spread out agro mobs or clumped neutrals so it's all good. I would of course advise Uppland when you can for as much as you can but be aware Albs/Hibs love to come gank you when you're out there some respect and leave the greys alone, others don't so it's a risk vs rewards scenario. If you have any questions towards the guide or need advice about where to go cause the guide doesn't seem clear enough feel free to drop me a line here or in game, just do a /who Broken and ask for Ayb.

olds
Warder
 
Posts: 25
Joined: Apr 09, 2013 23:48

Postby olds » Apr 16, 2013 17:01

Just wanted to say a big thank you to every one for all the information it's been very helpful! So I'm grinding in Myrkwood atm and I'm finding it's nice to rotate through different spawn point to keep my camp bonus. I think there's a cave some where around here that use to be really good for grouping and leveling.

Do people still go down there not sure what the level range of it is. I'm guessing I should stay down on Myrkwood till 14 and hit DF when ever it's up for the extra xp bonus and flop back to Myrkwood when DF is down. Try and hit my 20's then head out to uplands. This looks to be a pretty effcient leveling plan for the near future. If any one has any suggest please feel free I'm very open to different ideas.

Thanks again guys!

Ayb
Warder
 
Posts: 56
Joined: Dec 27, 2011 12:13

Postby Ayb » Apr 16, 2013 21:02

You're thinking of spindel and thats the last mid dungeon way to high for your current needs. You can actually stay in Myrkwood far longer than 14 but my general plan is Vale of Mularn 1-9(or 10) then I hit up east Svealand til 15+ then I go west svealand til 20ish from there I go to Uppland and ride Uppland to 35+ If I can then I go for Doden's groups as much as possible. Uppland you can group there at 17 or solo at 20. It can take you 20-40+ if you don't mind staring at the same zone forever and ever and ever.... you get the idea but generally it's the best place to grind after 20 unless you can get DF groups etc. I wouldn't advise leaving Uppland to say go to Varulv but its your choice in the end :)

olds
Warder
 
Posts: 25
Joined: Apr 09, 2013 23:48

Postby olds » Apr 16, 2013 22:13

Good stuff =) I've been mainly soloing, when should I start heavly looking for groups? Sorry for so many questions but it makes things much more straight forward for me while leveling. I don't mind grinding but what ever way is most efficient I normally run some movies on the side so down town isn't so bad.

Zerker looks to be a pretty good first class, every ones been extremly nice in game. Its kinda shocking how nice every one most people are ass hats when it comes to online gaming so it's a bit of a culture shock. Right now i'm running dual axes keep LA to my level and putting the rest into axe. I'm going to split spec with hammer later on like suggested before. When would be a good time to start pumping points into hammer, I'm thinking after I hit 39 into axes. Not sure if thats the right way to go about it.

hebbe61
Warder
 
Posts: 10
Joined: May 16, 2013 20:57

Postby hebbe61 » Jul 13, 2013 19:33

Unfortunatly there are no programs that I am aware of. A nice idea however. I wonder if the Mularn protectors starter guild should get a Guild House with a vault where new/unguilded can deposit and withdrawl.

Works that way in Albion 'cause a 50 guildmember(Bigsteve) has befriended Clan Cotsvold...for bind..ports and a vault CC can use...
the main reason why it's easier to start off in Albion when new..

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Jul 14, 2013 13:21

most people in the actual mmorpgs are like 14, so its hard to expect a mature attitude. One of the positive aspects when playing a 12 year old game on a freeshard is that most people here have grown old together with the game. Sure there are some a$$holes, like everywhere, but most people here will treat a newcomer kindly.

for drops with stats its best to look for level grps in dungeons and ask in grp if you can have a drop that suits your class when it drops.

I don't remember the actual level ranges but should be somtehing like:
nisse (5-12)
vendo (15-25)
cursed tomb (18-28)
varulvhamn (30-40)
spindel (40-50)

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