Which is the least dispensable resist?
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I'm trying to make a cheap template and will have to skip/lower one of the magic resists. Therefor i would like to hear your opinion on which you would leave behind?
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Ex-Albion-Logres: Bogner [Sankaras Erben] and co Ex-Camlann: Dirtymind [FEAR] and Stinkerle ![]() |
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Depends on your class, I would think. Melee resists are all non-dispensable, obviously. Same goes for 'cold', 'body' and 'matter'.
If you absolutely have to dump a resist, then spirit or heat. But spirit is probably safer to ignore (although there are few to no enchanters/mentalists in RvR) ![]() |
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Melee/Body should always be capped no matter how cheap the template, but Spirit as has already been said you can get away with as an alb. I recently put together a cap all no-xbow template for my Inf and was determined to make it myself and not just get 2 dragon rings like every single cap all xbowless template for inf seems to use.
I found that using all the items I gathered I could cap everything that can be capped except one thing, I would have 25/26 spirit resist, or i could drop 20 plat/farm for a second Bracelet of the Wind. I decided to just go with 25/26 Spirit. If you do the math 25/26 on a resist is not a huge deal. Hypothetically lets say you get nuked with spirit for 400 dmg. With 26% rest it hits you for 296 dmg. With 25% it hits you for 300. I can't see a situation where 4 dmg would make the difference between dying and living.
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The only time you'll really meet a Spiritmaster is in a Mid zerg anyway.
![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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yeah. caster resists are nice to have. but in general not all in all that important. odds of facing caster dmg on uthgard are fairly low to begin with. its easy to cap everything, but it has a cost. so if you are poor, prioritzing is good.
-mellee resists first, because thats 90% of uthgard. -body resists second because thats 95% of the cc you will see as an alb (alb primary mez is energy, but all the other realms is body) -matter is shammys (roots, dots, etc) and dot procs. -cold is a very common nuke dmg. but only as common as caster dps is on uthgard. so not even all that common. -heat is baseline stun and some nukes. but cutting baseline stun duration can save you a ton of dmg. -energy isnta whole lot. it falls on a lot of uncommon classes specs like hib pbae, menty dots, and vw lifetaps. nice to have, but not a need to have. -spirit is entirely worthless other than sm pbae and few weapon procs id cap mellee/body. get matter to 24+, heat and cold to 20+ and energy/spirit to about 16+. then see what you have left over to fill in if you have more spellcraft space, up what you can by another 5-7%. that will get you through pug rvr just fine until you can afford to put together a nice longterm suit that caps everything and has the /use toys that you want. |
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