Merc. Slash vs Thrust vs Crush for end game RvR.

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svperstar
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Postby svperstar » Apr 29, 2013 03:53

So my merc was my first Uth toon and he is sitting at 49 right now so I decided to give him a cap all template. I AT leveling with crush.

Anyone with a lot of merc experience can give advice on slash vs crush vs thrust? I am a half-ogre.

Thanks.
Last edited by svperstar on Apr 29, 2013 06:12, edited 1 time in total.
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Frendir
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Postby Frendir » Apr 29, 2013 05:47

Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
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svperstar
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Postby svperstar » Apr 29, 2013 06:11

That is a thread about leveling a merc and tasks.

I am looking for opinions on end game rvr for a merc using the best items in the game for Crush vs Slash vs Thrust.

Thanks tho.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Magicco
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Postby Magicco » Apr 29, 2013 08:28

well for grp rvr
slash= +10% damage vs hib supporters (scale-armor)
+10% vs mid-zerker (studded)
thrust= +10% vs everything else in a mid-grp
crush= +10% vs bards n bm's (reinforced-armor)

since my HO merc is normally clubbing on supporters, i chose splitspec slash/thrust. so i do vs all classes extra damage except bards and blademaster, therefore only neutral damage but no penality damage.

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Postby svperstar » Apr 29, 2013 09:43

Do you switch up weapons for different inc? I have Sword of Sorrow so why I was leaning toward slash.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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shintari
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Postby shintari » Apr 29, 2013 09:48

not on every inc, for every target. and going for an all cap template on merc is probably amongst the easiest templates and can be achieved with a 99% and all df items (if u dont want to cap parry).

slash/thrust splitspec is the way to go, although i am still not sure if for halfogres the weaponskill penalty while switching to thrust is compensated by the additional damage. there is another thread here about it. but 50dw/42s/30s/30s is a good spec and works with every rr, no need to be rr11 :wink:

besides that, i still dont get the obsession with those 4.2 slashers and stuff. even with a saracene, yellow d/q, red haste and a 3.9 main and 2.4 off you dont hit swingspeed cap. and especially on uthgard u really want to get close to it. :wink:

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Magicco
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Postby Magicco » Apr 29, 2013 10:09

i used crafted weapons, cause i can easily switch out a 4.0 slash weapon with a 3.3 as mainhand and so on.

btw i made myself a +11 all melee, so i can easily respec and go full crush or whatever if i feel so

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shintari
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Postby shintari » Apr 29, 2013 11:09

Magicco wrote:i used crafted weapons, cause i can easily switch out a 4.0 slash weapon with a 3.3 as mainhand and so on.

btw i made myself a +11 all melee, so i can easily respec and go full crush or whatever if i feel so


ye but that is expensive, it is way cheaper to just put +6 and +5 skill on the weapons you use. still able to cap everything with 99% and df jewelry. no need for expensive +all melee skill items. :wink:

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Magicco
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Postby Magicco » Apr 29, 2013 12:21

i used this cheap taj-chain torso with +3 or +4 all melee, used some +1 all melee on armor and +damagetype on mainweapon, i did not touch the offhand cause swapping both at the beginning takes to long.

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HulkGris
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Postby HulkGris » Apr 29, 2013 15:10

shintari wrote:besides that, i still dont get the obsession with those 4.2 slashers and stuff. even with a saracene, yellow d/q, red haste and a 3.9 main and 2.4 off you dont hit swingspeed cap. and especially on uthgard u really want to get close to it. :wink:
Well, it gives a little more dps to use a 4.2 in main hand instead of a 3.9. :|
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Frendir
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Postby Frendir » Apr 29, 2013 16:35

Sry may fault. The thread i wanted to link was this, but also on Page 1 : http://uthgard.net/forum/viewtopic.php?f=60&t=30288
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
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shintari
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Postby shintari » Apr 29, 2013 16:55

HulkGris wrote:
shintari wrote:besides that, i still dont get the obsession with those 4.2 slashers and stuff. even with a saracene, yellow d/q, red haste and a 3.9 main and 2.4 off you dont hit swingspeed cap. and especially on uthgard u really want to get close to it. :wink:
Well, it gives a little more dps to use a 4.2 in main hand instead of a 3.9. :|


why would a 4.2 weapon give more damage per second than a quicker weapon? after all, quicker weapons will give you more dps. style dmg stays the same, so more hits in the same time = more style dmg overall. furthermore, you hit less swings into a bladeturn, hence also more dps.

4.2 weapons only do more dps if u just hit once. :P

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HulkGris
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Postby HulkGris » Apr 29, 2013 17:43

shintari wrote:why would a 4.2 weapon give more damage per second than a quicker weapon?

Because it is used on a dual wielder.
You're right when you say that dps of a style is constant, since the style bonus damage is based on real swing speed.
BUT for dual wielder, it's based only on the main hand "theorical" swing speed, without taking into account the increase of speed you get when both hand swing.

Let's try an example.
If damage bonus is +150 with the 3.9 in main hand, then with a 4.2 it will become (4.2*150/3.9)~161 for a 4.2 (same dps according to main hand). This bonus is realistic with common style, and with something like 40% speed bonus on swing speed (~200 quickness + casted haste). Well i hope it's realistic, lack of rvr experience as a merc :D
Since real swing speed is the average of both hand, dps of style is
150 / (0.4*(3.9+2.4)/2) ~ 119
161 / (0.4*(4.2+2.4)/2) ~ 122

So about 3% gain on dps from style, which is about 30% of damage, so +1% dps.
As i said, it's a little gain. :D
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shintari
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Postby shintari » Apr 29, 2013 19:42

and hitting into bladeturn how much more often in a 5 minute fight or having a hard time vs guard? or if haste fades again in a long fight and you are d/q sheared and d/q debuffed by the eld / haste debuffed by the healer, it is already a pain with the fastest main/offhands to even get through bt/guard. eventually, it will decrease your dps by alot more than 1% you would gain. :wink: IMHO it is just a waste of money to invest in such weapons. :wink:

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Magicco
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Postby Magicco » Apr 29, 2013 23:11

well since we had much good input here

the best way to play is... how you would like to play? there are everywhere pro and cons about damagetypes, but atleast you need to like it.
a full crush merc isnÄt a "noob" or whatever in my eyes. its only a other player with a different playstyle, thats fine.
as long as you dont spec something weird like tri-spec or 50shield 50parry, no one will judge you for playing your own style :grin:

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