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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Aug 03, 2014 21:28

RAs for a Light Mentalist fresh out of the BGs (whatever the cap will be)?
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Akip
Alerion Knight
 
Posts: 2123
Joined: May 04, 2006 00:00

Postby Akip » Aug 08, 2014 13:33

As for an alb grp what are your thoughts on the following
Cleri
Cleri
Pala
Sorc/theu/arms/?necro?
Sorc
Caba
Caba
Minst
I think minst is necessary for speed but then no 2nd sorc.
Is arms the better option since theu looses alot in old ras?
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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Aug 08, 2014 14:06

theu still op

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Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Aug 08, 2014 16:09

pweet wrote:theu still op


Indeed, weaker than with new ra's but still op :P
Allthough cut the Paladin, it's just terrible, you would be better even without endu pots than with a paladin.
Additionally I really favor grps that have atleast one light tank to just run around and proc PF, but if you want double cab which is reasonable I'd go for this. However the strongest Alb setup is the one Rayfs mentioned before. (Atleast I'm sharing that opinion)

Cleric
Cleric
Arms/merc
Theurg
Cab
Cab (or merc)
Minst
Sorc
Nefcait : Bard
Gua : Enchanter
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Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Sep 14, 2014 08:16

@ old Ras
What deals more Hitpoints/will be the better RA, aug. const. or toughness?

When I got it right aug. const will increase fix amount of hitpoints differs of class (tank class 1 const = 5 hp for example) and toughness will increase your basic hitpoints by 3% by level of toughness so it may be the better choice if you pick a character with much basic hitpoints like a shar hero and so on, also toughness ain ´t that much afflicted by con-debuff spells right?
regards
Megrim

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Cjasca
Gryphon Knight
 
Posts: 226
Joined: Dec 18, 2010 08:34

Postby Cjasca » Sep 16, 2014 08:44

IF they do it right...there wont be any Shar / Ogres / Frostalfs anymore ( which is a pitty really ).

On your question : I guess youre right, aug con should be more valuable
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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Sep 16, 2014 09:00

in old ra keeping similar RAs on the same lvl is much better than boosting one. so u ll get con and tough anyways if u want max hp/rp

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GreenP
Phoenix Knight
 
Posts: 1305
Joined: Sep 07, 2008 00:00

Postby GreenP » Sep 16, 2014 12:16

Cjasca wrote:IF they do it right...there wont be any Shar / Ogres / Frostalfs anymore ( which is a pitty really ).


Oh noes hib will lose their dwarfish race(we all know hunter dwarfs are OP) and albs their highest Str-race and mid their highest piety-race :-(

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Cjasca
Gryphon Knight
 
Posts: 226
Joined: Dec 18, 2010 08:34

Postby Cjasca » Sep 16, 2014 23:37

I also loved my frostalf healer...AND my SB...it worked ;)
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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Sep 17, 2014 03:08

Cjasca wrote:I also loved my frostalf healer...AND my SB...it worked ;)
I loved my Frostalf Thane. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Kelodiran
Gryphon Knight
 
Posts: 477
Joined: Jun 07, 2011 11:45

Postby Kelodiran » Sep 20, 2014 09:48

Nef Melody wrote:
pweet wrote:theu still op


Indeed, weaker than with new ra's but still op :P
Allthough cut the Paladin, it's just terrible, you would be better even without endu pots than with a paladin.
Additionally I really favor grps that have atleast one light tank to just run around and proc PF, but if you want double cab which is reasonable I'd go for this. However the strongest Alb setup is the one Rayfs mentioned before. (Atleast I'm sharing that opinion)

Cleric
Cleric
Arms/merc
Theurg
Cab
Cab (or merc)
Minst
Sorc


I dont like Castergrps. Boring fights. :(
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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Sep 20, 2014 19:27

Kelodiran wrote:I dont like Castergrps. Boring fights. :(
Seems you like zerg fights lately !
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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ManusF
Myrmidon
 
Posts: 155
Joined: Mar 14, 2013 13:55

Postby ManusF » Jan 28, 2015 15:05

Hello

I'm novice


I need to ask about Weapon skill within hitting rate enemy armor


List below from other website:(http://www.postcount.net/forum/showthre ... l-question)

1) weaponskill does nothing, its a display value only
2) you need 52 (not 51) composite to hit the cap on variation when doing rvr.
3) for more points then 52 spend in a line you only get: style damage on styles
from that line and 0.5% towhand damage bonus per point if its a twohanded weapon,
and if its a DW spec you get a increase of your dw hit chance aswell.

weaponskill = chance to bypass defenses.

Although having weapon to composite (item bonuses + realm rank) to 52 effects damage variation.
Points beyond 52 will raise weaponskill but not damage variance.




is it true?

tell me detail about weapon skill and hitting rate

and skill points

ex) I have learned thrust 30, item bonus is +11 and realm rank 8(then +7)

maybe total thrust skill is 30+11+7 = 48

it is less than 52, then it will make bad hitting rate for level 50 enemy?


and I have scrap your thread
2. Shield for Lighttanks
Absolutely, Yes. You always want to have the slam, Which is why I would always recommend both Shield & Splitspec at higher ranks. You just need 26 points (with items and rr) in your weaponline to deal more dmg hitting vulnerable armors than you would deal with 51 weapon hitting resistant armors.




I can't get anything about 26 and 51 what does mean?





Best Regards
Silent leges inter arma

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imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Jan 30, 2015 12:13

ManusF wrote:
2. Shield for Lighttanks
Absolutely, Yes. You always want to have the slam, Which is why I would always recommend both Shield & Splitspec at higher ranks. You just need 26 points (with items and rr) in your weaponline to deal more dmg hitting vulnerable armors than you would deal with 51 weapon hitting resistant armors.


I can't get anything about 26 and 51 what does mean?

Best Regards

If your target is vulnerable to your dmg type, you hit %10 harder. If he is resistant, %10 less. So not having that %10 bonus and having %10 penalty insteed makes a huge difference. Since you use dual wield styles with split spec, you have max ability dmg and the only penalty is bigger variance of your base dmg. He says that's why split spec with low weapon deals more dmg against vulnerable targets than comp cap weapon against resistant targets.

''weaponskill = chance to bypass defenses.''

That's not a problem against caster/support. You can have a problem hitting heavy tanks yes, but they are not your priority. Also shield skill increases your hit chance with slam, not weapon skill. You will be ok as long as you can slam them.

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Outphaze
Myrmidon
 
Posts: 157
Joined: Jan 24, 2011 23:17

Postby Outphaze » Jun 14, 2015 02:15

Nef Melody wrote:Rayfs listed the strongest alb setup, there's nothing even remotely as powerful as this, for the other realms there's no "strongest" Setup because everyone has it's strenghts and flaws.
What I can say is that the strongest bases are

Mid
2xRm,2xHealer,Warri,Shaman + (I would play bd+Zerk) or 3x rm + Zerk

Hib
2xDrood,Bard,eld,ench,hero,1BM + (I would play 2nd Bard) Otherwise Menta or another Bm

2 bard setup sucks if you're fighting tank groups. No one here mentioned 3x druid setup with tanks, which is much better than 2x bard IMO.

Rayfs wrote:Bard Druid Druid Ench Eld Ment Hero Bm
Pac Aug Sham Rm Rm Sm War Bd

Definitely one of the best hib setups but falls apart if you have sh.tty players.
Mid caster setup sucks, will get run over by tank groups that know what they're doing. Hib tankers with GP pushing will rape them just like alb tankers with sos up will. Full caster is hard to do on mid old RAs. SM is a total waste, much better to have 3rd RM.


Nef Melody wrote:Cleric
Cleric
Arms/merc
Theurg
Cab
Cab (or merc)
Minst
Sorc

Theurg isn't that great vs mid push groups. Much better to have an extra cab or another tank. This setup also works well without the minstrel. Sometimes minstrel and theurg is overkill, and you lose dps.

Clr Clr Sorc cab cab cab tank tank is very strong.

Neverboys = good alb play
https://www.youtube.com/watch?v=SgRQorZ9xCY
https://www.youtube.com/watch?v=HhhP8SUYmKA
Cheers,
Sailor
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