RvR ask me anything
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Hib setup?
Bard druid druid hero hero hero eld Eld [url=https://www.cialispascherfr24.com/]link[/url]
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Just for clarity purposes, I think you also need to point out eldritch's spec now. Both light and mana are supposed to be viable. Are those two light eldritches?
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Yes, I think elds both need to be light. Two nearsights seem Op. [url=https://www.cialispascherfr24.com/]link[/url]
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I was going to make BM+Menta and from the looks of it, no one will take them.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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No one would group you anyway. [url=https://www.cialispascherfr24.com/]link[/url]
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[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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But seriously, I would take a ment in a caster setup such as:
bard druid druid hero eld eld ench ment [url=https://www.cialispascherfr24.com/]link[/url]
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You mind to elaborate on this? Coz im starting a dwarf skald! |
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There is no reason for double eld without chanter, Nearsight has 2,3k range and a very fast casting speed, one competent eld can easily nearsight necessary targets. Bm is a much better offtank than the Hero for various reasons, so there's no reason to run more than one Hero. If you want Hybrid go 3 supps,hero eld+chanter BM + BM/Bard/Menta whatever serves your prefered playstyle. I also listed some possible setups on page 4 in this thread. |
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h3h3h3 I see what you did... |
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I disagree. BMs actually bring the same, or maybe less. Heros with old ras hit harder and have more utility. BMs without charge are less valuable then another hero, imo. 2elds are valuable against 2rm, 2caba groups, which will be frequently ran. The second option to nearsight when one doesn't win is a huge asset especially with purge and no ns clear. I believe that hib is very flexible. [url=https://www.cialispascherfr24.com/]link[/url]
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Hib is the least flexible. You build your grp like
Eld -> ench -> menta -> ench Without debuff an eld is a support char, while with an ench they transform into one killing machine <<< This avatar is handmade by Inotor Wurzelbert : ) Check out the Mampfer-Threads for more. viewtopic.php?f=10&t=25079 viewtopic.php?f=10&t=26934 |
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I don't want to discuss anything in this topic, which is why this will be my final statement about it. So I'm gonna explain why Bms are better offtanks than Heros BM swings alot faster, and with 2 weapons. That means almost 2x 35% chance to proc prevent flight with every swing which is insanely powerful for both offensive and defensive purposes. If playing against mid grps, your main target as BM will be Healers and Casters, which is why pierce is so good for bms. If you go for Pierce on a Hero (Celtic Spear) You'll already loose alot of dmg because LW growthrates are much higher. Means you'll only hit neutral on Healers/Clerics. Another con for offensive Hero is Bladeturns. Albs will most likely run with yellow or even red Bladeturn which makes you loose alot of dmg because many of the already few swings you'll do go into the BT. (Mids will always have atleast blue bladeturn) Supp runemaster becomes stronger with old ra's which means that you might run into red bt mid grps sometimes. To the Eld topic I did never say that 2 eld grps are bad, but only if you have an enchanter in your grp already It is very hard to drop any target with casters if you're not nuking on a debuff, since every Mid grp will have elemental resists it is crucial to have a resist debuffer otherwise you'll have a very hard time dropping anything in that grp. 2 Eld grps without an ench will only work against alb groups since they won't have elemental resists unless they run with a friar |
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Daoc paper rvr?
best for pugs or guildgrps should be at this patch lvl : 2 bards, 2 druids, ench+eld, 2 bm (1 replaces the hero as def and goes off if needed - far better snarebot than hero, way harder to be slamed or snared himself because of op 360 ° evade - doesnt cares that much if your grp has no warden bubble or the enemy group has a bubble, higher weaponskill. There was no reason for a hero at this patch lvl - but it could be on Uthgard if it goes live again with the "uthgard guardbug", which forced you to use a large shield to block more than one attacker when guarding. 2 bards because its easier to play with 2 due to way more survivability, than with 1 and a menta (which is also nice but i liked it only more in a setgrp where you always have at least 2 out of the 3 caster spots played by the same guys). |
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advanced evade is always evade I, only if the attacks are coming at the front arc, the bm will have the evade III chance so with this new finding and fixed defense penetration it wont be near op like it was on uth 1.0 |
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