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Mancav3
Myrmidon
 
Posts: 139
Joined: Jun 25, 2014 15:06

Postby Mancav3 » Jul 24, 2014 16:46

Hib setup?

Bard
druid
druid
hero
hero
hero
eld
Eld
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Juri
Eagle Knight
 
Posts: 766
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Postby Juri » Jul 24, 2014 18:50

Just for clarity purposes, I think you also need to point out eldritch's spec now. Both light and mana are supposed to be viable. Are those two light eldritches?

Mancav3
Myrmidon
 
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Postby Mancav3 » Jul 24, 2014 20:33

Juri wrote:Just for clarity purposes, I think you also need to point out eldritch's spec now. Both light and mana are supposed to be viable. Are those two light eldritches?


Yes, I think elds both need to be light. Two nearsights seem Op.
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Austerim
Alerion Knight
 
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Postby Austerim » Jul 24, 2014 22:14

I was going to make BM+Menta and from the looks of it, no one will take them. :oops:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Mancav3
Myrmidon
 
Posts: 139
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Postby Mancav3 » Jul 25, 2014 00:18

Austerim wrote:I was going to make BM+Menta and from the looks of it, no one will take them. :oops:


No one would group you anyway.
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Austerim
Alerion Knight
 
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Postby Austerim » Jul 25, 2014 01:27

Mancav3 wrote:No one would group you anyway.
Image
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Mancav3
Myrmidon
 
Posts: 139
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Postby Mancav3 » Jul 25, 2014 02:07

But seriously, I would take a ment in a caster setup such as:

bard
druid
druid
hero
eld
eld
ench
ment
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Nujao
Myrmidon
 
Posts: 86
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Postby Nujao » Jul 25, 2014 19:37

Ixtab wrote:

Holsten wrote:
Norse blocks noticeable more than a troll in a bug-free classic enviroment.
Close to impossible to reach the blockcap with old RA.
Kobold, with the best block rate, becomes a viable choice as warrior with old RA. Norse is still the most balanced and troll for max dmg and bad blocking. And dwarfs for long beards...


Not the only long thing ive heard...



You mind to elaborate on this?
Coz im starting a dwarf skald!

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Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jul 25, 2014 20:02

Mancav3 wrote:Hib setup?

Bard
druid
druid
hero
hero
hero
eld
Eld


There is no reason for double eld without chanter, Nearsight has 2,3k range and a very fast casting speed, one competent eld can easily nearsight necessary targets.
Bm is a much better offtank than the Hero for various reasons, so there's no reason to run more than one Hero. If you want Hybrid go

3 supps,hero
eld+chanter
BM

+
BM/Bard/Menta whatever serves your prefered playstyle. I also listed some possible setups on page 4 in this thread.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Jul 25, 2014 20:53

Nujao wrote:
Ixtab wrote:

Holsten wrote:
Norse blocks noticeable more than a troll in a bug-free classic enviroment.
Close to impossible to reach the blockcap with old RA.
Kobold, with the best block rate, becomes a viable choice as warrior with old RA. Norse is still the most balanced and troll for max dmg and bad blocking. And dwarfs for long beards...


Not the only long thing ive heard...



You mind to elaborate on this?
Coz im starting a dwarf skald!


h3h3h3 I see what you did...

Mancav3
Myrmidon
 
Posts: 139
Joined: Jun 25, 2014 15:06

Postby Mancav3 » Jul 26, 2014 00:49

Nef Melody wrote:
Mancav3 wrote:Hib setup?

Bard
druid
druid
hero
hero
hero
eld
Eld


There is no reason for double eld without chanter, Nearsight has 2,3k range and a very fast casting speed, one competent eld can easily nearsight necessary targets.
Bm is a much better offtank than the Hero for various reasons, so there's no reason to run more than one Hero. If you want Hybrid go

3 supps,hero
eld+chanter
BM

+
BM/Bard/Menta whatever serves your prefered playstyle. I also listed some possible setups on page 4 in this thread.


I disagree. BMs actually bring the same, or maybe less. Heros with old ras hit harder and have more utility. BMs without charge are less valuable then another hero, imo. 2elds are valuable against 2rm, 2caba groups, which will be frequently ran. The second option to nearsight when one doesn't win is a huge asset especially with purge and no ns clear. I believe that hib is very flexible.
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Celteen
Alerion Knight
 
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Postby Celteen » Jul 26, 2014 01:05

Hib is the least flexible. You build your grp like

Eld -> ench -> menta -> ench

Without debuff an eld is a support char, while with an ench they transform into one killing machine :P
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Nef Melody
Phoenix Knight
 
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Postby Nef Melody » Jul 26, 2014 17:48

Mancav3 wrote:Hib setup?
I disagree. BMs actually bring the same, or maybe less. Heros with old ras hit harder and have more utility. BMs without charge are less valuable then another hero, imo. 2elds are valuable against 2rm, 2caba groups, which will be frequently ran. The second option to nearsight when one doesn't win is a huge asset especially with purge and no ns clear. I believe that hib is very flexible.


I don't want to discuss anything in this topic, which is why this will be my final statement about it.

So I'm gonna explain why Bms are better offtanks than Heros

BM swings alot faster, and with 2 weapons. That means almost 2x 35% chance to proc prevent flight with every swing which is insanely powerful for both offensive and defensive purposes.
If playing against mid grps, your main target as BM will be Healers and Casters, which is why pierce is so good for bms. If you go for Pierce on a Hero (Celtic Spear) You'll already loose alot of dmg because LW growthrates are much higher. Means you'll only hit neutral on Healers/Clerics.
Another con for offensive Hero is Bladeturns. Albs will most likely run with yellow or even red Bladeturn which makes you loose alot of dmg because many of the already few swings you'll do go into the BT. (Mids will always have atleast blue bladeturn) Supp runemaster becomes stronger with old ra's which means that you might run into red bt mid grps sometimes.

To the Eld topic
I did never say that 2 eld grps are bad, but only if you have an enchanter in your grp already
It is very hard to drop any target with casters if you're not nuking on a debuff, since every Mid grp will have elemental resists it is crucial to have a resist debuffer otherwise you'll have a very hard time dropping anything in that grp.
2 Eld grps without an ench will only work against alb groups since they won't have elemental resists unless they run with a friar
Nefcait : Bard
Gua : Enchanter
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Harkon
Gryphon Knight
 
Posts: 329
Joined: Jan 13, 2010 01:00

Postby Harkon » Jul 27, 2014 18:49

Daoc paper rvr?

best for pugs or guildgrps should be at this patch lvl : 2 bards, 2 druids, ench+eld, 2 bm (1 replaces the hero as def and goes off if needed - far better snarebot than hero, way harder to be slamed or snared himself because of op 360 ° evade - doesnt cares that much if your grp has no warden bubble or the enemy group has a bubble, higher weaponskill. There was no reason for a hero at this patch lvl - but it could be on Uthgard if it goes live again with the "uthgard guardbug", which forced you to use a large shield to block more than one attacker when guarding.
2 bards because its easier to play with 2 due to way more survivability, than with 1 and a menta (which is also nice but i liked it only more in a setgrp where you always have at least 2 out of the 3 caster spots played by the same guys).
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Magicco
Alerion Knight
 
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Postby Magicco » Jul 28, 2014 15:40

Harkon wrote:way harder to be slamed or snared himself because of op 360 ° evade


advanced evade is always evade I, only if the attacks are coming at the front arc, the bm will have the evade III chance
so with this new finding and fixed defense penetration it wont be near op like it was on uth 1.0

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