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Cathsy
Myrmidon
 
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Postby Cathsy » Jul 22, 2014 15:11

I'm going to play a Warrior again, i'm just not sure about the race yet.
What would you take Troll or Norse? And why?
And which Ra's should i take? I've never played with old ra's so i got no clue about them :P
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[12:46] <Roundhouse_> actualy cathsy and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best warrior i seen for long time

Samina mina eh eh
Waka Waka eh eh

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Scalado
Myrmidon
 
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Postby Scalado » Jul 22, 2014 15:59

I'm set on playing an Armsman, but not so sure about the RAs (for group rvr) after lw,tireless,det, MoA, SB. What's your take on Avoidance of Magic, Grapple and Trip? I'm also unsure about how much to spend on MoBlock and Avoid Pain (if at all - does it stack with BoF?)
Cheers =)

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Caemma
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Postby Caemma » Jul 22, 2014 16:01

Cathsy wrote:I'm going to play a Warrior again, i'm just not sure about the race yet.
What would you take Troll or Norse? And why?
And which Ra's should i take? I've never played with old ra's so i got no clue about them :P

Troll because is taller, and stronger, and you will finally have some big boooooobs :D

Anyway, someone will say that norseman is more balanced, but if im right, i remember people saying that at high rank troll/norse block rate is similar... well better do some more damage after slam right?
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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holsten-knight
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Postby holsten-knight » Jul 22, 2014 17:03

Norse blocks noticeable more than a troll in a bug-free classic enviroment.
Close to impossible to reach the blockcap with old RA.
Kobold, with the best block rate, becomes a viable choice as warrior with old RA. Norse is still the most balanced and troll for max dmg and bad blocking. And dwarfs for long beards...

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Juri
Eagle Knight
 
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Postby Juri » Jul 22, 2014 17:39

Not the only long thing I've heard...

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fiskgrodan
Myrmidon
 
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Postby fiskgrodan » Jul 23, 2014 13:33

I think a troll warrior would be overall better.

It is easier to compensate the lost block rate with Mastery of Blocking and the lost attack speed with Mastery of Arms than it is for other races to compensate for the lost strength.

If the defense penetration system is fixed then the higher strength will give higher attack rating which will improve your ability to land the important crowd control styles as well. So the higher strength is worth more than just for the damage.
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Nef Melody
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Postby Nef Melody » Jul 23, 2014 17:30

Cathsy wrote:I'm going to play a Warrior again, i'm just not sure about the race yet.
What would you take Troll or Norse? And why?
And which Ra's should i take? I've never played with old ra's so i got no clue about them :P


Troll is the superior race, especially because Mid has celerity. Celerity will only decrease your style dmg, the basedmg remains the same.
higher strength = more synergy with all haste effects
also what fiskgrodan said about defense penetration.

For the Ra's you would have to decide between going more utility (prevent flight), or more dps (MoA) + mopain at higher ranks
Anyways, the basics ra's will stay the same

Purge,
Lw,
Tireless,
Det5,
dex2
block 2-3
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Nef Melody
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Postby Nef Melody » Jul 23, 2014 17:37

Scalado wrote:I'm set on playing an Armsman, but not so sure about the RAs (for group rvr) after lw,tireless,det, MoA, SB. What's your take on Avoidance of Magic, Grapple and Trip? I'm also unsure about how much to spend on MoBlock and Avoid Pain (if at all - does it stack with BoF?)
Cheers =)


Most of the active ra's are not worth the points with them being on a 30minute timer.
You don't need Avoid Pain for playing in grps, it's pretty much just a solo RA, MoBlock maybe 2-3.
Armsman spec should be similar to the Warrior spec one post above, Soldiers barricade and purge are the only active ra's you should get for grp rvr.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

linwig
Warder
 
Posts: 30
Joined: Aug 08, 2011 16:17

Postby linwig » Jul 23, 2014 18:46

Hi Nef Melody, my question is would you group with an Avalonian Mercenary? Or would you turn 360 degrees and walk away. (Assuming you had your back to the Merc in the first place out of disgust, I think a bearing of 360 degrees would put you in the right direction to walk away).

:?:

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Nef Melody
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Postby Nef Melody » Jul 23, 2014 19:08

linwig wrote:Hi Nef Melody, my question is would you group with an Avalonian Mercenary? Or would you turn 360 degrees and walk away. (Assuming you had your back to the Merc in the first place out of disgust, I think a bearing of 360 degrees would put you in the right direction to walk away).

:?:


I wouldn't grp an avalonian merc, not because it makes such a huge difference but rather because i'd presume that someone who rolls an avalonian merc has very limited game knowledge.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Caemma
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Postby Caemma » Jul 23, 2014 19:12

Nef Melody wrote:Troll is the superior race!


Ahahahahahah made my day :D

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There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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nat
Warder
 
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Joined: Jul 23, 2014 19:31

Postby nat » Jul 23, 2014 20:53

Thanks for all the answers. A few times you mention it's basically best to have group setups with 1 heavy tank and 3 support (warrior, 2 healer, shammy or Hero, 2druids, bard), etc, even for caster groups. I'm not disputing this, but wonder specifically why you always have a heavy tank (warrior, hero, armsman) in your setups.

Is it because of prevent flight/snare/slam, or stoic+det, or soldiers barracade or some other realm ability? It should be obvious to new readers/players why you always need support, but what specifically should these heavy tanks focus on and invest RA's in 8mans?

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Cathsy
Myrmidon
 
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Joined: Apr 14, 2013 13:13

Postby Cathsy » Jul 23, 2014 23:11

Thanks for the answers:)
Another question, what do you think about this Setup
Healer,Healer,Healer,Sham,Warr,Warr,Svg,Rm?
Image


[12:46] <Roundhouse_> actualy cathsy and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best warrior i seen for long time

Samina mina eh eh
Waka Waka eh eh

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Nef Melody
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Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jul 24, 2014 14:11

nat wrote:Thanks for all the answers. A few times you mention it's basically best to have group setups with 1 heavy tank and 3 support (warrior, 2 healer, shammy or Hero, 2druids, bard), etc, even for caster groups. I'm not disputing this, but wonder specifically why you always have a heavy tank (warrior, hero, armsman) in your setups.

Is it because of prevent flight/snare/slam, or stoic+det, or soldiers barracade or some other realm ability? It should be obvious to new readers/players why you always need support, but what specifically should these heavy tanks focus on and invest RA's in 8mans?


Reasons for a fulltank are actually different for the 3 Realms.

Midgard - Warrior is the only character with a Slam in midgard, Slam is the best way to disrupt determination melees, which is why mid will always want a warrior.

Albion - What makes armsmen so good is the anytime pole snare, and the ability to swap between dmg types, also SB being a very nice active ra.

Hibernia - Hero is very good because you can swap between Crush and Slash, means you'll always do plus or atleast neutral dmg to everyone, which is why it's better than a defensive blademaster, you can not spec 2 different dmg types and slam without loosing alot of dmg. (same goes for merc)

Additionally it is always good to have some protection against melees, light tanks are going to have a hard time reaching their targets without charge, but it will happen sooner or later through mezzes and roots, and if you have a zerker hitting a caster without physical defense you definitely want a defensive tank to block nearby :P
Light tanks don't have access to moblock, so they will always be worse deftanks.
2hand burst is also significantly higher than dual wield, which forces enemy healers to split up, because they have to heal their front and their backline.

I'm not saying grps without deftanks can not work, they surely can but I think it's suboptimal to run without one in most cases.
For the Ra's look at my previous posts, the basic ra's are the same for every deftank.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jul 24, 2014 14:16

Cathsy wrote:Thanks for the answers:)
Another question, what do you think about this Setup
Healer,Healer,Healer,Sham,Warr,Warr,Svg,Rm?


I don't really see any reason to run double warrior, and zerker will probably be a more consistent choice over savage.
3 Healer setups should work quite good with old ra's, but I'd tweak the setup a bit.

3x Heal
Sham
War
Svg
Zerker/RM/Bd
Rm
Last edited by Nef Melody on Jul 24, 2014 19:50, edited 2 times in total.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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