Raid Necessities

Public communication platform for all Midgard players.
User avatar
Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jul 11, 2013 15:42

When I started on Uthgard, I didn't know much about the community at large, as it's been a long time since I played DAoC. I made a skald because it was my favorite class from live. However, after getting reacquainted with the game a bit, I realize I will not be able to afford templating a skald for awhile :wall:

My question for you Uthgard Veterans is this, do skalds get raid groups? I imagine only 1 per group is necessary and I see skalds everywhere so I don't believe they are in high demand.

If that is the case, I want to make a character that will be useful to raids. I know this question is asked all the time, and the answer is usually zerker for dps or healer/shaman for support. But it is my intention to focus solely on raiding, so I could spec a shaman full buffs, or a healer aug/mend. Staying away from any RvR specs, what is the best raid toon to roll? Maybe even a full supp rm? Idk I am just looking for suggestions please.

User avatar
Raggnar
Gryphon Knight
 
Posts: 475
Joined: Aug 18, 2011 17:36

Postby Raggnar » Jul 11, 2013 15:47

Midgard does not have pets to maximize attackers on high level mobs in order to lower defense of mobs even more than normal and to be able to land spells(you need 17 attackers on dragon/legion/summoners to land a spell), so on most of the big raids we rely on aotg, so skald is needed. Also, even in smaller raids people often take skalds due to aotg and speed, so answer would be yes.
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

Cerberos
Warder
 
Posts: 37
Joined: Nov 01, 2011 00:15

Postby Cerberos » Jul 11, 2013 17:32

Yes, templating a skald in a decent template is not cheap. And there are a plethra of skalds and shamans that most roll for raiding.

Also your correct with you only need 1 skald usually in most raids exception is dragon. So i think to get to have a more consistant chance to get in raids would be healer or zerker, both can be pretty cheap for a decent starter temp and usually need more than one on any raid
"Impale your self on your blade and meet the only fate you deserve." Drizzt Do'Urden

User avatar
Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jul 15, 2013 20:32

Thanks for the responses. I think I am going to park my skald in thid at 49.5 to template and cap out. So I will be leveling a healer in the meantime.

I have a quick question after reading thru some skald temps, why do people not max out Dex?

User avatar
_Oglop_
Phoenix Knight
 
Posts: 1414
Joined: Dec 10, 2010 05:24

Postby _Oglop_ » Jul 15, 2013 20:42

Capass7x1 wrote: why do people not max out Dex?


Dexterity will only influence your Parry/Evade rates. It's great if you can cap it, not worth killing yourself over. Don't think it's even possible to cap this stat without gimping something or making a pricey template.
Image
"It's not fair unless I'm winning!"

User avatar
Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jul 15, 2013 20:58

thankee sai.....can close this thread now

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 15, 2013 23:03

For grp rvr even a skald temp isnt expensive.no need for caping BS and dex

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Jul 16, 2013 13:28

exactly; +BS does nothing and +Dex only helps you evade and block. Considering a skald has all the evade and block skill of a moose, it's nothing to worry about,

my skald does Ok and he is in an old 99% non-overcharged temp...

I guess temp means nothing if you are a bad player anyway.

Dirtymind
Eagle Knight
 
Posts: 529
Joined: Dec 23, 2012 23:06

Postby Dirtymind » Jul 16, 2013 13:39

For minstrel + instrument raises shout damage - should be the same for skald. But ofc, it is neglectable for group rvr.
Image

Ex-Albion-Logres: Bogner [Sankaras Erben] and co
Ex-Camlann: Dirtymind [FEAR] and Stinkerle

Image

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Jul 16, 2013 14:30

i tested it once with legulas some years ago... +11 bs on equip = 8 (or was ist 9?) more dmg per shout. I don't remember how he was skilled or anything (he was about RR8 or so back then), but i remember the result: it does increase the shout dmg, but just by a small amount.

User avatar
Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jul 16, 2013 14:47

Okay so BS and Dex can be neglected in a temp, thanks.

Here's another question: How does speccing more in hammer or +hammer affect dmg? I understand weaponskill has no affect on your dmg, so raising that doesnt matter. For a lvl 50, whats the difference between 50 hammer (43 bs) and 39 hammer (with higher bs or parry)?

User avatar
Raggnar
Gryphon Knight
 
Posts: 475
Joined: Aug 18, 2011 17:36

Postby Raggnar » Jul 16, 2013 15:38

Capass7x1 wrote:Okay so BS and Dex can be neglected in a temp, thanks.

Here's another question: How does speccing more in hammer or +hammer affect dmg? I understand weaponskill has no affect on your dmg, so raising that doesnt matter. For a lvl 50, whats the difference between 50 hammer (43 bs) and 39 hammer (with higher bs or parry)?


Your damage will not significantly improve, and you will lose a lot of defense because you will lack parry.
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 16, 2013 15:43

your dmg increases with higher weapon skill, just the defense penetration is not affected.

User avatar
Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jul 16, 2013 16:07

Okay, for thid I am speccing 46 bs/44 hammer/12 parry. I think at 50 I will just add more parry. My other option would be to lower hammer to 39 and bring parry up to 23. That comes down to how frequently I think I will be landing a conquer/sledgehammer chain.

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 16, 2013 16:26

never since u ll just use 1st backstyle for chain snare anyway

Next

Return to Midgard

Who is online

Users browsing this forum: No registered users and 50 guests

Friday, 28. February 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff