Deciding on melee class
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So I am debating between Zerker/Savage/Warrior.
Warrior has always been a fun class for me in old DAoC days but how will they fare on Uth 2.0? How do they fare against CC here? How about 1v1(yes I know won't happen) to arms/Hero? Zerker was also 1 of my favorites. Do they have Charge skill? Will they do ok against CC? How is Uth 2.0 DPS compared to other light tanks? Savage was not one I played much. I think I remember them not having Charge so they were useless with old RA's. Is this true in Uth 2.0? How will a Savages DPS compare to other light tanks? Will they fare well against CC? I am gonna play 3 classes when Uth 2.0 is released. Healer and Runie and 1 of the melee listed above and see which I like more. Of those 3 classes I plan on playing...what do you think will be in higher demands in Uth 2.0? I know healers are always needed but in the past it seemed like there was an overage of healers and to many were looking for group. I might even consider a Shaman but again are they needed for RvR much and will they be sought after or overplayed? |
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Savage/Warrior/Zerker can all get det and cheap purge so they're great against CC.
The Charge you're thinking of won't exist with old RAs. I believe damage wise Savage > Zerker. Savages have much better avoidance to being peeled with 360 evade and evade/parry buffs. However a major factor will be how blocking vs duel wield or savage h2h is implemented. There is always a huge demand for healers and shaman. They're much harder to play well compared to those tanks though. Nezix - 50 Minstrel <The Band>
Merlin: Arthur, what is best in life? Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens. |
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Honestly, it doesn't matter. I am 99% sure Midgard will be the uber zerg realm when Uth comes back so pick ANYTHING, go out, zerg up, get all 6 relics and declare yourself king of uthgard.
Everyone else will.
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Wow bitter much? |
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Not sure if it'll be different on Uthgard or not but most Mid groups on lolgins don't run a Warrior.
![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Yeah this is what I am trying to figure out. I don't want to take the time to get a Warrior to 50 only to find out he is a last resort invite for groups. I know warriors rock for PvE but that's not what I am after. I know Savages in Genesis were super OP and if you played one everyone just said you were playing them for the OP ability. I just want a melee that is gonna be sought after in RvR without having everyone yell the only reason I killed them was because I took the easy button class. |
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on genesis guard is still useless since there are the old bugs uth already fixed (or finishes fixing atm) and since svg can stun anyways why take a warrior ![]() they benefit more of another dual wielder than of a useless guard ability |
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DMG : Svg > Zerk > War
RA : Zerk = War > Svg Savage weakness = no viable snare with h2h and no PF Zerk = PF/Snare Svg = stun back 4sec + 9sec by side with chain... Conclusion -> Zerk+Savage... additional both are viable IF the def penetration h2h is correctly implanted, which were not the case on uth 1.0. + correct % quad ect.. which is not the case on genesis. (svg OP) only the server can say if zerk+savage OR zerk + zerk warrior not essential if no casters, even guard works. |
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You can go splitspec axe(sword)/hammer and use hammer snare backstyle without wasting RA for PF.
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Defsavage can spec 44 h2h 29 hammer 39 svrgry!
Formerly known as
Touareg- RR10 noobVW on Uth1. Crossfire- RR7 noobAnimist on Uth1. Ohnoes- RR9 noobAnimist on Lolgins. Click this LINK if you want to see the truth about Hibernia |
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best spec ever and if u need demezz or got rooted, just pull out hammer+shield ![]() |
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master of disguise!! ![]() |
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