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AdsBot [Google]
Eagle Knight
 
Posts: 676
Joined: Jan 01, 1970 02:00

Postby AdsBot [Google] » Mar 19, 2007 00:34

Hi folks!

We can welcome a new Community Manager. Naltu is our new man (in addition to T-Man) to deeply interact with the community for new ideas and such.
Many good ideas in threads are not seen, because they get closed for flames.

This brings us to the second point for today:
We will react harder in the future. If someone thinks he has to show a bad behaviour, his forum account AND ingame account will get the consequences.
For that purpose we are searching moderators for our forums to help us with this.

If you are interested just send a PM to Kazuki or Razzer.

Also I have to announce that yesterday the new Battleground Thidranki has opened its gates for the levels 41-46.

In Emain Macha the TKs of Hibernia and Albion got moved and the bonus for the RvR zones was reworked one more time.
For a description which bonus is possible in which zone you can follow <a href="http://uthgard.the-bart.org/modules.php?name=Forums&file=viewtopic&t=3384">this link</a>.

[Minor edits -- T]

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 22, 2007 07:54

thidranki:
great idea imo. really making the way from 40-50 more atractive. the map is nice too.i hope this helps bringing new blood into the emain-zone. the lesser xp bonus was a good idea too . so if people want the maximum bonus they still have to go to emain.i had some fun with my skald there


emain changes:
the new setup of the hibernia+albion teleporterkeeps brings a bit fresh air into the late-game-rvr. it is basicly a good idea.

but unfortunatly i have some criticism : the placing of those keeps was not chosen that good .

hibs have the only hot in the zone just right infront of their telekeep. through lag many people die by lagging into guards - not to mention the balance issue.

the tower right next to the clickers must be a joke or ? you can pull from inside the keep to absolutely safe xp.not that we already have enough doors to open ...

alb tk ... hmmm right next to 5 very good levelspots -once you get injured to much -> just head back 1000 range to the telekeep to get fully healed.or if you see an enemy player ...

i kinda miss the strategic position of dun bolg - but if thats what it takes to make rvr more attractive to nonspeeder classes/parties i´m fine with it.(+once again less doors to hit^^)


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